Hun Talka Bron by themadknights

[raw]
made by themadknights for LD36 (JAM)
Hun Talka Bron
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So, are you the new pyramid manager?
Protect Hun Talka Bron ancient treasure from the brave explorers using your ancient technology.

How to play: Instructions included in-game

Software used: Unity Engine, Mono Develop, Pyxel Edit, Gimp, Audacity, BoscaCeol, sfxr, Trello, Slack and Discord

Created by The Mad Knights

Feedback

steph88
30. Aug 2016 · 06:05 UTC
Hi, nice game and congratulations ! one of the best ! (with hammer). We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
WERT Studio
30. Aug 2016 · 13:06 UTC
very well polished thanks. its a bit too hard for me but the art is well
imogiagames
31. Aug 2016 · 12:08 UTC
A reverse Lemmings game ! Very nice pixel art and nice choice of colors and a polished look. The explorators are coming really fast though and I ended up clicking everywhere like frenzy as I found out that it was more effetive.
Bridge could say open a bit longer, boulders couuld reload etc.
There is definitely potential to take this game further. Nice work!
brookzerker
31. Aug 2016 · 12:44 UTC
A very hard game. But I felt that I had lost the first tutorial level but actually passed.

I had a bit of difficulty activating the traps as I would miss with my mouse every once in a while. With how hectic this game is I would have loved to have keyboard shortcuts for each trap.
SkullPixel
01. Sep 2016 · 22:15 UTC
Is it bad that I enjoyed killing all of these foolish explorers so much? Anywho, the art was great. It'd be cool to see and expanded and maybe balanced version of the game in the next few weeks. :D
wilsk
04. Sep 2016 · 08:53 UTC
Looks great and a simple but fun mechanic. I can see this expanded as a kind of 2D Orcs Must Die.

I would have loved some keyboard shortcuts but I guess that would make it too easy! Some of the help text on the second page was covered by the header at my screen resolution 1900*1200
Ghen
15. Sep 2016 · 11:31 UTC
very professional looking game
everything looks nice and match with each other
but i dont like the clicking mechanism, while its nice and more interactive, but its hard to activate trap that we want, especially when it start to getting hectic
like wilsk said, keyboard shortcut would be awesome with this kind of game, and make a timer restriction on each trap to prevent abusing