Space Dwarves by CMWeissMedia

[raw]
made by CMWeissMedia for LD31 (JAM)
Dig to the center of the asteroid and claim its heart! As you manage your dwarves and maintain their oxygen, avoid the creeping acid and find space gold to enhance your dwarves on their journey to the core.

Goal:
Mine the gem at the center of the asteroid.

Controls:
Left Click - Selects a dwarf & selects a tile for him to mine
Right Click - Builds a wall on an empty tile

Note:
Space Gold improves mining and wall building times. (Just to clarify)

Credits:
Michael Covert
CMWeissMedia

- A game by Troll Games -
http://trollgames.biz/

Ratings

Coolness 100% 1
Overall(Jam) 3.67 165
Audio(Jam) 3.20 305
Fun(Jam) 3.39 248
Graphics(Jam) 3.67 309
Humor(Jam) 3.05 277
Innovation(Jam) 3.54 224
Mood(Jam) 3.13 437
Theme(Jam) 3.85 240

Feedback

Hellequin
08. Dec 2014 · 21:34 UTC
Really cool and well made! I like the concept ! ^^
Raxsus
08. Dec 2014 · 21:35 UTC
Pretty fun. Wasn't able to beat it though.
sharpie656
08. Dec 2014 · 21:40 UTC
Really nice concept, and I love the voice acting. The art is also very nice
pirate-rob
08. Dec 2014 · 21:40 UTC
Fun game, really hard, good work ^^
"Ok"
Quikding
08. Dec 2014 · 22:24 UTC
I loved directing the autonomous miners.
Jupitron
08. Dec 2014 · 22:27 UTC
Incredible game, music was awesome, got me hooked but didnt know how to upgrade abilities, got two gold.
plauk
08. Dec 2014 · 22:48 UTC
Awesome.
frondeus
08. Dec 2014 · 22:50 UTC
This is so awesome!
Taldius
10. Dec 2014 · 00:45 UTC
Really good game, but also quite difficult.
I like graphics a lot.
Great job! :D
WatercressStudios
10. Dec 2014 · 00:46 UTC
Pretty cool.
MrShoestore
10. Dec 2014 · 00:49 UTC
Very Cool.
eerongal
10. Dec 2014 · 00:50 UTC
Enjoyable game. Didn't realize the acid was a bad thing at first though...
Ted Brown
10. Dec 2014 · 01:11 UTC
I was ONE ... BLOCK ... AWAY

This is a great concept. I think if you doubled the speed of the dwarves, it would help immensely, but man... this has a lot of potential for funtimes.
hitchh1k3r
10. Dec 2014 · 03:20 UTC
The first three time I played there was acid everywhere I looked, but finally the third time I got to the gem easily. There may have been a bit too much random variance in the level difficulty, but it was a very good game, and a very good start to an even better game. If you're going to keep working on this I'd suggest improving the dwarf path finding (so you can say mine to this, and they will path to the nearest location before digging), adding a difficult curve (start easy and then add more hazards), and purchasable upgrades (spend gold on increased vision, or a laser drill that mines multiple blocks). Gret job, you should keep working on this one.
sorlok
11. Dec 2014 · 07:00 UTC
Absolutely fantastic: the mood and mechanics were spot-on, the game felt balanced (!), and the objective was both clear and challenging. I felt that some "sonar" to hint at where oxygen is located might be helpful. Great job overall!
JJEvil
13. Dec 2014 · 19:21 UTC
Good game.
rnlf
13. Dec 2014 · 21:00 UTC
Really cool concept! Tried a few times, but either the acid or hypoxia kills my dwarfes :-( Space is hard.
pjimmy
13. Dec 2014 · 21:31 UTC
excellent, very creative gameplay, beautiful art, challenging, love it, well done :)
monika
13. Dec 2014 · 23:28 UTC
I like this. I'm going to have to come back and play it more later. Lots of stars for you.

Could possibly use a little more intelligent path planning. A lot of times, my dwarves took paths to get to where I wanted them to go that required a lot more mining than was actually necessary. If you expand it any more, you might want to get them to consider going around obstacles.
JJEvil
14. Dec 2014 · 01:02 UTC
I awarded you a trophy. This post explains why: http://ludumdare.com/compo/2014/12/13/my-picks-for-ld31s-top-10-best-beards-manly-mustaches/
🎤 CMWeissMedia
14. Dec 2014 · 04:43 UTC
Ha, hey thanks for the trophy and mention! We're glad you were a fan of our dwarven droopy mustaches & beards. :)
personalurban
14. Dec 2014 · 22:06 UTC
Hey good work, bit of fun and well conceived!
Franklin's Ghost
15. Dec 2014 · 09:57 UTC
Fun polished entry, although think it would be nice to pull the player in by having the first level a bit smaller so that they can pass and get some confidence. I made it to just a few blocks from the centre but just missed out with my O2 running out. Also nice to see Dwarves leave the caves and head into space.
PapyPilgrim
16. Dec 2014 · 11:05 UTC
After 3 playthrough (I won on the 3rd) I felt there was little strategy to this, It just came down to whether you would find gold/oxygen/acid on your way or not... (The item placement was completely random right?)

It's a shame because the idea is pretty neat, and the packaging is great, I must say. It's just not really fun to me since I don't feel I influence the winning condition...
pht59x
19. Dec 2014 · 03:33 UTC
Several JS errors with FF. The game wouln't start.
cxsquared
19. Dec 2014 · 03:45 UTC
Really fun game play. Nice work.
mathmadlen
19. Dec 2014 · 04:39 UTC
Rather difficult, well thought out, pretty and addictive game!
Chaoseed
19. Dec 2014 · 06:34 UTC
Interesting! The graphics and sound are great. It's not immediately obvious that you have to find oxygen, I guess I missed that when I read the instructions. I'm glad you can click to have your dwarves mine a "path", but ideally I'd like some indicator showing where your dwarf is trying to dig to...A mark or waypoint or something. Also, I dug through a lot of stuff that looked it was...ore or something? But I didn't get any space gold. I was expecting to be able to use that mined-out stuff in some way. How about a key showing what each of the tiles is? Anyway, good job!
BarrensZeppelin
19. Dec 2014 · 15:33 UTC
Really hectic once you get the hang of it. Neat idea and great execution!
Tuism
19. Dec 2014 · 15:39 UTC
Charming game :) I really like how honestly retro it feels, it's like one of those properly old games that maximised what it had to play with :)

At first I didn't know there were 3 dwarves. So you should make it clearer.

Then the dwarf selection is kinda awkward, clicking a tiny target like that. I think a numeric selection a la Syndicate original would have been nice.

then the dwarves are a little dumb? But that's ok if they don't have pathfinding, it's a jam :P

The gold... that's supposed to increase abilities... Did that get implemented? I can't tell.

I feel like I'd like more of an indication of when acid will advance/break through. That's a big vague thing so I never know if a dwarf is about to die or not. The same with rocks, I guess.
Benjamin
19. Dec 2014 · 18:20 UTC
Very fun to play. The wall building was weird. I was always building a small wall even if I wait. I had to come back to ti to buidl a large one. Not veru sure of what happen.
Appart of that the game was celar and very addictive.
d3garcia
22. Dec 2014 · 21:56 UTC
Amazing job!
Canyon
28. Dec 2014 · 07:41 UTC
I really liked the art, sound and mood, and the sense of progression. I'll have to come back and play this a little more because I never managed to survive very long.
DiegoHenriquez
30. Dec 2014 · 00:21 UTC
I really like the art as well as the concept of the game. good job. Also i'm assuming that the goal is that colorful diamond in the middle gets really hard at times haha. good entry :D.
mohammad
30. Dec 2014 · 01:25 UTC
Even though two controls are being used, its still a good game taking on a hard theme. I like the game.
Piscythe
30. Dec 2014 · 01:40 UTC
Cool. It's a fun concept, but finding enough 02 felt random. I got 1 block away on my first run and didn't even get close on the others. It's tricky splitting your attention between three hard-to-control dwarves. It's a really solid concept and execution, in any case.
Gread72
30. Dec 2014 · 01:47 UTC
fun