Space Dwarves by CMWeissMedia
Dig to the center of the asteroid and claim its heart! As you manage your dwarves and maintain their oxygen, avoid the creeping acid and find space gold to enhance your dwarves on their journey to the core.
Goal:
Mine the gem at the center of the asteroid.
Controls:
Left Click - Selects a dwarf & selects a tile for him to mine
Right Click - Builds a wall on an empty tile
Note:
Space Gold improves mining and wall building times. (Just to clarify)
Credits:
Michael Covert
CMWeissMedia
- A game by Troll Games -
http://trollgames.biz/
Goal:
Mine the gem at the center of the asteroid.
Controls:
Left Click - Selects a dwarf & selects a tile for him to mine
Right Click - Builds a wall on an empty tile
Note:
Space Gold improves mining and wall building times. (Just to clarify)
Credits:
Michael Covert
CMWeissMedia
- A game by Troll Games -
http://trollgames.biz/
| Web | http://trollgames.biz/games/dwarves.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=22910 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.67 | 165 |
| Audio(Jam) | 3.20 | 305 |
| Fun(Jam) | 3.39 | 248 |
| Graphics(Jam) | 3.67 | 309 |
| Humor(Jam) | 3.05 | 277 |
| Innovation(Jam) | 3.54 | 224 |
| Mood(Jam) | 3.13 | 437 |
| Theme(Jam) | 3.85 | 240 |
"Ok"
I like graphics a lot.
Great job! :D
This is a great concept. I think if you doubled the speed of the dwarves, it would help immensely, but man... this has a lot of potential for funtimes.
Could possibly use a little more intelligent path planning. A lot of times, my dwarves took paths to get to where I wanted them to go that required a lot more mining than was actually necessary. If you expand it any more, you might want to get them to consider going around obstacles.
It's a shame because the idea is pretty neat, and the packaging is great, I must say. It's just not really fun to me since I don't feel I influence the winning condition...
At first I didn't know there were 3 dwarves. So you should make it clearer.
Then the dwarf selection is kinda awkward, clicking a tiny target like that. I think a numeric selection a la Syndicate original would have been nice.
then the dwarves are a little dumb? But that's ok if they don't have pathfinding, it's a jam :P
The gold... that's supposed to increase abilities... Did that get implemented? I can't tell.
I feel like I'd like more of an indication of when acid will advance/break through. That's a big vague thing so I never know if a dwarf is about to die or not. The same with rocks, I guess.
Appart of that the game was celar and very addictive.