HackTheSpaceCafe by Jed T.

[raw]
made by Jed T. for LD31 (COMPO)
You are a professional hacker and you stumbled upon
Cyberia Cafe 2.0 a remote controlled cafeteria system of
an abandoned space station.

You broke onto the system and you found out that there are life forms aboard the station these are probably from the survivors of a passenger ship headed for Mars you heard two weeks ago.

They are starving to death and you are their only hope!

Instructions

- Click on the clipboard icon to order supplies
- Click on the package icon to unpack the ingredients, this will make supplies available for cooking
- if there are enough supplies available click on the fry pan icon to cook food.

[Press space to start the game]

Ratings

Coolness 39% 1742
Overall 2.64 1051
Audio 3.00 371
Fun 1.92 1180
Graphics 2.24 1059
Humor 1.90 871
Innovation 2.72 829
Mood 2.32 1012
Theme 3.64 498

Feedback

Fede3751
08. Dec 2014 · 11:32 UTC
Cool idea, even if I had hard time figuring what to do the first time! :)
GeeItSomeLaldy
08. Dec 2014 · 12:40 UTC
The score seemed to cover the status text so I couldn't read what was going on. The Supplies and cooking icon weren't in the same place as they are in the screenshot, and clicking on the icons didn't seem to do anything. The guy just seemed to do things automatically and wouldn't go where I wanted him to.

Is the linked version the correct and final one?
iostream
08. Dec 2014 · 18:43 UTC
A hacker game! I was expecting some password cracking and typing into terminals, but instead you somehow remotely control what looks like one of the survivors?

The mechanic of order-collect-cook was easy to grasp, but got repetitive and boring after the second cycle.
The feedback of the different actions don't make it particularly clear what is happening. Do I click on the icon and then wait for the guy to go over there and do the thing, and then click again for each time I want to do the action? Or is clicking only for moving the guy around, while he is automatically doing the things while he stands on top of them?

After a score of a few thousands one of the survivors couldn't survive any longer. A message popped up "A guy is dying", but then it game over'd a few seconds later, so I couldn't do very much about the situation.

The basic idea could be neat with some more polish and gameplay, to not be repetitive and have replayability value.

The music however was very cozy!
Gins
08. Dec 2014 · 22:13 UTC
Very confusing. I didn't really know what I was supposed to do and clicking on things often didn't seem like it affected anything :o
panda
09. Dec 2014 · 06:52 UTC
Fun concept, a bit confusing to play though.
Elendow
10. Dec 2014 · 14:24 UTC
Nice idea, but its very confusing. Maybe a simple tutorial at first, showing what to do, makes the game even better.
TheScragglyMan
10. Dec 2014 · 15:34 UTC
i liked the concept I had no idea what i was doing though.
I just felt like i was clicking on things with no idea why i was doing so.
01rafael
11. Dec 2014 · 12:12 UTC
Looks wierd!)
About gameplay, I wasn't got it. But anyway, this game is awesome )))
Verz
11. Dec 2014 · 21:09 UTC
Good idea, a bit confusing for me at first, but fun even though :)
Bonobo Games & Mechanic Moon
29. Dec 2014 · 05:30 UTC
Good prototype. Play develop as you have indicated. It could work perfectly for mobile and casual environments.