Dragon Chambers by Steven Colling
Dragon Chambers is a crafting puzzle game: you combine items and objects and try to find the recipes. I hope you are in for a mental exercise! Tell me how far you got and your score in the comments below!
The game requires .NET 4 and XNA 4 to run. You can download them here:
.NET 4: http://www.microsoft.com/en-us/download/details.aspx?id=17851
XNA 4: http://www.microsoft.com/en-us/download/details.aspx?id=20914
Use of the theme: You only have a small piece of the window and you drag it around to see other parts of the world. Its your window to this world in a metaphoric sense, but it's also relevant for the game itself: every exploration tour generates new items and objects to interact with, but only on the places shown on the screen. Therefore, try to get maps to increase your scope both literally and within the world.
Controls/Gameplay: Everything has tooltips. Mouse only plus crafting on SPACE.
I made a walkthrough video here:
https://www.youtube.com/watch?v=hjwPGiU4R-o&feature=youtu.be
If you get stuck, you can check how to progress. Anyway, I hope you have fun tinkering around and guessing the solutions on your own!
The game requires .NET 4 and XNA 4 to run. You can download them here:
.NET 4: http://www.microsoft.com/en-us/download/details.aspx?id=17851
XNA 4: http://www.microsoft.com/en-us/download/details.aspx?id=20914
Use of the theme: You only have a small piece of the window and you drag it around to see other parts of the world. Its your window to this world in a metaphoric sense, but it's also relevant for the game itself: every exploration tour generates new items and objects to interact with, but only on the places shown on the screen. Therefore, try to get maps to increase your scope both literally and within the world.
Controls/Gameplay: Everything has tooltips. Mouse only plus crafting on SPACE.
I made a walkthrough video here:
https://www.youtube.com/watch?v=hjwPGiU4R-o&feature=youtu.be
If you get stuck, you can check how to progress. Anyway, I hope you have fun tinkering around and guessing the solutions on your own!
Ratings
| Coolness | 87% | 2 |
| Overall | 3.78 | 92 |
| Audio | 3.39 | 174 |
| Fun | 3.39 | 283 |
| Graphics | 4.04 | 76 |
| Humor | 2.77 | 371 |
| Innovation | 3.86 | 127 |
| Mood | 3.65 | 86 |
| Theme | 4.10 | 106 |
But the crafting is really hard... After your explanation, I succeed to craft some meat and that's all. I can't go explore anywhere because I miss stuff.
I was able to unlock the Stalker's Veld, but couldn't do much more, afterward.
Cool mechanic of moving a virtual screen inside the game's actual screen. =D (well, that's how I think it was done XD)
Reminded me of doodle god. :)
PS: I had to switch from my 1440x900 screen to my 1280x1024 one because the game window was appearing too low and was cropped.
@GFM: I'm using XNA/.NET 4 and created a so-called form-element which holds the game window and hide the form's borders. Then I move the window position on drag tick by tick a bit so the update- and draw-loops are still called (window dragging would freeze the game :D). Never heard of Doodle God!
https://www.youtube.com/watch?v=hjwPGiU4R-o&feature=youtu.be
I did love this game though and it would be amazing to see it go more in depth!
@Quikding: you get the torch by combining a stick with torch oil. For the torch oil you have to trade a bear fur with the trading ship. Or in total: basket + river = bait fish, cut grass = rope, stick + rope + bait fish = fishing rod, fishing rod + river = pickerel, pickerel + forest = bear, bear + lance = dead bear, dead bear + knife = bear fur, bear fur + trader = torch oil, stick + torch oil = torch. Thanks for playing!
And you worked with XNA!!! You deserve my vote!
Cool game though
I really like finding the crafting recipes.
To be honest, I don't really see the point in the "drag the view window around" mechanic. I found it quite tedious to draw the view around, before you can combine items from defferent areas. It looks cool that way, no question, but I think it would be cooler, if the view would simply expand, when you unlock a new area.
I played until I unlocked the third area and had really much fun, but stopped, because only the top two rows of the third area were visable to me (the third one was below the bottom border of my screen) and I wasn't able to figure out, how to move the whole gamewindow around. It would be nice, if the game would start centered on screen, or in the top left corner.
The audio was great! The music has set the mood really well, and the sfx were nicely fitting.
All in all great work!