PC WARS by Lafolie
Fight for scrap and survival in a post-apocalyptic world.
PC WARS is a turn-based strategy game similar to Famicom Wars. Deploy units from your base, and use them to capture cities from which you can deploy more units!
Weapon fire is handled differently for each unit. Pay attention to the infobar at the bottom of the screen and gauge your targets. Each weapon fires a different amount of shots and has different accuracy. Infantry also deal less damage at lower health, so be sure to keep your fittest squads on the front lines. When you attack you will be counter-attacked, unless you fired a sniper railgun at a long distance.
Scrap is the currency of the world. It can be collected with a Carrion Truck. Trucks can hold up to 500 scrap at a time; unload it at a friendly city or your base to reap the rewards.
When the scrap on the battlefield has gone fear not - all units deposit scrap when destroyed. Think about where you pick your fights carefully.
The game can be controlled with the mouse or keyboard (or both!). It also has 4K/Retina support and will scale the game window to match your display.
Controls:
Mouse or Arrow Keys: Move Cursor
Left Click or Enter: Confirm Selection
Right Click or Escape: Cancel Selection
Scroll Wheel or Arrow Keys: Navigate Menus
G: Toggle Grid
Right click or press Escape with no unit selected to open the game menu. From here you can pass the turn or quit the game.
Credits:
Bart van Strien: Lead Programming
Joe Mycock: AI Programming, Additional Programming
Dale James: Design, Audio, Graphics
Update: We patched all of the game breaking issues we could find. Have fun!
PC WARS is a turn-based strategy game similar to Famicom Wars. Deploy units from your base, and use them to capture cities from which you can deploy more units!
Weapon fire is handled differently for each unit. Pay attention to the infobar at the bottom of the screen and gauge your targets. Each weapon fires a different amount of shots and has different accuracy. Infantry also deal less damage at lower health, so be sure to keep your fittest squads on the front lines. When you attack you will be counter-attacked, unless you fired a sniper railgun at a long distance.
Scrap is the currency of the world. It can be collected with a Carrion Truck. Trucks can hold up to 500 scrap at a time; unload it at a friendly city or your base to reap the rewards.
When the scrap on the battlefield has gone fear not - all units deposit scrap when destroyed. Think about where you pick your fights carefully.
The game can be controlled with the mouse or keyboard (or both!). It also has 4K/Retina support and will scale the game window to match your display.
Controls:
Mouse or Arrow Keys: Move Cursor
Left Click or Enter: Confirm Selection
Right Click or Escape: Cancel Selection
Scroll Wheel or Arrow Keys: Navigate Menus
G: Toggle Grid
Right click or press Escape with no unit selected to open the game menu. From here you can pass the turn or quit the game.
Credits:
Bart van Strien: Lead Programming
Joe Mycock: AI Programming, Additional Programming
Dale James: Design, Audio, Graphics
Update: We patched all of the game breaking issues we could find. Have fun!
| Windows | https://bitbucket.org/Lafolie/ld31/downloads/pcwarsWin32.rar |
| Cross-Platform (requires löve) | https://bitbucket.org/Lafolie/ld31/downloads/PCWARS.love |
| löve | https://love2d.org/ |
| Source | https://bitbucket.org/Lafolie/ld31/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=3907 |
Music is a bit harsh, too fast for the game's own rythm.
It's a bit hard to get to know how do things work, so I only got to know some of the mistakes I made midway through the game. But then again, not necessarily bad design, might be just me.
It's amazing you got to code an AI to play with (and it does seem to know what it's doing, too), good job!
This feels like a game that deserves quite a while to get to know.
-AlucardX60
Awesome, how far you got with this game!
I love watching the AI make its moves. It feels almost like there's a second player who's playing the game against with you. Cool!
Some remarks:
I just accidentally finished the round... by clicking while the menu was open. The menu seems to be controllable only with keyboard keys, so that was confusing.
This would be great in a hotseat multiplayer version as well.
Error: main.lua:34: attempt to index field 'window' (a nil value)
stack traceback:
main.lua:34: in function 'load'
[string "boot.lua"]:378: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'
@Night :
It seems that you are running an old version of löve. This line calls the window module which was added in 0.9.0, I'm guessing you have 0.8.x installed? If you're on Arch the latest version is in the arch repos, for Ubuntu and friends you can use Bart's ppa at:
https://launchpad.net/~bartbes/+archive/ubuntu/love-stable
Or else grab it from https://love2d.org