Commando Finest Hour by Meta-link
Here is my entry for my second Ludum Dare. After a good night of sleep, I can explain a little !
First of all, controls :
- M to stop music
- Use arrow keys to move
- Mouse to aim
- Left clic to shoot
- Right clic to close dialog
- Escape to quit
Seeing the theme (Entire Game on One Screen), a few ideas come to me, but I decided to keep the one that involve one place and buildings you can visit. The main feature was the top down view hidding the interior of the buildings while you are not inside. The gameplay was suppose to be simple : fighting against ennemies and complete different objectives on the whole map until you can fight the boss and escape this place.
But jams are jams, and it ended up looking a lot like Hotline Miami in a high-school with buildings and zombies !
For the graphic style, I wanted to change from pixel-art and try something more "vector", and I'm happy with the result, even if it looked better in high resolution. I especially love the dialogs with my "HQ-Girl" ! And the music was done in 10 minutes right before the submission hour, I'm not musician, so I guess it's ok.
In conclusion, even if I planned too much things for a 48h game jam (as usual !), I think my little game is cool and I'm happy with this result !
Now, list of things time !
Inspirations :
- Hotline Miami (yup)
- Metal Gear Solid 3
- Panty & Stocking with Garterbelt
- Mercenary King
Important things that are not in the game :
- Final boss
- Cool ending with chopper
- Characters legs
Things that would have been better with more time :
- Ennemy AI
- Second type of zombies (I wanted a cheerleader !)
- Better sound and music
Tools I used :
- GameMaker
- Adobe Illustrator and Photoshop
- SFXR
- Bosca Ceoil
So I hope you'll enjoy plaing the game as much as I making it, and see you at next LD for still better games !
First of all, controls :
- M to stop music
- Use arrow keys to move
- Mouse to aim
- Left clic to shoot
- Right clic to close dialog
- Escape to quit
Seeing the theme (Entire Game on One Screen), a few ideas come to me, but I decided to keep the one that involve one place and buildings you can visit. The main feature was the top down view hidding the interior of the buildings while you are not inside. The gameplay was suppose to be simple : fighting against ennemies and complete different objectives on the whole map until you can fight the boss and escape this place.
But jams are jams, and it ended up looking a lot like Hotline Miami in a high-school with buildings and zombies !
For the graphic style, I wanted to change from pixel-art and try something more "vector", and I'm happy with the result, even if it looked better in high resolution. I especially love the dialogs with my "HQ-Girl" ! And the music was done in 10 minutes right before the submission hour, I'm not musician, so I guess it's ok.
In conclusion, even if I planned too much things for a 48h game jam (as usual !), I think my little game is cool and I'm happy with this result !
Now, list of things time !
Inspirations :
- Hotline Miami (yup)
- Metal Gear Solid 3
- Panty & Stocking with Garterbelt
- Mercenary King
Important things that are not in the game :
- Final boss
- Cool ending with chopper
- Characters legs
Things that would have been better with more time :
- Ennemy AI
- Second type of zombies (I wanted a cheerleader !)
- Better sound and music
Tools I used :
- GameMaker
- Adobe Illustrator and Photoshop
- SFXR
- Bosca Ceoil
So I hope you'll enjoy plaing the game as much as I making it, and see you at next LD for still better games !
| Windows | http://meta-link.itch.io/commando-finest-hour |
| Source | http://www.skeeku.me/stuff/LD31/LD31.gmx.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29454 |
Ratings
| Coolness | 46% | 1500 |
| Overall | 2.96 | 799 |
| Audio | 2.65 | 585 |
| Fun | 2.85 | 784 |
| Graphics | 3.11 | 545 |
| Humor | 2.67 | 433 |
| Innovation | 2.54 | 930 |
| Mood | 2.33 | 1003 |
| Theme | 3.15 | 996 |
Would love to see the chopper, but anyway, the game works and the little scenario make it deeper.
Zombies are a pain in the a$$ (work as intended, I'm sure !), so it's even more awesome to kill them all !
Great job, mate.
Cool graphics though.
The music played twice on my second try which was kind of awesome, haha.
Would have loved to see the cool chopper ending as well :-)
Maybe it could have been more exploration oriented..
I'd have loved to actually shoot the gun though, instead of it acting like a melee weapon. Those footballers hurt!
HOWEVER, I did enjoy the game, and with some polishing it could be pretty cool. I liked how you couldn't see enemies until entering the buildings! Nice entry!