ROCKROCKET by Backterria
You wake up inside a cave.Find your way through the opening.
//CREDITS
Concept/design/programming :Backterria
Audio: Slower
//INFO
This is my first game ever and my first Ludum Dare.
Made with Gamemaker studio,some Moog and love.
//CONTROLS
- Left/Right: Arrow keys
- Jump: Z
- Action: X
- Exit: Escape
//Notes
- Toggle Fullscreen: Alt+Enter
//Update (version 1.1)
- Hardcore jumps were smoothened
- A few audio effects were added
- Some minor bugs here and there fixed
//CREDITS
Concept/design/programming :Backterria
Audio: Slower
//INFO
This is my first game ever and my first Ludum Dare.
Made with Gamemaker studio,some Moog and love.
//CONTROLS
- Left/Right: Arrow keys
- Jump: Z
- Action: X
- Exit: Escape
//Notes
- Toggle Fullscreen: Alt+Enter
//Update (version 1.1)
- Hardcore jumps were smoothened
- A few audio effects were added
- Some minor bugs here and there fixed
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.87 | 76 |
| Audio(Jam) | 4.09 | 23 |
| Fun(Jam) | 3.36 | 267 |
| Graphics(Jam) | 4.42 | 54 |
| Innovation(Jam) | 3.25 | 365 |
| Mood(Jam) | 4.33 | 3 |
| Theme(Jam) | 3.87 | 221 |
The good points : solid theme work, instead of making a plateformer with survival mechanics or rules changing, you actually made a whole plate former on one screen, with a supra tiny hero! Nicely done.
Nice sound/music and artwork. The game itself is pretty classic, but the level design is interesting: because you have total information (whole game on one screen) there's some degree of pre-planning to your movements. Another good use of theme :)
Starting with fonts and going to lights, everythin fits together very well.
Two things to improve: Its hard to spot the player (at least on my crappy laptop-screen) since it is not that distinguishable from the background and also not animated.
German Layouts have z in a very odd position for games. 'x' and 'c' would work great on all keyboards (but this is of course no reason for a downvote).
Nice graphics and sound also.
The one thing that made it hard for me (aside the fact that I am very poor at platformers) was the blocky collision. It was hard for me to (with the keyboard) get the little dude up and around some of the platforms. I managed to get where I wanted to go, but not without a bit of button mashing. :)
This is definitely one of the LD games that would be sellable with some polish and more content. You can easily fix collision. Artistic vision, ability to put together something that people want to play, and aesthetic value is not. :)
Note that Collect-All-The-Things games have never been my cup of tea, but I know people who really like them, and I still enjoyed the exploration and aesthetics a lot. Good work on your entry, and good luck in the future!
-AlucardX60
I liked the art, and the mood was well done also. The only thing that I'd really change is that some of the blue dots were really difficult to find (more specifically, the paths that lead to them).
It was challenging, and I felt like I had to learn/get a feel for moving around to find some of the hidden caves. A few of the jumps were painfully tough, though.
Great anyway I enjoyed it :)
-the character sprite can be hard to find when you first start the game
-the jumping mechanics are still a little bit touchy
-for some reason i had trouble interacting with the usable objects in the environement
other than that its a cool concept and it fits the theme so well done :)
The graphics were stellar, and so was the colour choice (mainly because dark grey, white, and blue are my logo, and favourite colours!)
Love it man, I really do!
I too program in GM:S, and I'd love to collab in this to make it so much more! I've been programming in GM for 9 years, and I'd really love to help :)
Once again, love it.
That's a shame cause I really wanted to see what was next... Maybe you could record a playthrough and upload it on YouTube or something? :)
Anyway, I'm in love with the art and general mood. Great work.
some areas are a little dark (I had to put my nose on my screen to see there...)
that said, I am glad I stuck through it.
I spent a heck of a lot of time rub-hopping against every wall I could think of to find the last S canister, but no such luck.
Well done! Excellent atmosphere, and an effort you should be proud of, regardless of it being your _first_game_ever_!
Tips to improve : I didn't go through the whole game thought because of the lack of feedback that is discouraging (how much collectable left to find ? Where are the hidden one ? Are the hidden one required to unlock what's next ? is there something else next ? What are the $ elements ?). I didn't find out all of that, this kind feedback is missing in the game.
Thanks for the game !
It was hard to figure where is the main hero at the begin. I stuck in the hole and couldn't jump out.
The best part are style, graphics and audio, this is top notch.
Good job anyway. ;)
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