Network Programming by hissssssssss
There was a guy who did nothing but watch soul-sucking network TV...and then the TV stole his soul for real.
Help him take back four pieces of his soul from the four networks. Dodge moving hazards and dangerous things with the arrow keys, but if a situation looks too grim, you can always change the channel.
Controls:
Move guy - arrow keys
Change channel - mouse
TIPS FOR PROS:
You become briefly invincible when you switch channels. Use this to your advantage!
---------------------
Notes:
This game was more asset-heavy than I usually make, specifically because I always dread making assets. Trial by fire, right?
Voice acting was provided by my wonderful and hilarious family members!
Help him take back four pieces of his soul from the four networks. Dodge moving hazards and dangerous things with the arrow keys, but if a situation looks too grim, you can always change the channel.
Controls:
Move guy - arrow keys
Change channel - mouse
TIPS FOR PROS:
You become briefly invincible when you switch channels. Use this to your advantage!
---------------------
Notes:
This game was more asset-heavy than I usually make, specifically because I always dread making assets. Trial by fire, right?
Voice acting was provided by my wonderful and hilarious family members!
| Windows (exe) | http://rpgland.com/ld25/network_programming.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=18086 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.53 | 241 |
| Audio(Jam) | 3.82 | 73 |
| Fun(Jam) | 3.66 | 119 |
| Graphics(Jam) | 2.77 | 725 |
| Humor(Jam) | 4.43 | 4 |
| Innovation(Jam) | 3.88 | 77 |
| Mood(Jam) | 3.65 | 127 |
| Theme(Jam) | 3.95 | 165 |
"Right after... Hyenas, the Mean Girls of the animal Kingdom"
'that thing about whose football god is more powerful'
'that other line'
You win all the prizes. Die happy.
The game mechanics are really innovative and fun.
Sound is great, such a lot of work must have come in recording everything... You must have had a fantastic time making the game.
I had a really fun time playing this, and I'll probably keep it on my computer for future playing. :D
This is honestly my favourite game so far, and one of the only genuinely funny Ludum Dare games I've ever played.
Like, this is just awesome. Normally when I leave a comment I'll try and leave a piece of constructive criticism, but I honestly have none for this, it's exceptional. Gotta send this to SonnyBone, he'll love this.
@Jonapulse: My personal favourite is the line about blowfish. I must have listened to that clip like 50 times during development and it still cracks me up.
@Rodaja: You're right: I did have a pretty great time making this game. I'm glad it shows!
@Crushenator: I still can't beat it sometimes, so good for you!
@folmerkelly: Haha, glad you like the art. I'm not very proficient at arting. Or sportsing.
@Diventurer: Keeping it on your computer? :D That's high praise for a jam game.
@Alex Rose: Wow, thank you so much. That means a lot.
Gameplay-wise, this reminded me a bit of WarioWare which is always good. I think some better cues about where stuff is coming at you from would be helpful.
Also, your invincibility protip was a little TOO helpful...I was able to spam the same channel button over to prolong it and was able to kick back and just enjoy the show.
@Elemental Zeal Games Studios: Thank you!
@Virtually Competent: WOW, I can't believe I missed that! It didn't even occur to me that the effect continues if you spam the same button. Hahahaha, whoops. There's always a bug, isn't there?
I considered stopping the progress bars while you're invincible, because I knew that there might be people who would spam DIFFERENT buttons to win, but I figured that would be tedious and hard on the fingers (and you miss the show!) so I didn't bother in favour of addressing other things.
Well, I'll fix that in the post-compo version, I guess. Thanks for playing and huge thanks for pointing out the bug!
@sorlok: They are wonderful and I'll tell them you said so!
@Hob623: Thanks! I was aiming for about 1 minute of "content" per channel before things started repeating, and double that in audio length so scenes could have multiple audio tracks to make restarting after dying less dull. I'm pleased with how it turned out, but it still feels a bit anemic to me. I'll probably add at least another 30 seconds per channel in the post-compo version.
For my opinion, overall 5!
That's hilarious
I love the idea
Thank you very much.
The gameplay I'm less enthusiastic about, unfortunately. While it's hard not to do so when the level is a television program, hitboxes come out of nowhere constantly, dealing damage to you and making you inevitably lose unless you replay the game over and over again until you've learned where the hitboxes will be at which point. Making it worse is the fact that the art is not clear about which things will damage you and which won't; the only way to find out is trial and error. Then there's also several hitboxes which are plain unfair, like still being hit by the blowfish even when you're all the way in the top right of the screen. I think that, with the way your game is, you could've dialed the difficulty back a whole lot, perhaps even to the point where it's hardly any challenge at all; after all, the fun in your game doesn't come from its challenge, but rather by the fact that being in the TV levels if fun by itself. Compare to the Kirby games, which are ridiculously easy but still tons of fun because you can mess around with the abilities and because the levels are interesting.
Most of the humor didn't really click with me, though there were some parts I did find funny. However, since this is Ludum Dare, the game does stand out for its humor compared to other games (which rarely try to be funny and when they do, they usually fail).
I feel the audio was fitting and added a lot to the experience. The voice acting was bad which may have messed up the delivery for a lot of the jokes, but it fits well enough with the 'so bad it's good' graphical style that it works. The audio does get repetitive, though, especially on repeat plays, which reduces the replay factor of the game.
Overall, it's a good game, it's just a shame the gameplay sucks so much fun out of the experience.
...to signify that it's their superior god, controlling the outcome of the game...
Oh, man, the humour and voice acting is just top notch. One of the... no .. THE funniest game this LD. Although the gameplay is just about memorizing the patterns, but the voice lines were varied and funny enough, to keep replaying enjoyable.
The sports channel is my favourite and of course the blowfish. Just awesome!
talk was a surprise for me