12 Hours by Wilson
A short stealth game where you have to evade your hunters as they sweep the area for you. Includes multiple difficulty levels and randomized enemy positioning and behaviour so you'll hopefully be able to get a few plays out of it.
Made in GameMaker: Studio, SFXR used for the sounds.
You have escaped from prison the morning before your execution. The revolution has begun, but you have to avoid being captured for 12 hours, at which point the resistance will arrive to liberate you and the other prisoners.
Arrow Keys to move around.
Shift lets you sprint faster for a time. You recover stamina quicker when not moving.
Control lets you sneak, so that you don't leave footprints.
The 1-4 keys define the difficulty and start a new game.
You can restart at your current difficulty with R.
Hiding in bushes means that guards cannot see you, but they can still walk into you.
As time passes, the light will improve and guards will get longer sight ranges (indicated by the rings around nearby guards).
Dog handlers track your scent rather than your footsteps. You cannot avoid leaving scent. If they see you, they will move at the same speed you sprint.
Toggle sound on/off with S.
Toggle the circles for enemy sight ranges between normal (shown when they are near you), always on, and hidden, with G.
Made in GameMaker: Studio, SFXR used for the sounds.
You have escaped from prison the morning before your execution. The revolution has begun, but you have to avoid being captured for 12 hours, at which point the resistance will arrive to liberate you and the other prisoners.
Arrow Keys to move around.
Shift lets you sprint faster for a time. You recover stamina quicker when not moving.
Control lets you sneak, so that you don't leave footprints.
The 1-4 keys define the difficulty and start a new game.
You can restart at your current difficulty with R.
Hiding in bushes means that guards cannot see you, but they can still walk into you.
As time passes, the light will improve and guards will get longer sight ranges (indicated by the rings around nearby guards).
Dog handlers track your scent rather than your footsteps. You cannot avoid leaving scent. If they see you, they will move at the same speed you sprint.
Toggle sound on/off with S.
Toggle the circles for enemy sight ranges between normal (shown when they are near you), always on, and hidden, with G.
Ratings
| Coolness | 87% | 2 |
| Overall | 3.52 | 254 |
| Fun | 3.57 | 166 |
| Graphics | 2.94 | 655 |
| Humor | 2.75 | 380 |
| Innovation | 3.49 | 308 |
| Mood | 3.54 | 123 |
| Theme | 3.52 | 667 |
The thing I was missing was sound, there are little sounds. But you did overall a good job!
Easy to play but then gets rough :)
Great mood too, btw. Would love a full game version of this, it would work great on mobile as well.