Screen Limiter by The Pelranthean
A platformer that zooms out keeping the entire game on screen as new levels are added.
Made with Unity.
Current high score: 60 levels.
I fixed a few of the errors in the current version (after the time limit, but within 48 hours of starting). The original submission is here. (https://dl.dropboxusercontent.com/u/67604231/LD31/ScreenLimiter.html).
Made with Unity.
Current high score: 60 levels.
I fixed a few of the errors in the current version (after the time limit, but within 48 hours of starting). The original submission is here. (https://dl.dropboxusercontent.com/u/67604231/LD31/ScreenLimiter.html).
Obviously, there's some stuff to work on, graphics, sound, but you managed to make a (procedural?) game that perfectly explains your idea.
As for the gameplay, I reached level 23, and died mostly聽because I had a hard time seeing my movement, because it had zoomed out so much.
I think I stumbled on a difficulty mechanic with the zooming outward. The only problem is that the character becomes only a pixel or less on-screen...
It is procedural, except I'm not really taking advantage of that since only the middle piece is generated.
Thanks for the comments!