Rocket Jump Rampage by Code Medicine
Think robots cant jump? Think again! In Rocket Jump Rampage this bot augments his wimpy jump with a powerful rocket launcher! Your objective? Rocket-Jump yourself to the goal. Use your jump in combination with a well timed rocket to get the most height! The arena stays the same, while the platforms move to create several dynamic paths!
See the trailer here :
http://youtu.be/z2NLb9d3750
See the trailer here :
http://youtu.be/z2NLb9d3750
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.91 | 63 |
| Audio(Jam) | 3.66 | 123 |
| Fun(Jam) | 3.80 | 67 |
| Graphics(Jam) | 4.27 | 81 |
| Humor(Jam) | 2.79 | 392 |
| Innovation(Jam) | 3.61 | 187 |
| Mood(Jam) | 3.25 | 353 |
| Theme(Jam) | 3.70 | 352 |
Things I would consider:
Remove the ability to jump. It seems not to serve that great of a purpose and caused me to wander around aimlessly a while at the first level because I though rockets were for shooting things down.
Actually it would be good to have the character run across the menu/title screen and execute a rocket jump so that all players know what to do.
I only played the first and part of the second level and what kept me going was the frustration of not being good at controlling the character. I think this is exactly the feeling you should be aiming for. But what struck me as odd was the order of where the targets were. Especially for the second level, the third position was clearly the most difficult place.
All in all a very solid game and I hope you feel very satisfied with what you accomplished.
If you make more levels, I strongly prefer ones where each target has at least one unique jump, instead of the targets all being on the same path.
Thanks and best of luck.
One minor gripe I have is with multiple monitors. The game should not allow the cursor to leave the screen.
Otherwise, great!
But it doesn't fit the theme imo.
I was dying (literally and figuratively) for some air control though, especially on level 3 where I just had to give up from frustration. Level 3 was actually really well designed though, despite being my quitting point.
One fix I'd really recommend is speeding up the respawn time, it's unnecessarily high for a game where you die so much
I really liked the heavy feeling of being a robot! Bot with the sound and the physics. Rocket jumping felt good, and it looks really nice!
As-is, it's a VERY solid game. Stellar controls, beautiful graphics (You got Ambient Occlusion all up in your LD game..!! :D That's amazing!), intuitive experimental gameplay that allows the player to really sink their teeth into developing their own play-style and just having FUN with the mechanics.
This TOTALLY deserves a post-LD release of some form. This really could go far with more content, more levels, enemy introduction, maybe even a storyline, too! :) Really good base game, here.
The only real issue I had was, at least for me, it was hard to identify what was foreground/walls and what was the background so I would frequently jump into/rocket into walls I didn't notice. Besides that though it was a simple but enjoyable experience, well done :).
I fell like saying "Well Done" is just not enough here, so how about:
Superb display of splendorous valor for achievements within the virtual realm on the trifecta of gaming elements and their perfected fusion into the rare alloy that is Rocket Jump Rampage with the given challenge of time presented within the allotted hours of two past the number of seventy!
My only complaint is that the respawn should be faster since you die a lot.
-AlucardX60
All in all, great game!