Milk and Cookie Dungeon by sharpie656
Santa's been hiding away for years and its time for you to find him. Has he been eating cookies or has he been pumping himself up with steroids. There's only one way to find out, hunt him down.
Milk and Cookie Dungeon is a very sort simple rouge like game. This is my first Ludum Dare by myself, and there's many things missing. The first being a menu, as GameMaker wouldn't let me insert any more objects. The game also never ends, so you will have to close it when you've killed the boss.
You control the game with the arrow keys, and you press D to hit your candy cane. You may die as you've got 20 health, but I could'nt get it to appear on screen. If the game suddenly closes you know why.
Thanks for looking at my game and I hope you like it. Feedback is appreciated thank you.
Milk and Cookie Dungeon is a very sort simple rouge like game. This is my first Ludum Dare by myself, and there's many things missing. The first being a menu, as GameMaker wouldn't let me insert any more objects. The game also never ends, so you will have to close it when you've killed the boss.
You control the game with the arrow keys, and you press D to hit your candy cane. You may die as you've got 20 health, but I could'nt get it to appear on screen. If the game suddenly closes you know why.
Thanks for looking at my game and I hope you like it. Feedback is appreciated thank you.
Ratings
| Coolness | 40% | 1695 |
| Overall | 2.50 | 1119 |
| Audio | 2.60 | 612 |
| Fun | 2.58 | 964 |
| Graphics | 3.20 | 481 |
| Humor | 2.05 | 830 |
| Innovation | 2.13 | 1118 |
| Mood | 2.22 | 1043 |
| Theme | 2.17 | 1191 |
I can't see any connection with theme.
I like the graphics. Congratulations for making your first game for Ludum Dare!
Here are some things to take note of, however:
- The game window is very large; unless you're supporting full screen try to keep it less than 800x600 pixels to ensure it can fit on everyone's screen.
- In general, with collision it's better to make the actual collidable parts of the sprite ("hitbox") smaller than the sprite itself.
- It's best for feedback (the cane swinging animation, in this case) to be instantaneous; it doesn't have to actually *do anything* mechanically right away, but you should show the player that the keypress has done something in order to establish an association between the keypress and the action to follow.
I realize that the limitations of your game may be in part due to Game Maker bullcrap (I think your version is not the complete version, perhaps a trial version). You should definitely find something else to do games with then. If you want to go into programming without GM, I recommend you Love 2d with Lua (I don't personally use that, but it is very good and very beginner friendly).
good job overall except for some bugs ^^