Water Inside My Screen by ehonkong

[raw]
made by ehonkong for LD31 (JAM)
First attempt at Ludum Dare!!!
Let's invade all the phones!!!
You play as a water drop trying to enter the mobile central processor and destroy it!!!
Control-Arrow key to Rotate the phone!!!

Leader&3D | EHon Kong
Programmer | Arthur Chow
Artist | Fred Eric K

Ratings

Coolness 10% 2296
Overall(Jam) 2.73 878
Fun(Jam) 2.53 861
Graphics(Jam) 3.67 309
Innovation(Jam) 3.13 437
Theme(Jam) 4.00 133

Feedback

nnf0130
08. Dec 2014 · 19:08 UTC
Web can't play?
MintArcade
09. Dec 2014 · 00:56 UTC
It's a nice little game. Control with a mouse and reference background may improve. Good interpretation of a theme.
lekochen
09. Dec 2014 · 02:18 UTC
Lol the water drop rolled out of the phone.
Drtizzle
09. Dec 2014 · 10:25 UTC
Very nice clean graphical style!
I agree this would be better with mouse control.
The ball is a little slow for my liking.
ProgrammerPony
09. Dec 2014 · 19:58 UTC
Controling with mouse would be nice, the controls seems to be reserverd for me , you should make it able to reverse them
hexagore
09. Dec 2014 · 21:16 UTC
I feel like the movement of the water balls should be a little faster but this is a nice interpretation of the theme, solid graphics!
PoQA Games
10. Dec 2014 · 01:42 UTC
Tried to play this a few times and my water droplet no-clipped through the phone on the second area once I touched the last water droplet. I think the game needs to speed up and might need a better control scheme.
Thingo Studios
10. Dec 2014 · 03:28 UTC
The game's a little slow, and I found the water droplet hard to see. The phone should probably be horizontally aligned so you can get up closer to the screen.
alvarop
11. Dec 2014 · 00:58 UTC
Cool idea, but I felt gameplay was a little bit too slow. I liked the smartphone screen concept, I think it's a pretty clever take on the theme.
Alic Szecsei
11. Dec 2014 · 06:44 UTC
Water droplet rolled off the phone and vanished, and the gameplay is kind of tedious - the controls didn't feel too responsive on keyboard, maybe having a mobile game that uses actual rotation would feel more natural and less frustrating - I found myself forgetting which direction the keys actually made my droplet move.

Cool idea, though!
Jezzamon
29. Dec 2014 · 12:01 UTC
I think I'm the 20th voter, which I think means your game /just/ got enough votes to receive a ranking! Lucky!

You should probably play & rate more games next time to make sure your game gets through!


Regarding the game, I think the controllers were a little weird. Seems like they should be reversed! Also yeah, the game was a little too slow. Try experimenting with different speeds until you find something that works right.

Good theme idea though!