Hard Winter by Taldius
According to Ludum Dare terms, you are allowed to correct win condition bugs.
So we correct a little bug that makes the game easy and almost unfinishable.
******************************************************
You play as an adventurer and your goal is to protect the crystal from the monsters.
In order to accomplish your task, you need to go in the maze with your weapon and find the canons to defend yourself and survive the 8 waves of monsters.
Control:
- WASD: Move
- Space: Attack
- Click (In the middle screen): Place a tower
- Click on the reload icon to reload a tower
For more comfort: Toggle Fullscreen > Right click > Fullscreen
Have fun and good luck!
Antoine SEMBLAT
Aubry Grieger
Willy Boun
Special thanks to Robert del Naja for all the good musics!
So we correct a little bug that makes the game easy and almost unfinishable.
******************************************************
You play as an adventurer and your goal is to protect the crystal from the monsters.
In order to accomplish your task, you need to go in the maze with your weapon and find the canons to defend yourself and survive the 8 waves of monsters.
Control:
- WASD: Move
- Space: Attack
- Click (In the middle screen): Place a tower
- Click on the reload icon to reload a tower
For more comfort: Toggle Fullscreen > Right click > Fullscreen
Have fun and good luck!
Antoine SEMBLAT
Aubry Grieger
Willy Boun
Special thanks to Robert del Naja for all the good musics!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.32 | 408 |
| Audio(Jam) | 3.09 | 361 |
| Fun(Jam) | 3.00 | 530 |
| Graphics(Jam) | 3.09 | 590 |
| Humor(Jam) | 2.25 | 672 |
| Innovation(Jam) | 3.70 | 134 |
| Mood(Jam) | 2.86 | 637 |
| Theme(Jam) | 3.83 | 253 |
Actually, we love to put blood split on every of our games. :D
I really liked how the gameplay involved splitting my attention between my character and crystal room.
I like the maze viewing mechanic when the player's off screen. Good job on this.
-AlucardX60
Good job guys!
I think that adding a bullet or some visual feedback that can let you understand your weapon's reach more easily could help. But these are minor things :D
Good job!
good work :)
But all in all a nice game.
After you gather a sufficient number of turrets, though, the game becomes excruciatingly simple, and there's not much else to do but park yourself in the corner and keep your turrets repaired. Are there harder modes or waves later on?
Something that might be interesting to implement later on might be some sort of larger or procedurally-generated maze. Boss fights? :)
I like how you incorporated the theme, and the game ran very smoothly and very quickly. The colors were a bit vibrant for my tastes, but I liked the blood and the ground decoration in the central room.
I found it easy to shoot enemies through the walls.
http://www.twitch.tv/alucardx60/c/5697807
Awesome work !