Fireman vs Fire vs Snowman by scriptorum
Have you wondered who would win in a fight of firemen vs fire vs snowmen? Is that why you're mind-controlling one of each of type, forcing them into a pixellated battle in three different alternate universes? You're kind of a jerk. But justice will be served, because I saw the Matrix and when you die in the mind control thingy you die in real life thingy.
Thematic disclaimer: This game has three screens, but you only play on one screen at a time. If that's not enough for you thematic lawyers, all three screens are on one screen. What what what? That's deep!
Hints:
- Press 1-3 to choose which screen is active, and whether you control a fireman, fire, or snowman.
- You only interact with the active screen. Inactive screens are safe.
- Everything has a counterpart of a different type on the inactive screens.
Thematic disclaimer: This game has three screens, but you only play on one screen at a time. If that's not enough for you thematic lawyers, all three screens are on one screen. What what what? That's deep!
Hints:
- Press 1-3 to choose which screen is active, and whether you control a fireman, fire, or snowman.
- You only interact with the active screen. Inactive screens are safe.
- Everything has a counterpart of a different type on the inactive screens.
| Web | http://www.egotron.com/share/LD31/index.html |
| Source | https://github.com/scriptorum/LD31 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=17811 |
Ratings
| Coolness | 56% | 3 |
| Overall | 3.25 | 500 |
| Audio | 2.78 | 519 |
| Fun | 2.94 | 699 |
| Graphics | 2.94 | 655 |
| Humor | 2.84 | 335 |
| Innovation | 3.60 | 240 |
| Mood | 2.76 | 706 |
| Theme | 3.50 | 690 |
I only got 14. It gets tricky pretty quick.
Like the little musical touch.
Would have loved to see some kind of movement from one screen to another. Not sure how that would work though...
1. The game queues up 2 spawn events for every 1 kill, but the queue caps at 3. What this means is it's actually possible to reduce the population by making ~5+ kills in rapid sequence.
2. The game never spawns a prey on your active screen, and it always spawns a full set of the three types. So by hanging out on a screen that has no prey, you're increasing the chances that the other two screens have a large number of prey.
Knowing this, my strategy is cycling all the screens, 123. Either I'm carefully eating all prey on one screen and waiting for the spawns before moving on, or when the time is right, I'm trying to get 5+ at a time, rapidly cycling as needed to make kills faster than the spawn rate.
Nice game, kinda repetitive, but was pretty fun at first!
Interesting idea and very simple to pick up and play! Like the graphics and the sound a lot.