PhoneSnowman by Nnnnneeeedddd
Game:
You move the mouse UP AND DOWN to tilt the iphone to move a snowman on the screen, the snowman can fire snowballs. When he fires snowballs he get's smaller... Read instructions for more info.
Blue blocks of transparent blue coming from the bottom of the screen is water and it will kill you. You press 'F' to fire snowballs. If you keep firing snowballs you will die.
About:
This game was great to make, hope you guys enjoy it. It was made as an entry for the compo.
Please comment truthfully as it helps me build better games in the future.
PS. I forgot to change the game name. But just imagine it is called "Phone Snowman" or something....
You move the mouse UP AND DOWN to tilt the iphone to move a snowman on the screen, the snowman can fire snowballs. When he fires snowballs he get's smaller... Read instructions for more info.
Blue blocks of transparent blue coming from the bottom of the screen is water and it will kill you. You press 'F' to fire snowballs. If you keep firing snowballs you will die.
About:
This game was great to make, hope you guys enjoy it. It was made as an entry for the compo.
Please comment truthfully as it helps me build better games in the future.
PS. I forgot to change the game name. But just imagine it is called "Phone Snowman" or something....
Ratings
| Coolness | 50% | 3 |
| Overall | 2.81 | 943 |
| Audio | 2.15 | 826 |
| Fun | 2.52 | 994 |
| Graphics | 2.47 | 954 |
| Humor | 2.55 | 508 |
| Innovation | 3.13 | 553 |
| Mood | 2.53 | 894 |
| Theme | 3.72 | 396 |
Gameplay mechanics, clever - using your own "health" as the ammunition for attack, but also as a necessary method to traverse the map.
Level design, good puzzles, but as you can see, most people have trouble clearing the first area because the idea of "I need to shrink to find down this hole" is still a foreign idea to introduce so suddenly. And as with most platformers, usually the first hole in the ground a "Can you do a simple jump over this gap" test. So everyone thinks they're supposed to clear it because there is no instruction. Then they hit the wall further over and think the game is bugged.
Put the wall closer to the gap and have players start there, so players know there's no where else to go right off the bat, and then start to experiment. Or - if not that, put some kind of hint that going down that hole isn't insta-death, as we've been trained by other games to think that it is.