Towards Light by Last Man Standing

[raw]
made by Last Man Standing for LD31 (COMPO)
Welcome to Towards Light, my entry to Ludum Dare 31.
The Objective
In Towards Light, your objective is to round up all the small circles in to their respective larger circles of the same color. To do this, you use the power of light to guide them! Try to get the fastest time possible, and if you're up for a challenge, try out Expert mode!

How To Play
In Towards Light, you control your light with your mouse, no other controls needed.

About Last Man Standing Games
Last Man Standing Games is a team of one, Max, age 16. I entered Ludum Dare 30 in August of this year, and came in 700th place of 2500 contestants, I hope to do even better this time! Currently I have no games released, but I do have one game, titled Legendary, that I am currently working on.

Comment your best times, I got 5:10 in Normal and 6:32 in Expert! (Also comment if you found the hidden secret. If you didn't find it, look!)

Important Note: Please run this game in a wider window, or else part of the screen may be cut off, making the game unbeatable if that happens. If playing in windowed mode, the window is resizable ingame, so you can adjust it until the game looks like the second picture provided (the screen should be surrounded by a black border, see picture 2). Sorry for the inconvenience

Ratings

Coolness 39% 1742
Overall 3.44 314
Fun 3.36 308
Graphics 3.22 472
Humor 2.06 822
Innovation 4.07 59
Mood 3.15 364
Theme 3.70 416

Feedback

vekjeft
08. Dec 2014 · 19:59 UTC
Fun concept, original use of raycasting:)

168MB?, I'm sure you can pack unity games smaller.
MatthewHolland
08. Dec 2014 · 20:08 UTC
Good game. Pretty tough but it would fit in nicely with recent indie puzzlers.
Maybe make light shine through the balls? (It seems to affect balls through each other, so the light not shining is a bit misleading)
AndresGames
08. Dec 2014 · 20:15 UTC
Loved the game, only thing is it didn't tell me I did it and I can't find any other balls to move. Anyhow maybe it was the resolution I was running the game. Props to you for making such an entertaining game!
error031
08. Dec 2014 · 20:55 UTC
Loved the original idea, and gameplay.
Morgawr
08. Dec 2014 · 20:57 UTC
I'm sorry, I cannot load this game on Linux, there is no Data directory in the link :(
scriptorum
08. Dec 2014 · 22:58 UTC
I did it in 5:01. I would have done it faster but it took a while to hunt for and tease out the two balls hiding offscreen. I didn't see any modes that were perfectly 16:9. Interesting concept.
AkirAssasin
13. Dec 2014 · 09:51 UTC
7:57 :( A toggleable light and fully covered walls will do!
Nikteddy92
13. Dec 2014 · 10:16 UTC
Wooaaa.. nice experience..
Perfect music and great visual, well done!
overallcyber
16. Dec 2014 · 02:31 UTC
This was a really cool game. The lightcasting effects were a cool mechanic, but it was a little bit difficult to figure out at first. There were two more balls hiding offscreen, but other than that, great!
rjhunter
16. Dec 2014 · 03:04 UTC
Interesting puzzle, a beautiful use of light and line-of-sight.

The "normal" and "expert" modes almost feel like different games. I think I liked the "expert" game better, but the "normal" version served as a tutorial for me :-)

The music was a great fit for the game, although I do wish you'd chosen to compress the music before distributing -- 168MB takes a long time to download here!

Overall a very good work. Great job.
rantt
16. Dec 2014 · 03:05 UTC
Using the light to pull objects was a cool mechanic. Only issue I had was when a ball was under the pointer you couldn't see the light anymore but it still pulled everything around it. Fun game, nicely done :)
Omiya Games
17. Dec 2014 · 01:21 UTC
Love the game mechanic. Could use a tutorial-ish levels before being thrown in the big one. Did not have the endurance to face expert mode. I'm a whimp.
f7f5
20. Dec 2014 · 14:17 UTC
Man, you forgot the data directory on the Linux download :(