Quintuple Dimension Room by Recursiveanomaly

[raw]
made by Recursiveanomaly for LD31 (COMPO)
Welcome to the Quintuple Dimension Room. Who needs more than one screen when you can just change dimensions!

Use WASD or the Arrow Keys to Move.

Each Object behaves differently in different dimensions. Move an item in one dimension, and it's counterparts in all other dimensions will be moved.

Please exit the north door to receive a prize.

Press Escape to close the game.

Here is a walkthrough video for if you get stuck:
https://www.youtube.com/watch?v=E_i2EXLjhDA&feature=youtu.be

Made using Unity.
Art was made in Paint.NET.
Music was generated using http://www.abundant-music.com/.

Ratings

Coolness 84% 2
Overall 3.48 282
Audio 3.33 197
Fun 3.23 419
Graphics 3.12 539
Humor 2.24 737
Innovation 3.56 263
Mood 3.24 299
Theme 4.05 130

Feedback

estuardolh
08. Dec 2014 · 02:52 UTC
awesome graphs!
Paperscraps
08. Dec 2014 · 03:08 UTC
This is just overall very well done. Very clever use of mechanics. This stays very true to the theme. Love the graphics and music.
ecoay
08. Dec 2014 · 03:09 UTC
Steep learning curve but i like it
Somfunambulist
08. Dec 2014 · 03:40 UTC
This an incredible game! Super chips challenge-esque, which is a huge bonus for me. Absolutely fantastic puzzle design, I would play a game like this for hours!
taviandir
08. Dec 2014 · 03:51 UTC
Very cute game! Lovely graphics and audio. Couldn't beat the maze tho :'(
Andrea
08. Dec 2014 · 03:53 UTC
Impressive gameplay, very cool!
dix
08. Dec 2014 · 12:41 UTC
Nice game, great graphics and music too! well done :D
jfreax
08. Dec 2014 · 12:54 UTC
Great idea. I like these different-dimension=different-game mechanic a lot. Nice visualization! The music is also quite good. Well done.

Its rather difficult to master ;)
Zwergesel
08. Dec 2014 · 13:07 UTC
Very well made, good level design (although at one point I got stuck in an endless loop of death) and awesome music. Best entry I've played thus far.
NuSan
08. Dec 2014 · 13:08 UTC
Great puzzle, with lot of content on one screen, but multiple dimensions! Good art and music !
Kim
08. Dec 2014 · 13:30 UTC
I loved everything about this! and after about an hour I finally beat it. I just could not stop playing before I had figured it out. My Hat off for you sir!
🎤 Recursiveanomaly
08. Dec 2014 · 14:06 UTC
@Kim Thanks for taking the time to beat it! I see what you did there with hat comment :)
Benjamin
08. Dec 2014 · 15:02 UTC
The design of the world and the mechanics is awesome. I just had to see the first 30 seconds of the video to realize the huge potential of this game. Unfortunately the level is not as great, the start is a bit linear and the ending seems a bit out of design control. I could finish it without having to use most of the last gems. Anyway, designing a good level for this game deserve way more than 48h imho and what you could achieve in such a short time is great. Only 3x different worlds would have make your leveldesign work a lot easier.

PS : the gem collision box position is too low.
bushmango
09. Dec 2014 · 00:25 UTC
Similar theme to my game, Four Seasons. Great minds think alike :) Reminds me a bit of Zelda: A Link to the Past with how dark world works.
spazzarama
09. Dec 2014 · 00:26 UTC
Good fun, nice take on the theme, and I enjoyed the music
hbirler
09. Dec 2014 · 00:44 UTC
The concept is really interesting and is amazingly well done. Congratulations on such a great game!
ParaPup
09. Dec 2014 · 02:39 UTC
Wowy this is great!
MrLeePerry
09. Dec 2014 · 03:20 UTC
THUMBS UP! I admit I didn't complete it, but I dug running around in there and thinking through how it was going to work. Very cool use of the theme as well, getting multiple uses of the same screen estate.
mrexcessive
09. Dec 2014 · 13:06 UTC
Hi there. Like the music track. The game itself seems a bit tough, maybe a tutorial simpler level, but I understand time pressure for that sort of thing... Moved around a bit but got stuck after a while in fire level.
RougeRogue
09. Dec 2014 · 17:10 UTC
Although I never finished this game, it was pretty damn fun. I like the whole idea of it with the different uses of objects in different dimensions. I tried but I couldn't solve it... Nevertheless, it's a pretty cool game.
Igor KinGamer
09. Dec 2014 · 17:27 UTC
Puzzle design isn't trivial, and you have made a great job in 48h! What you have to do isn't obvious. After going here and there, I also found the way. :D
DesignerNap
09. Dec 2014 · 22:01 UTC
Nice little game here. Death doesn't seem to cost me anything so I just ran into everything as I spawned at the last gem each time. A mute button for the music was much appreciated!
Wertle
09. Dec 2014 · 22:57 UTC
Really nice work conveying the different modes with art, sound, and different mechanics. I'd say that the puzzle was pretty large so it was hard for me to hold in my head things that might be relevant across all four modes, especially since there were many steps involved. At one point I pushed a block into a corner, unable to push it back out, and was uncertain if I had gotten myself stuck or not, since I didn't know if I needed that block for a puzzle in a different dimension. Nice work!
FerraWare
10. Dec 2014 · 04:16 UTC
Love the music! Also, must have been programming A LOT to make all those different mechanics work :P Really good!
pjimmy
10. Dec 2014 · 15:50 UTC
beautiful game, very simple but challenging
Anshul Goyal
10. Dec 2014 · 19:18 UTC
Great work! The soundtrack in the snow level is beautiful.

May be I dont know how to play the game but in the beginning I touched the blue crystal that took me to the snow level and then I touched the red crystal and that took me to the fire level and now I am stuck :(.
It would be better if there is a visual distinction between which crystal the player has/hasnt used.
mortus
10. Dec 2014 · 19:41 UTC
I like the idea a lot and playing is quite fun, but I wish controls were more easy, sometimes you just fall in lava when it looks like you should have crossed.
Kuupu
11. Dec 2014 · 22:53 UTC
really nice game, well made puzzles

congratulations! :D
Taunia Sabanski
12. Dec 2014 · 01:03 UTC
The graphics were really well done here. I really liked the combination of pixel art and particle effects. The concept is also very clever, and each dimension definitely had its own personality. :)

I would probably suggest making it a little more apparent as to where you can go and what objects you can interact with. It took me watching the youtube video to figure out I could stand on the moving rock(?) platforms. Even something as simple as slapping a bullseye or other graphic on the stone can trigger a feedback response for the gamer, to let them know it's okay to step there.

I felt that the controls were a little slippery, too. They weren't tremendously bad, but on more than one occasion I found myself sliding into a large collision and perishing because I over-pressed a button somewhere.

Other than that, it was really great! :) Thank you for sharing your game with me! :D
Grindstorm
12. Dec 2014 · 16:38 UTC
Really interesting mechanic :) liked it
johnnwfs
13. Dec 2014 · 05:08 UTC
Really reminded me of old school games. Good job.
abdurrahmankh
13. Dec 2014 · 21:33 UTC
I love this game so much I wish you had some more puzzles. I think with some work this game might actually sell someday.
my favorite thing in the game is the jungle Music, I dont know why but I like it so much.

this is one of the few games that I struggle with it and dont quit so fast. because its actually fun. not like most other games when you get the "great Idea" and you just wanna see the next game.

great job!
Kabukky
14. Dec 2014 · 07:22 UTC
A challenging puzzle game! The music really adds to the mood, although I like some songs better than others so I preferred to stay in those dimensions ;)
Good job!
Omiya Games
17. Dec 2014 · 03:04 UTC
I liked the game, but it could use some polish. The bugs were by and far the biggest fun-destroyer for me. I liked the thought that went into the puzzles, though, and think it could benefit for slow reveal of puzzle elements and dimensions.
sP0CkEr2
20. Dec 2014 · 01:57 UTC
one of my favorites in the ld - nice job
Instant Noodles
21. Dec 2014 · 14:21 UTC
Finished it ! :)