Little choo-choo world by Tonasz

[raw]
made by Tonasz for LD31 (COMPO)
Guide your little train in this little world. Trade between cities to fill your wagons with coal - the new currency. And remember to press space!

Game is a prototype of bigger thing, which came to my mind during this weekend. I managed to do only one part of it - simple tycoon mechanism. Map is still, but every city is random generated during each play. Goods in them have different prices, what can be useful in earning coal currency - without it train will stop.

Controls:
Left mouse button: menu + click on rail intersections to change their direction
Q/A: accelerate/decelerate train
SPACEBAR: horn

Ratings

Coolness 77% 2
Overall 3.33 409
Audio 3.26 231
Fun 2.93 706
Graphics 3.49 316
Humor 3.05 236
Innovation 3.22 490
Mood 2.90 586
Theme 3.40 802

Feedback

caporaltito
08. Dec 2014 · 09:06 UTC
Nice little game, well done.

I didn't encounter any bug, it works fine. The graphics are good, I like the pastel tones. Maybe a bit too relaxing, you should accelerate the train a bit and give the players more time constraints, like time based bonus on random train stations (to oblige the player to move his train quickly to a certain location). It took me some time to get that you can change the tracks but when I understood it, I was like "Oh! That's cool!".

Overall, it is a good game, 4/5. Oh! And dat choo-choo sound XD
okkolobr
08. Dec 2014 · 10:20 UTC
Loved the zoom out idea to make the game remain in the screen !

Nice cool relaxing game, with a bit of thought to have to make money... or coal !
badlydrawnrod
08. Dec 2014 · 10:22 UTC
Sound effects are funny.

It's a big deal that you made a game with these mechanics in such a short timeframe. Everything works pretty well and it looks rather like a board game - it just needs balancing to make it more fun.
efux
08. Dec 2014 · 10:23 UTC
Love the choo-choo sound. The game seems very polished, the graphic style fits in quite good.

Looking forward to see you finish the bigger thing.
seledorn
08. Dec 2014 · 10:26 UTC
A bit to slow for my taste but nice over all. The fact that you named stuff Lorem Ipsum & that train sound effect are hilarious!
Vulture Tamer
08. Dec 2014 · 10:29 UTC
haha, awesome game! Best sound effects!! chou chouuuuu

you should be able to click on stations to see what they are buying though :D

once you find a profitable rout you could do that one for ever :p which isn't that fun :p
donan
08. Dec 2014 · 10:35 UTC
Nice game. I loved the graphics, gameplay and the choo choo sound xD. As stated by caporaltito it needs more speed on the train to get harder :)
🎤 Tonasz
08. Dec 2014 · 10:49 UTC
@everybody: Thank you for playing and comments. You can make train faster with Q key, but there should be screen indicator.
@caporaltito: The space between Goods and Buy wagon is where Passengers option where, but I abandoned it, because I didn't have enough time. I was planning something you said - time limited quest of transporting people.
@seledorn: I even tried to put Snowman on map but it's not as noticeable as I wanted :)
@Vulture Tamer: I could implement day/night cycle changing prices.
frondeus
08. Dec 2014 · 17:22 UTC
Good work! It really addictive. I haven't seen any bugs and this game has such a big potential.
Liam :D
08. Dec 2014 · 18:49 UTC
Oh wow, this is super neat! I love games like the Patrician series, and this has a similar vibe - at least the buying and selling part. I like it a lot. And heck, the train "chugga" sound effect is amazing. :D
Armynator
08. Dec 2014 · 18:57 UTC
Love that train sound, pretty creepy
goodbadokay
08. Dec 2014 · 18:57 UTC
Omg, those sounds! Very nice!)
Benjamin
08. Dec 2014 · 19:09 UTC
This is a great start I had fun moving my train around the different cities. My friend told me about Transarctica ( Amiga/Atari era ) Now I want to try this one too maybe you coud have a look at it, sounds very inspiring.
recursor
08. Dec 2014 · 22:36 UTC
The buy/sell dialog could be a bit clearer as I never could figure out how much of a particular item I had in my possession when I wanted to sell it. I like how the screen zooms out to show more of the world as the train travels. The train graphics have a nice graphical style to them and the sounds are pretty cool.
syawqy
09. Dec 2014 · 01:31 UTC
so, you keep everything on the screen by zooming out, interesting
renatopp
09. Dec 2014 · 15:08 UTC
It is a nice prototype using a good idea, still not a good game tough. Anyway, I want to see more of this =) Good job.
mrexcessive
10. Dec 2014 · 17:56 UTC
Hi there. Hugely impressed by amount of work in your game. Like the sound/vocal effects! Felt a bit random making choices, bookmarked for a revisit. Good job!
leffe108
10. Dec 2014 · 22:26 UTC
An interesting take on making a memory game (figuring out which connections that make money) and some fun puzzle work to get your train to the right destination.

After finding a connection with 2:3 ratio I stopped looking for something better. Maybe make the payment go down for a site as you deliver more and more there, forcing you to look for new connections.
Sundry
11. Dec 2014 · 00:49 UTC
nice sound and theme :)
grid96
11. Dec 2014 · 12:24 UTC
Cool chilling game. Makes fun playing it.
Backterria
13. Dec 2014 · 02:30 UTC
Sound effects are the best part!
sP0CkEr2
14. Dec 2014 · 06:08 UTC
pretty cool game - liked the graphics and the strategy - will play again
ljdp
14. Dec 2014 · 15:24 UTC
I'm impressed with the amount of mechanics you've implemented in just 48 hours. I ended up visiting about 5 stations before I found a favourable trade, and once you've found that there is no incentive to explore further. It also feels weird to trade for coal, I would like to see a currency instead (and less starting coal). Still, great work!
dusho
17. Dec 2014 · 19:12 UTC
the UI felt a bit confusing.. but maybe it's just me
Sharky
20. Dec 2014 · 18:18 UTC
Cool game but I filled my limited storages and my limited train cars within secs, you need to increase those numbers a good bit.