Avoid Rage by jackrugile

[raw]
made by jackrugile for LD31 (COMPO)
Avoid Rage is a minimal reflex game where you must avoid enemies coming at you from opposing tracks.

Control with arrow keys or WASD. M to mute.

HTML and CSS handle the rendering of the game, minus one texture overlay image. Music was made with Fruity Loops. Sound effects were made with as3sfxr. I used Howler.js and Modernizr.js for miscellaneous help.

Post your best score!

@jackrugile on Twitter

Ratings

Coolness 94% 2
Overall 3.98 30
Audio 4.00 22
Fun 4.10 13
Graphics 3.92 116
Humor 2.31 692
Innovation 3.59 252
Mood 3.43 173
Theme 3.91 210

Feedback

Devark
08. Dec 2014 · 02:02 UTC
Simple yet addicting concept - wish I thought of this! Looks really clean and polished as well. Nice work!
Cody Ward
08. Dec 2014 · 02:03 UTC
Really simplistic idea, and really fun! Well executed, and nice art style! No complaints here!
Finlal
08. Dec 2014 · 02:04 UTC
Everything is just great, I love it.
Eduardo
08. Dec 2014 · 04:43 UTC
Nice concept! I like it that you use HTML and CSS as render! My score was 50!
Crafting4U
08. Dec 2014 · 07:21 UTC
Simple, addicting, lots of fun! I got 70.
indigofiz
08. Dec 2014 · 07:23 UTC
It's a neat little game with a very polished look. I like it! It would be great to add a little variation to the game, a powerup or event in an interval maybe?
voxel
08. Dec 2014 · 08:36 UTC
Lighting the populated tracks is a really nice touch! Music is pretty nice too :)
johnbrynte
08. Dec 2014 · 11:14 UTC
Really polished look and plays really well. The music and the gameplay integrated very good. Clean and well executed!
DavidVisscher
09. Dec 2014 · 02:35 UTC
Very fun and the music's great!
Azlen
09. Dec 2014 · 02:36 UTC
My best score was 94, most fun game I've played so far!
Azlen
09. Dec 2014 · 02:39 UTC
I'm addicted!
Nakate
09. Dec 2014 · 02:40 UTC
Got up to 113!
madameberry
09. Dec 2014 · 02:43 UTC
That was super fun! I kept dying really quickly but that's also because I couldn't stop dancing to the music. Haha
rjhunter
09. Dec 2014 · 03:27 UTC
Wow, super-polished. A simple game with great music!

I could do with some "punctuation" in the game's pacing -- maybe a burst of harder (faster/more) enemies during a song's chorus or something.

Top effort!
TMKCodes
09. Dec 2014 · 03:37 UTC
I wish there was standalone version of this. I would probably play this more than Super Hexagon.
psychonull
09. Dec 2014 · 03:55 UTC
Got 119! awesome game, very polish. music and graphic so good and minimalistic. great work.
Zi
09. Dec 2014 · 05:00 UTC
I'm only echoing what everyone else is saying. Simple, yet addictive and effective. High level of polish as well.
stephenhaney
09. Dec 2014 · 05:02 UTC
Great game - very playable. Good polish as well. I loved the changing colors.

One critique - the horizontal / vertical lines light up pretty slowly, so you can't really use them as a tool to avoid the blocks. It might be cool if they lit up immediately so you could watch them instead of the blocks?

In any case, great game. Really enjoyed it!
WatercressStudios
09. Dec 2014 · 05:03 UTC
Got to 77 on my first go. Interesting and addicting concept, and the music fits nicely with the pace of the gameplay!
RevoluGame
09. Dec 2014 · 05:03 UTC
So much addictive !
runvs
09. Dec 2014 · 11:41 UTC
Great graphics and sound. It would even be better if you've speed up the music as the game gets faster. :)
TheCams
09. Dec 2014 · 19:38 UTC
Simple but pretty efficient. I like the minimalist geometric style. The music is very good too. Nice one !
Team Flashlight
09. Dec 2014 · 19:49 UTC
I like this game! Simple but fun! It should definitely go to mobile platform.
Wertle
09. Dec 2014 · 23:16 UTC
I really enjoyed this game! The whole package is really cleanly put together and everything works great. My favorite thing is how the squares change to white when they are no longer a threat so you can distinguish them in your periphery. Great job on polishing up a simple idea and making it feel really nice. My score was 114.
Jupiter_Hadley
10. Dec 2014 · 01:04 UTC
Simple game, but really well done. I Included it in part 4 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/Kdfz6b6_ebE
Christina Antoinette Neofotistou
10. Dec 2014 · 03:26 UTC
this is simple and to the point, but by no means did I find it simplistic. I could play this for hours! I'd be twice as motivated if there were a separate game state which is influenced by how well I do. Like, idk, a trophy list or collectible ASCII art for each level I clear, that I can view in a gallery later.

Kudos, thanks for making it!!
Muush
10. Dec 2014 · 07:11 UTC
Very well executed. Very solid little game
Alexandre Szybiak
10. Dec 2014 · 12:19 UTC
My best was 121 ! Well polished and easy to understand. Great job !
mrexcessive
10. Dec 2014 · 20:23 UTC
Hi there. Like the idea and presentation. Couldn't play it though, was really bad. 25 best ;( Not sure if it is always possible to continue, ie. avoid dead-ends, or whether I'm just bad. Good job!
🎤 jackrugile
11. Dec 2014 · 06:18 UTC
@indigofiz I agree, if I had more time to work on it, I definitely would have added in some sort of secondary goal. Perhaps having to collect an item to advance the difficulty.

@rjhunter Ha yeah, it all just ramps up pretty fast at one pace. I would love to learn more about the web audio API so that I can sync gameplay to music reliably. One day!

@stephenhaney That's a really good point about the speed of the light animation. Right now, they are basically just aesthetic. I didn't even consider that they could be used for gameplay help.

@Jupiter_Hadley Thanks for the include, much appreciated!

@Christina Antoinette Neofotistou Badges, so good, so addicting... Maybe one day ;)

@mrexcessive When I first started coding, I had the intention of doing some sort of check for the player being in impossible situations, and avoiding that. But, I didn't have enough time to code it and honestly, I still don't know how I'd go about it with my limited logic ;)
harley77
11. Dec 2014 · 13:11 UTC
Wow, this is a well polished game. Great all around.
joelthebergman
12. Dec 2014 · 01:52 UTC
Really addicting fast-paced fun
6DownStudios
12. Dec 2014 · 06:04 UTC
Simple but very fun gameplay. Also looks and sounds awesome, well done!
Pinpickle
12. Dec 2014 · 23:13 UTC
Very slick indeed - you should give extra points for moving to the beat because I was trying to make my own drummer with my square character.
I got to 93.
panda
13. Dec 2014 · 07:22 UTC
Simple but fun! Love it. I got 114. I love the clean style and how things accelerate and change colors as we go!
oranebeast
13. Dec 2014 · 08:01 UTC
Would make an excellent app, Well polished and designed.
abdurrahmankh
13. Dec 2014 · 22:07 UTC
fun, well-done- great effects,great sounds. simply awesome!
I loved the effects; the glowing mines, squares turning white after they pass.

my high score is 167.

there is one problem; you cant really avoid the rage :P
Elemental Zeal Games Studios
14. Dec 2014 · 00:47 UTC
That was fun. Nice job. My best score was 123. Really liked the guide lines.
pht59x
14. Dec 2014 · 10:39 UTC
KISS game: excellent !
Warboys
14. Dec 2014 · 10:44 UTC
Exactly what I love to see from a Ludum Dare game. An extremely simple but ingenious mechanic and a bucket load of style and substance. Color changing is gorgeous and the mechanic feels like a gamified PIN number entry! Gotta perfect my micro skillz

Great job, man!
hexagore
14. Dec 2014 · 11:02 UTC
Ah, glad you posted a link on the front page. I'd been meaning to play this one again but couldn't remember what it was called.

This is the game I wish I'd made. So elegantly simple but so immediately fun.
Jaloko
14. Dec 2014 · 11:11 UTC
Basic but very addicting. I love the concept, the game gets quite challenging the further you get. Nice job on this felt very polished.
BroCade
14. Dec 2014 · 11:12 UTC
Really cool idea and superbly executed!
Nikteddy92
14. Dec 2014 · 11:24 UTC
Fun in a simple idea!
This game is really well done, congratulation!
You have done a good job, nice graphic, well suited music and enjoayable gameplay!
Well done!
Sh1rogane
14. Dec 2014 · 11:25 UTC
Got 135 points :) Very good and simple avoider and the very good music made it fantastic.
K.Chplr
14. Dec 2014 · 11:42 UTC
Solid gameplay and good difficulty curve.

Using only html might greatly limit you if you want to add special effetcs, etc. in a future version though.
dunin
14. Dec 2014 · 11:44 UTC
simple and fun (even it's a little repetitive)
The only thing you can add is an High score screen (most challenging than post score in comment...)
(and: 75!)
Tuism
14. Dec 2014 · 11:48 UTC
Really great idea and execution! Was there any intelligence built into the thing to make sure there're impossible situations?

Would be quite difficult to convert to touch, the directional precision controls are hard to get right without haptic. But it's still a fantastic idea :)
Tuism
14. Dec 2014 · 12:12 UTC
154 XD
perfect victim
14. Dec 2014 · 12:20 UTC
really nice game, love the minimalistic approach to gameplay and graphics
tmpxyz
14. Dec 2014 · 12:24 UTC
Simple and intense, nice work, great track also.
alyphen
14. Dec 2014 · 12:31 UTC
Neat idea - a lot of fun to play, and pretty addictive, although it throws few, if any, punches. I managed 130. Perhaps add some weird effects that occur at set intervals, for example increase speed for 10 seconds, add a delay to movement, "confuse" movement, etc to make it harder.
Geckoo1337
14. Dec 2014 · 12:31 UTC
Addictive and neat. I like it. Music is great. One of my favorites for this LD session. Thank you ++
lemmily
14. Dec 2014 · 12:54 UTC
Awesome idea! Music fits nicely, I felt like I wanted to move to the beat somehow? Kinda like Crypt of the necrodancer! But still, nicely polished and rounded game !
okkolobr
14. Dec 2014 · 12:57 UTC
Great job for a great game !
Best score here is 105.
Floriaen
14. Dec 2014 · 13:06 UTC
Pretty good game!
I began to play with a lot of pressure :^)
The collision should probably be most intense.
Crefossus
14. Dec 2014 · 13:11 UTC
Nice. Difficultly was a bit much for me to really get into. There is also no real positive feedback. Sometimes the death scared the crap out of me.

Having said that.. I did enjoy it for a little bit and the eye candy is wonderful. The music is also energetic and catchy. I like your idea (in the article you wrote) of having them pulse with the music. Maybe it could work!

More interesting difficulty instead of linear sounds nice too. Additionally, you could probably do without sending enemies down the center for the first 2-3 moves?

Simplicity and general polish remind me of atomicle from ld29.
Gwilym
14. Dec 2014 · 13:16 UTC
Yay, got 125. Everything is so polished, really nice game :D
Gungnir
14. Dec 2014 · 13:23 UTC
Very strong entry, nice and concise concept and execution.
rnlf
14. Dec 2014 · 13:23 UTC
Very nice take on this particular kind of genre. It plays really well and the looks and sound fit very nicely into the gameplay. Good job!
InfectionTeam
14. Dec 2014 · 13:28 UTC
Wonderfully addictive, great entry :)
skiddings
14. Dec 2014 · 13:50 UTC
beautifully simple and really fun!
leondryaso
14. Dec 2014 · 13:54 UTC
I love this entry. Altough the face gave me an heart attack first :D
kiiro94
14. Dec 2014 · 13:59 UTC
5/5. Awesome.
cabezotta
14. Dec 2014 · 14:03 UTC
Dude! did you play my game? it has the same concept! i swear that i just saw yours in a post in the blog, i never saw it before.. obviously you don't have to believe me, but if you believe in science, this is awesome!

I did some things different, but a lot of stuff is practically the same. So weird! Its a great game though, sorry to make one so similar, it was not my intention.

Awesome entry.
allanolivei
14. Dec 2014 · 14:13 UTC
this game is really fun. Very polished and enjoyable to play. Five stars for fun.
Robber
14. Dec 2014 · 14:15 UTC
100! love how simple this is, but still great to play, like the music!
Code White
14. Dec 2014 · 14:23 UTC
Awesome work here! Top score of 79, love the music, love the idea, love the game.
Stending
14. Dec 2014 · 14:28 UTC
Oh crap, your game is pretty similar to mine, and you made that in 48h ._.
Super game, I love how you polished it, and you used the theme so well!
SoulGame
14. Dec 2014 · 14:37 UTC
Very good game. Concept is simple but yet interesting, same for realization. I like how you managed collisions, it's really tolerant and never seems unfair. That's a really good point in those kind of game.
SoulGame
14. Dec 2014 · 14:38 UTC
Very good game. Concept is simple but yet interesting, same for realization. I like how you managed collisions, it's really tolerant and never seems unfair. That's a really good point in those kind of game. 5/5
CoderDozer
14. Dec 2014 · 14:48 UTC
Neat game, addictive, could see myself getting stuck playing it for a long time.
JJEvil
14. Dec 2014 · 14:59 UTC
Brilliantly simple design. Good music. I can't play these types of games long because I know I'll end up throwing something at some point. Excellent work.
ohsqueezy
14. Dec 2014 · 15:11 UTC
Fun idea! It feels like a scene in an action movie where the main character is rolling around avoiding enemies attacking from every side.
Backterria
14. Dec 2014 · 15:27 UTC
some games take a second to realise that they are great!that's one of them!5/5
Felladrin
14. Dec 2014 · 15:52 UTC
Pretty good game! Simple, challenging and complete. Good idea for the infinite play (keeping the total moves/deaths/time). Very well done!
EthanWebster
14. Dec 2014 · 16:18 UTC
Very well polished for a game made in <48 hours. Also extremely addictive. Good job.
HuntTheWumpus
14. Dec 2014 · 16:25 UTC
Fun small game to kill time. Awesome music. And I like details like when two NPS (Non player squares) collide, one gets terminated. :)
Teesquared
14. Dec 2014 · 16:40 UTC
I enjoyed playing this the more times I died the more I wanted to play it. It was frustrating at times but overall I liked it a lot.
ripatti
14. Dec 2014 · 16:42 UTC
Whoa! Very simple and very addictive! The music is great! Good game!
Fede3751
14. Dec 2014 · 17:14 UTC
Really really addictive game!
I want a mobile port! It would be amazing to play on my phone! *_*
One of the best LD Games so far! :)
puppetmaster
14. Dec 2014 · 19:20 UTC
Amazing game, simple and challenging.
Very cool music!

Well made!
Kitch
14. Dec 2014 · 22:00 UTC
Really great concept, simple, fun, clean and right up my alley. I could see benefiting from some super hexagony screen warps and rolls in the future :)
Great job! Thanks!
hundredhundred
15. Dec 2014 · 08:26 UTC
simple and addictive : ) nice entry! love the music aswell
Instant Noodles
15. Dec 2014 · 18:55 UTC
Great and simple !
regisRquoi
15. Dec 2014 · 19:25 UTC
Great! I like this.
Is everything random? It never start the same

I think it would feel better if there was a real connexion between music and what we see on screen, but.. you know, that's a compo! And music is cool though

Great job on this one, lot of cool details like destoying the cube when they're gone, and on the way you die in the game.

Good job
jotson
15. Dec 2014 · 21:59 UTC
Really nice. Simple style but very polished. 124 points!
Managore
16. Dec 2014 · 10:59 UTC
Great yet simple game. You executed the idea perfectly! 123.
guimonpa
16. Dec 2014 · 12:47 UTC
Great game, very polished!
I feel like it should get harder a bit faster. Nice work though!
Gamepopper
16. Dec 2014 · 22:47 UTC
Simple yet really addictive game, graphics are very effective in a minimal style and the music is so damn catchy! Would probably like some sort of visual effects like flashes and screen shaking to effect reach with game play.
Chris M
17. Dec 2014 · 13:53 UTC
So great. The quick restart, the two ways you communicate incoming danger, the pulsing motivating music, the refreshing colour palate, there's so much to like here. But some swipe controls on it and call it done!
Xanjos
18. Dec 2014 · 23:30 UTC
Simple but well polished and insanely addictive plus that background music is just completely awesome.
broknecho
19. Dec 2014 · 15:34 UTC
Simple, fun, challenging, rage inducing, squary, great music. Well Done!
Leaghorn
20. Dec 2014 · 19:18 UTC
Very cool. I like games like that. best score 121.

Although difficulty increases to fast IMO. Player dies to often. It would be more addictive if average play time was longer.

Also leaderboards are a MUST for games like that. I would definetely play longer if I had someone to compete with.

Also I dont know what engine is this and what are its options but 60fps gameplay would be awesome.
Knighty
28. Dec 2014 · 08:42 UTC
Pretty fun game with good music! My high score is 162.