Avoid Rage by jackrugile
Avoid Rage is a minimal reflex game where you must avoid enemies coming at you from opposing tracks.
Control with arrow keys or WASD. M to mute.
HTML and CSS handle the rendering of the game, minus one texture overlay image. Music was made with Fruity Loops. Sound effects were made with as3sfxr. I used Howler.js and Modernizr.js for miscellaneous help.
Post your best score!
@jackrugile on Twitter
Control with arrow keys or WASD. M to mute.
HTML and CSS handle the rendering of the game, minus one texture overlay image. Music was made with Fruity Loops. Sound effects were made with as3sfxr. I used Howler.js and Modernizr.js for miscellaneous help.
Post your best score!
@jackrugile on Twitter
Ratings
| Coolness | 94% | 2 |
| Overall | 3.98 | 30 |
| Audio | 4.00 | 22 |
| Fun | 4.10 | 13 |
| Graphics | 3.92 | 116 |
| Humor | 2.31 | 692 |
| Innovation | 3.59 | 252 |
| Mood | 3.43 | 173 |
| Theme | 3.91 | 210 |
I could do with some "punctuation" in the game's pacing -- maybe a burst of harder (faster/more) enemies during a song's chorus or something.
Top effort!
One critique - the horizontal / vertical lines light up pretty slowly, so you can't really use them as a tool to avoid the blocks. It might be cool if they lit up immediately so you could watch them instead of the blocks?
In any case, great game. Really enjoyed it!
Kudos, thanks for making it!!
@rjhunter Ha yeah, it all just ramps up pretty fast at one pace. I would love to learn more about the web audio API so that I can sync gameplay to music reliably. One day!
@stephenhaney That's a really good point about the speed of the light animation. Right now, they are basically just aesthetic. I didn't even consider that they could be used for gameplay help.
@Jupiter_Hadley Thanks for the include, much appreciated!
@Christina Antoinette Neofotistou Badges, so good, so addicting... Maybe one day ;)
@mrexcessive When I first started coding, I had the intention of doing some sort of check for the player being in impossible situations, and avoiding that. But, I didn't have enough time to code it and honestly, I still don't know how I'd go about it with my limited logic ;)
I got to 93.
I loved the effects; the glowing mines, squares turning white after they pass.
my high score is 167.
there is one problem; you cant really avoid the rage :P
Great job, man!
This is the game I wish I'd made. So elegantly simple but so immediately fun.
This game is really well done, congratulation!
You have done a good job, nice graphic, well suited music and enjoayable gameplay!
Well done!
Using only html might greatly limit you if you want to add special effetcs, etc. in a future version though.
The only thing you can add is an High score screen (most challenging than post score in comment...)
(and: 75!)
Would be quite difficult to convert to touch, the directional precision controls are hard to get right without haptic. But it's still a fantastic idea :)
Best score here is 105.
I began to play with a lot of pressure :^)
The collision should probably be most intense.
Having said that.. I did enjoy it for a little bit and the eye candy is wonderful. The music is also energetic and catchy. I like your idea (in the article you wrote) of having them pulse with the music. Maybe it could work!
More interesting difficulty instead of linear sounds nice too. Additionally, you could probably do without sending enemies down the center for the first 2-3 moves?
Simplicity and general polish remind me of atomicle from ld29.
I did some things different, but a lot of stuff is practically the same. So weird! Its a great game though, sorry to make one so similar, it was not my intention.
Awesome entry.
Super game, I love how you polished it, and you used the theme so well!
I want a mobile port! It would be amazing to play on my phone! *_*
One of the best LD Games so far! :)
Very cool music!
Well made!
Great job! Thanks!
Is everything random? It never start the same
I think it would feel better if there was a real connexion between music and what we see on screen, but.. you know, that's a compo! And music is cool though
Great job on this one, lot of cool details like destoying the cube when they're gone, and on the way you die in the game.
Good job
I feel like it should get harder a bit faster. Nice work though!
Although difficulty increases to fast IMO. Player dies to often. It would be more addictive if average play time was longer.
Also leaderboards are a MUST for games like that. I would definetely play longer if I had someone to compete with.
Also I dont know what engine is this and what are its options but 60fps gameplay would be awesome.