Speismonster by vekjeft

[raw]
made by vekjeft for LD31 (COMPO)
The game is about ridding the world of SPEISMONSTERS, these misspelled creatures have haunted us long enough. As a twist to differentiate it from an otherwise boring shooter, you can build your own ship, the wrench will lead the way.

Editor instruction: Draw your shiphull, once a closed polygon is drawn, you can start adding parts by pressing partname, once you'r done, press launch ship. Remember to map parts to your desired key. Left and right key are both triggered when pressing up.

Changelog after submitting:
-Typo: Chance of getting large thruster was incorrect, changed 0.05 to 0.005.
-Instruction: Added some to index file.
-Rotate bug: Game crashes when no part is selected and rotation is attempted, happens a lot by accident during gameplay. Added: if(activePlayerPart!==undefined)

Ratings

Coolness 71% 3
Overall 2.54 1104
Audio 2.59 618
Fun 2.33 1090
Graphics 2.35 1015
Humor 1.85 883
Innovation 2.48 965
Mood 2.13 1065
Theme 2.85 1111

Feedback

Insality
08. Dec 2014 路 03:26 UTC
Hard to control you ship and understanding what happening on start :D
but when you addict to the controls, nice work ;]
BaneStar007
08. Dec 2014 路 04:02 UTC
Asteroids, all Elements were not in the one screen.
stephenhaney
08. Dec 2014 路 04:57 UTC
This seems really cool, but yikes it's hard to get past those controls. I tried for a while but eventually gave up as I constantly felt out of control. I like the game world and would have liked to explore it more.
馃帳 vekjeft
08. Dec 2014 路 05:06 UTC
After fiddling with it for 48h, I guess the controls starts to feel a bit too natural;)

For all those who need it on one screen (not official entry, made 1h after 3am):
http://lime.flatfisk.com:8080/ld31/v2/ld31cutjs2/
merrak
08. Dec 2014 路 05:49 UTC
I rather enjoyed the challenge in the controls.
madlee
08. Dec 2014 路 05:51 UTC
Had a hard time figuring out what I was supposed to do, but its looking good!
馃帳 vekjeft
08. Dec 2014 路 06:13 UTC
Knew I should have made things more obvious, people (myself included), stop playing a game if it's not interesting the first minute.
Anywhoooo: Shoot the SPEISMONSTERS ;) Then go back to the shipyard (the wrench) with your loot, build a better faster ship with more guns and thrusters. When shooting them, you will sometimes gain access to better guns.
Bigger ship = slower ship, but more shielding
sepharoth213
08. Dec 2014 路 06:14 UTC
Well, it's not entirely on one screen. Also, the controls are so incredibly hard to manage, I couldn't make it very far. The drawing your own ship concept was nice, however.
Paperscraps
08. Dec 2014 路 06:25 UTC
Ship was difficult to control. Interesting take on the theme.
Groydis
08. Dec 2014 路 06:44 UTC
Love it, excellent nod to the old faithful classic. After I remembered how to control a forced based character in this environment I was rocking away and smashing out weird rock aliens like there was no tomorrow!
bubblemapgaming
08. Dec 2014 路 21:33 UTC
Pretty good. The physics feel a little floaty thought.
Sh1rogane
08. Dec 2014 路 21:36 UTC
I liked it but man the controls was hard :D
karlipoppins
09. Dec 2014 路 08:32 UTC
Loved the ability to create my own ship. Controls were very tough. Nice music :)
馃帳 vekjeft
09. Dec 2014 路 09:03 UTC
Music is generated with autotracker.py, I just generated 100 different songs and picked the one that fit.
Gins
09. Dec 2014 路 09:16 UTC
Cool ship building mechanic :D But I didn't quite understand it. The default ship is really hard to control, but I think there's lots of potential for this if you find time to refine the editor to make it more clear what you're doing and add more parts and such :D
馃帳 vekjeft
09. Dec 2014 路 13:35 UTC
Yeah, this feedback 40 hours ago, and a few more hours would have done the trick:D Wondering if I'll rewrite it in libgdx to get better performance.
puppetmaster
09. Dec 2014 路 18:38 UTC
The rotation of the ship are hard to master, but after a while you get it. Sound was cool!
billrizer
09. Dec 2014 路 23:40 UTC
Cool soundtrack - was a little confusing to play tho
SpartanIceCream
09. Dec 2014 路 23:41 UTC
Nice
chakitp
10. Dec 2014 路 07:07 UTC
Ship was difficult to find initially.. but when found it was difficult to control
BoxedMeatRevolution
11. Dec 2014 路 18:54 UTC
The controls made it too hard for me to get into. I like the graphical style very much though.
reveriejake
12. Dec 2014 路 12:34 UTC
Cool. The controls are defiantly really floaty but I guess that's what you would expect in space without friction :). Still I think making drag (even though there isn't any in space) might make it a tad bit more fun. Or at least the option (Easy setting)...
Rocketship
12. Dec 2014 路 12:41 UTC
The controls are really hard to grasp. Maybe that's intended but I didn't find them to be very enjoyable. Graphics were clear and the repairing system was pretty cool. Would've wished for a small upgrade system or something on the ship though.
馃帳 vekjeft
12. Dec 2014 路 18:21 UTC
Hey Rocketship, thanks for the feedback. There is an upgrade system, but the controls are unintuitive and the game is badly balanced, so the upgradable units doesn't appear before you get far into the game, at a point where you'r either dead, off screen or stopped from proceeding in some other way. 48h was just too little time for the concept, but it was great fun making:D Hopefully I'll find some time to rewrite the game. I bet it's something people would find enjoyable if the execution was better:)
spacedoubt
18. Dec 2014 路 01:41 UTC
Cool idea, but the best I could do was spin around shooting to make some nice fibonacci spirals. :)
dunin
19. Dec 2014 路 16:47 UTC
Is it possible to control this ship?
I died by centrifuge force... haha!
Menesetsu
28. Dec 2014 路 04:01 UTC
Cool music!
maxmetallica
29. Dec 2014 路 22:11 UTC
ncie work