rougish by kraln
Rougish
=======
A throwback rogue-alike that runs in a browser.
Story
-----
You're a teenager in a small village in rural England at the dawn of the 15th century. The village elders have been preparing you since birth for the screening ritual. This past week, you've successfully passed the written screen, the oral screen, and the heritage screen. There's just one screen left: the game screen.
In the middle of the night, the elders took you from your house and threw you down into the dank catacombs underlying the village. The eldest, a man wizened and frail, peers down into the darkness and begins to give you some last advice. Find the flashlight, find the ladder. Avoid Grumpus.
The entire game depends on this last, one, screen.
Can you survive and emerge victorious? Good luck!
Greets
------
Greetings to my lovely wife Joelle, my cat, Mu, and obskyr & khahem from IRC for helping me with some last-minute testing.
Notes
-----
For QWERTZ keyboards, ? will function properly.
For AZERTY keyboards, ; functions intead of .
Movement: Arrow Keys or HJKL (Recommend HJKL on embedded)
Interaction: .
Attack: a
Inventory: i
Use: u
Status: s
Breadcrumb: b
Source code
-----------
https://github.com/kraln/rougish
=======
A throwback rogue-alike that runs in a browser.
Story
-----
You're a teenager in a small village in rural England at the dawn of the 15th century. The village elders have been preparing you since birth for the screening ritual. This past week, you've successfully passed the written screen, the oral screen, and the heritage screen. There's just one screen left: the game screen.
In the middle of the night, the elders took you from your house and threw you down into the dank catacombs underlying the village. The eldest, a man wizened and frail, peers down into the darkness and begins to give you some last advice. Find the flashlight, find the ladder. Avoid Grumpus.
The entire game depends on this last, one, screen.
Can you survive and emerge victorious? Good luck!
Greets
------
Greetings to my lovely wife Joelle, my cat, Mu, and obskyr & khahem from IRC for helping me with some last-minute testing.
Notes
-----
For QWERTZ keyboards, ? will function properly.
For AZERTY keyboards, ; functions intead of .
Movement: Arrow Keys or HJKL (Recommend HJKL on embedded)
Interaction: .
Attack: a
Inventory: i
Use: u
Status: s
Breadcrumb: b
Source code
-----------
https://github.com/kraln/rougish
| Web | http://kraln.com/ld48 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45904 |
Ratings
| Coolness | 67% | 3 |
| Overall | 3.00 | 749 |
| Audio | 2.80 | 514 |
| Fun | 2.80 | 827 |
| Graphics | 2.58 | 887 |
| Humor | 2.23 | 742 |
| Innovation | 2.60 | 898 |
| Mood | 2.97 | 512 |
| Theme | 2.82 | 1117 |
I've updated the description and the in-game help.
Perhaps list the keys in the text under the game window?
Pressing ? does not seem to do anything - German layout here, have to press shift+"脽" (next to zero).
Maybe adding an alias would be a good idea
For anyone else having issues:
Leave a breadcrumb: b | Check status: s
Inventory: i | Use: u
Interaction: . | Attack: a
Movement: Arrow keys or HJKL
Excellent game! I love your style, ill definitely keep playing this one.
@ken
One of my biggest regrets in not having as much time as I wanted was in filling out the beastiary and items. There's definitely room to make the dungeon a WHOLE lot bigger, and put a bunch of crazy stuff in there. Sadly, it was not to be... I am pleased to have a complete, sparse as it is, game. :)
The cave actually randomly generates every time you play...it's different every time! :)
Also, in the beginning it tells you to use ? to see what keys do what :). With a resolution of 80x24 every character counts... :)
@tiagolingalexandre:
I think it's a problem with the embedding in the ld48 site; if you use it standalone it doesn't do that (but also, that is why enter and space are aliased, and HJKL are available instead of arrow keys)
Maybe you could simplify more. Remove S button, put status up at all times. Remove breadcrumbs. Maybe even auto attack.
Should this music be in the game, it was composed by Beethoven right?
Kind of a stretch to make this follow the theme. I would have rather seen a smaller rogue-like that fits everything onto one screen or something like that.