Randomaze by Nikteddy92
Anmork, a little Cubeman, is trapped insiede terrible game...
Run! The clock is ticking! And collect all you can to get out of this hell!!
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Developed alone during the #LD31 JAM.
I hope you'll enjoy!
Rate & comment please! :D
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P.s. I posted a fixed version with the all-demanded skippable dialogues & the music muting. I already knew the dialogues were a little booring and slow.. but I didn't have time to setup a well made and working text-engine.. NOTE: You can skip dialogue ONLY BEFORE the dialogue starts.. I'm sorry but on how the game i structured, a better engine would modify too much what I did during the jam.
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p.p.s. I'll post as soon as possible an "arcade" versione of the game, without the "fluff" and only with a bigger maze and a more hardcore feeling! Stay Tuned!
Run! The clock is ticking! And collect all you can to get out of this hell!!
-----
Developed alone during the #LD31 JAM.
I hope you'll enjoy!
Rate & comment please! :D
-----
P.s. I posted a fixed version with the all-demanded skippable dialogues & the music muting. I already knew the dialogues were a little booring and slow.. but I didn't have time to setup a well made and working text-engine.. NOTE: You can skip dialogue ONLY BEFORE the dialogue starts.. I'm sorry but on how the game i structured, a better engine would modify too much what I did during the jam.
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p.p.s. I'll post as soon as possible an "arcade" versione of the game, without the "fluff" and only with a bigger maze and a more hardcore feeling! Stay Tuned!
| Web (LD JAM ENTRY) | http://bit.ly/1A9JpKh |
| Web (POST-LD 1h work| Skippable dialogues & sound toggle) | http://bit.ly/1sq5iAV |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=12659 |
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 3.10 | 596 |
| Audio(Jam) | 3.31 | 259 |
| Fun(Jam) | 3.14 | 434 |
| Graphics(Jam) | 2.60 | 798 |
| Humor(Jam) | 3.45 | 132 |
| Innovation(Jam) | 3.00 | 524 |
| Mood(Jam) | 3.10 | 456 |
| Theme(Jam) | 3.86 | 229 |
there was a rainbow thingy that I couldn't interact with, and the pressure plate in the lower right corner did nothing aswell, so when timer runs out I'm doomed :p
- The dialogue! It really enhanced the game and set it apart from other maze games by adding a story and characters!
- Interpretation of theme. It really was all on one screen
- The graphics/layout. I though the idea of a lobby was really cool.
- The mazes. They were well generated and the timer had just enough time to make a run through the maze really tense.
Disliked:
- No way to skip dialogue. This is what ruined the game for me. I played twice, making it to the second maze on my second go, but didn't play again because it would mean going through the dialogue again.
- No way to go through dialogue at your own pace. The pacing you chose wasn't bad, but I wanted to click through it faster. Because I couldn't do that, I started the game already mildly annoyed.
- The music. It was nice at first, but quickly became repetitive. A music-toggle switch would fix this.
Overall I enjoyed playing, and reading the dialogue the *first* time.
You can improve the input though.
After the start, when you get teleported inside the lobby, there should be a white icon on the top-right corner. Pressing T you should toggle music..
In the same version of the game, when you get near Max & Viktor, the two cubes, you can click X to skip that scene. If you can do it there should be a pop-up on how to when you get near them. I hope you can give it a try. :)
Good job on the cube perspective btw, that was a fun touch!