Galaxia by greysphere

[raw]
made by greysphere for LD31 (COMPO)
How much can you fit on one screen? How about the entire galaxy! Starting from a single planet, do you have what it takes to conquer it all?!?

Ratings

Coolness 60% 3
Overall 3.69 140
Fun 3.51 200
Graphics 3.24 456
Humor 2.88 313
Innovation 3.07 601
Mood 3.21 322
Theme 4.09 108

Feedback

ThatNaughtyPanda
08. Dec 2014 · 02:30 UTC
I like :D very fun idea
daftcube
08. Dec 2014 · 02:57 UTC
The idea is hilarious. I love idle-styled games. Nice execution and idea!
stephenhaney
08. Dec 2014 · 03:02 UTC
I enjoyed Galaxia - nice interface, and really nice twist on the theme. The initial grind to get some resources was a bit long (I AFK'd to let my numbers grow, but then science became a bottle neck). Overall a great entry!
pixelguff
08. Dec 2014 · 03:07 UTC
This is great!
FerraWare
08. Dec 2014 · 03:28 UTC
Nice!
pleepleep23
08. Dec 2014 · 03:51 UTC
Love it. Gave me a good cookie clicker vibe.
bnmkt
08. Dec 2014 · 04:14 UTC
THE SECOND cookie-clicker-like i've see today :3 the concept is really interessant ! :3
igneousmoon
08. Dec 2014 · 04:22 UTC
I'm really enjoying this, I've been compulsively playing for nearly 40 mins. I want to control the galaxy!
🎤 greysphere
08. Dec 2014 · 04:23 UTC
@igneousmoon. You should post your time when you finish!
OccamsRazor
08. Dec 2014 · 04:35 UTC
Loved this one! I love these kind of idle management games, and I found the idea of taking over the galaxy one minuscule percentage point at a time hilarious!
liquidminduk
08. Dec 2014 · 04:55 UTC
I finished! would be nice to have a (yey you win, 100%_ also the higher numbers cover almost the entire screen/

Some visual representation on the image of the galaxy for the "spread" would be nice too, altogether very well executed!
liquidminduk
08. Dec 2014 · 04:57 UTC
^ took me about an hour
Shivur
08. Dec 2014 · 04:58 UTC
That's what we call a factorial factory! Nice game, took a while by I finally got 100%.
🎤 greysphere
08. Dec 2014 · 05:01 UTC
@liquid - Thanks for playing! Awesome that you control the whole galaxy! Yep, victory screen is at the top of my list (followed by audio, large number display - something better than 'a lot', better factory of factories ui and filling in the tech tree after 100k science). I finished what's in there just in time so a few things didn't quite make the cut. I hadn't even finished the game legit w/o cheat keys before the deadline, haha. Thanks for the feedback!
🎤 greysphere
08. Dec 2014 · 05:04 UTC
@shivur: "Factorial Factory" - that sounds like a great name for tech upgrade. Grats on controlling the entire galaxy!
Jqmfg
08. Dec 2014 · 05:25 UTC
Very fun game. Haven't played all the way through it yet, but I really enjoy the game and the progression. I would really like to see the ability to make AT LEAST factories of colony ship factories because you have to really grind out those colony ship factories. Great game overall though.
Drtizzle
08. Dec 2014 · 05:32 UTC
Damn, i've played this for too long. Nice interface!
Lynx
08. Dec 2014 · 05:35 UTC
I played this for WAY too long! Lol! Good job
🎤 greysphere
08. Dec 2014 · 05:43 UTC
@jqmgf - factories of colony ship factories you say... ;)
victorafael
08. Dec 2014 · 05:47 UTC
I usually doesn't like idle games..
but I really enjoyed the way you made me keep on the game... TO increase the dawn percentage! really liked the game!
Mopz
08. Dec 2014 · 05:49 UTC
Didn't run in my browser (Internet Explorer 11, Windows 8). Did not score the game, of course :)
🎤 greysphere
08. Dec 2014 · 06:01 UTC
@Mopz: Interesting. I just tried it in IE 11/win 7 and it just worked. Hmm... I uploaded a Windows build for folks who are having trouble with the web version.
oskardevelopment
08. Dec 2014 · 06:03 UTC
Fun idea, well implemented. Would be nice with a more graphical growth for each planet discovered! Though overall a very good game! Thanks for making it!
wilpel1234
08. Dec 2014 · 06:26 UTC
This is really good man, keep it up!
uvwar
08. Dec 2014 · 06:52 UTC
Where are the cookies?! Cool game though, just needs some mellow music and perhaps some more frantic clicking/numbers flying everywhere!
Tasteslikefuture
08. Dec 2014 · 07:01 UTC
I ended up getting sucked into this game for like 45 mins lol. Great work!
Jayson
08. Dec 2014 · 07:23 UTC
Wow I love it, I never liked cookies. But you had to use my fav genre. Please let me know, if you do any more work or updates on this. @JaysonWerner twitter.

Needs some relaxing music :P

Keep up the good work.

Windows:
log.txt - Can't load xpack file: 'Space.xpack'
Soron
08. Dec 2014 · 08:01 UTC
I have a mine factory factory factory factory factory (...I think). Recursion ftw!

btw, download the standalone version. Depending on your browser, the web version might not play in the background :(.
flatgub
08. Dec 2014 · 09:00 UTC
WELP, there goes all my free time...
I'm in love with this~
Maurogik
08. Dec 2014 · 09:18 UTC
Just my kind of game, gathering ressources for the sake of... well gathering ressources ! Great job !
Aisland
08. Dec 2014 · 10:05 UTC
The concept is great, well done!
ghostinthesoft
08. Dec 2014 · 10:14 UTC
Interesting idea. Would be better if the waiting time was reduced.
Johan Blade
08. Dec 2014 · 10:14 UTC
Great Take on the cookie clicker typpe game.
jfreax
08. Dec 2014 · 10:32 UTC
I really really like it. Very well done!
Nice interface. Simple and intuitive.


Some suggestion for improvements:
- make numbers more readable (delimiter!)
- needs a challenging gameplay element (events? some game parameters to balance?)
- help texts for building and research (it's not always clear what effects a research has)
Alexandre Szybiak
08. Dec 2014 · 11:05 UTC
Haha this made me laugh, it makes you feel very small :)
DesignerNap
08. Dec 2014 · 11:08 UTC
Spent a lot more time on this than I should... Great work! actually, I am going to confess here, I am leaving it running whilst I rate other games :D I am on 0000...0028% at the moment and aiming for ALL THE SCIENCE! with a bit of audio clicking and a nice subtle soundscape song over it, this would be incredible. Still amazing though. great execution
peeweek
08. Dec 2014 · 11:41 UTC
Awesome, It totally stole away about 20 minutes of my life. I ended up doubling my empire. VICTORY!!!! Tonight ill be at 100% according to the plan :D

Great Job btw i totally love the gameplay.
Nuclear Napalm
08. Dec 2014 · 11:49 UTC
Minimalistic and well done!
43iscoding
08. Dec 2014 · 12:03 UTC
Playing almost for an hour and counting :D Addicting as hell! And very very well done!
gre
08. Dec 2014 · 12:28 UTC
Cool idea.
Interesting simulation of the spacial conquest.
Very addictive actually.
mahu
08. Dec 2014 · 12:31 UTC
This is too much addictive! i played by hours!
I love this type game! but lacks music and sound! Simple and intuitive interface. =) great!
Todnut
08. Dec 2014 · 15:29 UTC
Wow this is fun. So much for getting any work done today!
NightRavn
08. Dec 2014 · 16:17 UTC
I love therse kinds of games, but one vital part is to have them going when the the browser/tab is not active. It pauses when I am using another tab in the same browser.

Otherwise it's an interesting take on these games. :)
Jayson
08. Dec 2014 · 16:20 UTC
I have a tendency to go overboard...
https://drive.google.com/file/d/0B3YZUKrCmCmNdVBuOEdZNjY0aEk/view?usp=sharing
el_kloklo
08. Dec 2014 · 16:44 UTC
I don't know if it's normal, but I had an overflow with planets, which suddenly dropped to zero, after factory^25 I think :(
pjimmy
08. Dec 2014 · 16:46 UTC
Nice Galaxy, I'll take it
PAO
08. Dec 2014 · 17:22 UTC
Played a lot, well done!
Maybe a small bug in the 'change factory type' after everthing is avaiable. tha last line is 'factory' and you can't click on it.
very good anyway.
alpha_rat
08. Dec 2014 · 17:39 UTC
Great entry, the graphics are very neat and the gameplay is very addictive
But I encoutered no production bottlenecks and I have been clicking rather randomly without much planning
andysolace
08. Dec 2014 · 17:49 UTC
*ahem* current progress....:

http://i285.photobucket.com/albums/ll44/Critical-/lolthatsscience_zps91edfa61.png

I guess i'd better give you 5 stars, lol!!
Kevin_twenty7
08. Dec 2014 · 18:28 UTC
Its like cookie clicker but awesomer.
terrytheplatypus
08. Dec 2014 · 18:30 UTC
Ridiculously addictive, and the saying that you control so little of the galaxy puts an interesting mood. Very solid (though I would've liked more animations
Cake_Catastrophe
08. Dec 2014 · 18:34 UTC
Nice little time waster game, shame that the web version won't play in the background - pretty much a must for this kind of game.
S0rax
08. Dec 2014 · 18:47 UTC
This set me thinking about cookie clicker, and I like that
Von Hunt
08. Dec 2014 · 19:21 UTC
Brilliant idea! Execution is pretty good as well. Awesome job on this one
Sundry
08. Dec 2014 · 19:30 UTC
Sorry but I found this boring. I think I have missed the point!
koujaku
08. Dec 2014 · 19:57 UTC
Ooooh, I love these games, got me hooked!
Sublustris
08. Dec 2014 · 20:04 UTC
Great !!!!!!!!!!!!!!!!!!!! :)
Halleflux
08. Dec 2014 · 20:06 UTC
Clicks. Lots of clicks. Click click click.
Sublustris
08. Dec 2014 · 20:10 UTC
One of the best clickers i've ever seen :)
xgeovanni
08. Dec 2014 · 20:42 UTC
I got to a number of colony ships that went through the Research, but it stopped growing and now I am unable to send out colony ships. My number of planets now says "0".
Beerman
08. Dec 2014 · 20:43 UTC
Excellent, really enjoyed playing this. The nested factory factory factories are a great idea.
terrytheplatypus
08. Dec 2014 · 20:51 UTC
Now that I've played it for a while, i ran into a bug where the planets suddenly drops to 0. Maybe the numbers are just overloading the system, lol
D.B.O.NStudios
08. Dec 2014 · 21:06 UTC
Great idea! Really enjoyed conquering the galaxy bit by bit!
ben_pxlplz
08. Dec 2014 · 21:11 UTC
Fun little game. It's a bit grindy. It was hard to see what was having an effect on what. Did launching probes increase science?
Quylthulg
08. Dec 2014 · 21:14 UTC
The beginning was a slog. Factories of factories were amusing, but overall presentation broke down as game progressed as numbers overflowed all boundaries and jumped around due to the variable width font.
IzaacRogers
08. Dec 2014 · 21:19 UTC
super addicting
Hellequin
08. Dec 2014 · 21:39 UTC
I like it! Really unique concept!
🎤 greysphere
08. Dec 2014 · 21:58 UTC
There seems like a case where you have colonized all your scouted planets and are unable to build probes because you are building colony ships and filling up your launch pads. (I thought I handled this by having probes build before colony ships, but I must have screwed it up). If you build launch pads though you can normally get out of this trap.

Thanks for the feedback, I'll look into correcting that case for a post-compo build.
error031
08. Dec 2014 · 22:15 UTC
I never thought i will spend this much time playing this. Great job!
Geckoo1337
08. Dec 2014 · 22:33 UTC
Pure and neat. I like it. Well done ++
spazzarama
08. Dec 2014 · 22:56 UTC
lots of clicking, not sure if there are limits to # mines, great take on the theme. Would've liked some mellow music to chill to.
Xe11os
08. Dec 2014 · 23:14 UTC
100%, can I stop the Factories now? Otherwise the Galaxy will be overrun by Probes and ships.
I liked the game a lot. It took me a few minutes to realize, that "A Lot" didn't mean I could not build it, but that was just me (It was not greyed out, so I could have seen it).
skeeto
08. Dec 2014 · 23:17 UTC
I'm a sucker for these kinds of games. Nice work!
mechabit
08. Dec 2014 · 23:51 UTC
nice idle game, bit too much clicking though
Thought Reactor
08. Dec 2014 · 23:54 UTC
I liked it a lot. The concept definitely deserves expanding!
goblin
09. Dec 2014 · 00:08 UTC
Hey! it's little "spore"! haha nice game, look mi idea!! :)
🎤 greysphere
09. Dec 2014 · 00:25 UTC
@goblin - funny you should mention that, I worked on Spore and wrote a bunch of the code for the galaxy view (though I can't take that much credit for the art itself, that was our art directory Ocean). It was a huge inspiration for the look of this galaxy though!
Cheshyr
09. Dec 2014 · 01:48 UTC
What a tremendously addictive game! nice work!
nicotuason
09. Dec 2014 · 01:57 UTC
This is really inspiring! It has much more depth than every other idle game.
Cheshyr
09. Dec 2014 · 02:04 UTC
Factory Factory seems to be bugged, just fyi.
Cheshyr
09. Dec 2014 · 02:24 UTC
nevermind; figured it out
Kitch
09. Dec 2014 · 02:40 UTC
Certainly interesting.. Little candy box meets conquering the galaxy kind of thing.

Only criticism would on the pacing. I could see a faster pace, and that might work... but a slower pace would be awesome, so I could have this running in my other window while I played other games. But.. that's just me still wishing for my perfect netflix watching game. :)

Overall good job! Thanks!
KunoNoOni
09. Dec 2014 · 02:59 UTC
I'm still playing this game (its running in another tab :))

really impressed with this game. Mondo idea! Love games like this.
LukeZaz
09. Dec 2014 · 03:48 UTC
Fun, but a bit boring after waiting around a while.
erebusman
09. Dec 2014 · 04:39 UTC
Very nice idea; game play felt a bit 'slow' paced but overall simple and easy to pick up. Nice job.
Empyrealhell
09. Dec 2014 · 05:02 UTC
The pacing definitely feels off. There is a lot of progress at the beginning, but I've run out of things to do, and I'm only eight digits into that percentage bar. It's going to be a lot of waiting, or just ton of buying factories on a cooldown, with nothing really interesting going on.

Other than the pacing problems, this works really well. The unfolding of the new abilities as time goes on is really nice. I like the quadratic approach to generation with the factory factories, the interface is clean and easy to read (minus the big numbers), and overall it's a good take on the idle genre.
kraln
09. Dec 2014 · 12:46 UTC
Must... keep... clicking...
Krunoslav
09. Dec 2014 · 14:56 UTC
Great game, played for over an hour until my finger hurts, but i couldn't conquer the galaxy :(
elektricmaster7
09. Dec 2014 · 16:00 UTC
This is so addictive!! Good job! :D
oh_cripes
09. Dec 2014 · 17:45 UTC
Very cool. A lot of depth, and the expansion ramp feels quite smooth.
personalurban
09. Dec 2014 · 22:22 UTC
Nice piece of work! SImple, clean, addictive and fun. I feel its now in a position to take a good look at the progression paths to add a little more variety and pacing. I've paid a couple of quid for far far worse games, Galaxia gets a solid thumbs up
wooltech
09. Dec 2014 · 22:34 UTC
Fun cookie clicker style game. Great use of the theme. I'll prob leave it running in the background in work tomorrow to finish it. :)
recursor
09. Dec 2014 · 22:38 UTC
Argh! Can't...stop...clicking. Must..close..browser.
LonelyTimeLord
09. Dec 2014 · 23:08 UTC
Played this for longer than most other LD games I've tried. I would take that as a good sign :D
komjaur
10. Dec 2014 · 00:20 UTC
i hate u.my favorite game so far :D
RedPanda
10. Dec 2014 · 00:39 UTC
Such a good clicker game! So much more better than mine :D
fleegle2000
10. Dec 2014 · 00:45 UTC
I can't stop clicking! Fun take on the "endless clicker" genre. I found the counter at the bottom quite amusing. Will definitely let this keep running in my browser. Graphics are clean and crisp, just the way I like it.
el-pepi
10. Dec 2014 · 00:56 UTC
Nice idea. I'm not really fond of these types of games. Some sound and music would of been nice.
Anikki
10. Dec 2014 · 01:00 UTC
Well executed!
Mikel
10. Dec 2014 · 01:04 UTC
:-D awesome... I control 2exp-42 of the galaxy !!! the game makes you feel great with a simple and self-explained mechanics... and get you addicted easily ... how much I have to wait to have all elements? :-)
needs a save state option :-)
Grindstorm
10. Dec 2014 · 01:08 UTC
Didn't expect an idle game in here. Nice game :)
radmars
10. Dec 2014 · 01:09 UTC
my clicky finger hurts so much now, nice!
LTyrosine
10. Dec 2014 · 01:21 UTC
How you managed to work with such big numbers system in a 48 application is beyond me, amazing job. Overall game is good although I would like more instructions on exactly what does what. Also compact theses numbers in M/B/T or evem E notation would help.
🎤 greysphere
10. Dec 2014 · 01:28 UTC
@LTYrosine: I ended up writing a handful of BigInt functionality (it's at the top of the source). I only implemented a handful of the operations, and ended up doing the higher level factory prices as shift-lefts rather than multiplies because I didn't have time to implement multiplication! Also in my noobity, I implemented BigInt printing at the very end and couldn't figure a good way to go from Array<Uint> -> string without going first through Array<DecimalDigit> so believe it or not I ended up with 2 BigInt implementations, one represented as uint32[5] and one as a char[64] of decimal digits, each with different instructions implemented, hahaha!
yokcos700
10. Dec 2014 · 01:55 UTC
Looks like we've got the next Cookie Clicker here. You've truly brought idling to a whole new level. I can't say I'm glad.

It seems you can't send all of your colony ships at once if you have more than millions. I don't know if that's intentional. It's disappointing though.

I think you should have all of the digits in the font be of equal width so it is easy and at later stages, possible, to determine what order of magnitude you are on. Do I have quadrillions of launch pads or septillions? I can't tell; the number keeps changing width every second.
otaviogood
10. Dec 2014 · 02:44 UTC
It's like progress quest combined with cow clicker!
Polyganz
10. Dec 2014 · 06:54 UTC
lovely game!
Catwheel
10. Dec 2014 · 07:46 UTC
This game was really fun. I felt it would be nice to see a color spread over the galaxy as you gain control. Or perhaps, an image of how big your civilization is, or both! A note though, after a while, the game seemed to become just factory making, which kind of dragged out :p still has a good time!
panda
10. Dec 2014 · 07:57 UTC
WOW, this game is a lot more captivating that it seems it has any right to be! I love the "factory factory" idea! I didn't get to conquer the galaxy, though, at some point I mysteriously had 0 planets! And I couldn't produce probes anymore! It looked like some sort of overflow as all the numbers were ridiculously big, to the point of covering some of the text. Overall, an awesome job!
🎤 greysphere
10. Dec 2014 · 08:08 UTC
@panda: I think there's a bug where if you have a ton of colony ship factories and fewer launch pad factories you can keep filling up your pads with colony ships before you produce probes. You should be able to build high tier launch pad factories to dig yourself out of it. (I had thought I handled this case by building probes before colony ships each tick but obviously i messed something up). Thanks for the feedback and ill get it fixed in the next build.
MonoS
10. Dec 2014 · 09:08 UTC
Mhe, not a really interesting idea, at a first sight seems very interesting but after a while became boring.
FergusonTV
10. Dec 2014 · 09:52 UTC
Very classic gameplay mechanic but addictive as hell :D
Great job.
mrexcessive
10. Dec 2014 · 14:15 UTC
Hi there. Nice implementation of clickbaited game... Really wanted to get to 0.000...02% but couldn't wait for science. Bookmarked for another play sometime when watching all of lord of the rings films or whole of breaking bad again or something like that. Shame no sounds! Scary how addictive this type of game is. Good job!
Jupitron
10. Dec 2014 · 14:32 UTC
Interstellar: The game. Awesome! Got me hooked!
Aree Vanier
10. Dec 2014 · 21:45 UTC
Really fun and addicting. Could barely stop playing.
Pete_H
10. Dec 2014 · 22:29 UTC
Had me totally drawn in, loved it, still playing :) Tooltips on the buttons would be handy!
Rob Glen
10. Dec 2014 · 23:34 UTC
Cool concept, like the sense of humor. I think this game would benefit from saving data locally, it seems like the kind of game that you play over a duration of time, not just in one sitting. Might be something to look into!
blackmagic
11. Dec 2014 · 00:45 UTC
Haha got hooked quickly, and I'm glad I played until the end. It made me laugh :)
KedumeBits
11. Dec 2014 · 13:26 UTC
Very addictive. Dammit clic games :-P
UrbanLogicGames
11. Dec 2014 · 15:00 UTC
Well that's a first - a clicker game I've played for more than a minute! This is actually pretty great. With some flashier graphics and maybe some ambient music I think you'd have a winner here. Think I'll leave that tab open for a bit. :)
flyingbear
11. Dec 2014 · 20:34 UTC
What an awesome premise! (Who doesn't want to control 100.000000000000000000000% of the galaxy?) It's such a tantalizing and easy-to-understand goal, especially seeing that minuscule 0.000000000...00000001% number. When I first started playing, the clicks felt a bit meaningless, but I soon figured out what does what. The moment it really started to draw me in was when I realized you have to balance what ratio of mines/launchpads/probes you had. I really appreciated how it's not just mindless clicking and everything progresses you forward like it is in some other more baked goods-y games. I've been sucked in this kind of game before, and you definitely got me here.

I loled at "factory factory", and the moment you realize you can build a factory of factory factories is just gold. The underlying beauty of this game is that it really gives you an appreciation of scale, of just what all those zeros mean. Stellar job on this!
ciaodavinci
11. Dec 2014 · 20:59 UTC
Fantastic game. Really intruiging use of recursive factories, and there's some thought provoking implications concerning the score.

Score stopped recording after 9.something%, but I did snag this shot of my score: http://i.imgur.com/wmYRLcC.png

I'd try and make more use of science in the later stages of the game. (Unless you're making a statement about the limits of scientific epistemology, in which case, kudos!)

Great work!
sP0CkEr2
12. Dec 2014 · 05:00 UTC
i like this game - want to play it some more - great interface
codeapparat
12. Dec 2014 · 05:37 UTC
Ohh, a clicker game, wonderful! :) It's great and i love how it spirals completely out of control once you get those factory-facotries and suddenly building literally trillions of colony ships a second is no big deal. I seriously wanted to get to 100% (does anything happen when you do?) but stopped when it had my CPU running at 100% for it's computations. I had 3502770349245690982 planets at this point. :)
ElectricSeagull
13. Dec 2014 · 19:50 UTC
Excellent interpretation on the theme. So huge. So many 0s.
hbocao
14. Dec 2014 · 05:54 UTC
I don't know why but I was willing to get 100% and see what would happen. Unfortunately the game bugged when I was about to control 0.1% of the galaxy. :) I had fun with it because I had to control and calculate what was the best thing to buy at that moment. It reminded me of an Android app called "Make It Rain: Love of Money". Nice concept! Tooltips would had been nice!
redoxkun
14. Dec 2014 · 14:04 UTC
Very good idea, but I would add some enemies, think that would be funnier :)
rnlf
14. Dec 2014 · 20:50 UTC
Cool thing. Took me a while to figure out how what was going on, but I like the "whole galaxy on one screen" connection to the theme!
Nikteddy92
14. Dec 2014 · 21:08 UTC
OMG I GOT STUCK LIKE HALF AN HOUR LOOKING AT A GALAXY
I really like this game! Well done.

But.. The lack of audio is a little disappointing.. sorry ^^'
edve98
14. Dec 2014 · 21:35 UTC
I was playing this way too long.... Oh wait, I'm still playing it :D
Anyway, really awesome idea and game!
okkolobr
14. Dec 2014 · 22:52 UTC
Nice time waster :)
LeReveur
14. Dec 2014 · 23:48 UTC
Reached 100.00...% Yeah !
Ok, that's a compulsive player game.
Well done. :D
Zambini
15. Dec 2014 · 09:19 UTC
Incremental games are great! You did a good job on this one (yay space!)

My one piece of feedback is it's hard to know what does what initially. Some stats/mouse-overs would be great for this style of game
tmpxyz
15. Dec 2014 · 11:35 UTC
idle-style game, nice one.
JJEvil
15. Dec 2014 · 15:19 UTC
It certainly draws you in. Good work.
swedishbacon
15. Dec 2014 · 17:19 UTC
Nice UI
darthballs
15. Dec 2014 · 18:20 UTC
I clicked too much and got arthritis!

good game
DonovanWu
15. Dec 2014 · 19:58 UTC
I like it that the game almost always has achievement of another magnitude to reach. One thing I'd like the game to add is to put a resource limit based on how much of the galaxy you control and once resource limit is reached, mine growth and other things will slow down very significantly.
flouiz
15. Dec 2014 · 20:59 UTC
I abandoned at 0.0000...1452643505% haha Quite nice, just missing a little music :p
phaze112
16. Dec 2014 · 04:48 UTC
I conquered the galaxy! Very amusing game for such simple gameplay.
monika
16. Dec 2014 · 05:26 UTC
At 0.0012%, all my numbers started overflowing and it stopped letting me send out colony ships. I was so close!
Paisley Games
17. Dec 2014 · 19:39 UTC
Loads a bit slow.
ncannasse
18. Dec 2014 · 13:29 UTC
Nice game, played for almost one hour, didn't beat it :)

Some suggestions for improvements:
- the numbers were always displayed significant (1456e10 for instance)
- there was more research (after that the
- review the factory factory UI : auto select the factory level you can afford ?
- we could pause the colony ship building if we have no planets and no launchpad available
- more sounds/graphics :)
Vandash
19. Dec 2014 · 00:45 UTC
just brilliant :)
Valandre
19. Dec 2014 · 13:23 UTC
Very fun entry, good concept!
alyphen
20. Dec 2014 · 18:18 UTC
Neat UIs, generally a drive to control more of the galaxy - however small your portion is. Lacking sound, it got a little boring after a while. Unobtrusive, ambient noises could have been nice. Pretty nice entry, but a little slow.
MaesK
29. Dec 2014 · 19:30 UTC
Awesome game, I lost my sanity with the 16th factory-factory-factory-factoring :D Maybe more ten minutes and the galaxy would have been mine. Nice job, this game perfectly explains exponential growth.

Now I understand the burocratic nightmare Asimov described in the planet Trantor in Foundation series. Must be difficult to control such an empire, with 25 million worlds! Or even more! :S