Cyclic Clash by indigofiz

[raw]
made by indigofiz for LD31 (COMPO)
It's rock paper scissor meets elements. Basically feels like Pokemon but there's just no time to think. Are you quick enough to read your enemy before it's too late?

Play by yourself against an AI (with several types of attack pattern, try to read) or with your friends. Controls are as following:

P1:
- W: Rock
- D: Scissors
- A : Paper

P2:
- Up: Rock
- Right: Scissors
- Left: Papers

Elements are randomized at the beginning of the battle and has the following strength affinity:

Flame (Red) -> Nature (Green) -> Thunder (Yellow) -> Aqua (Blue) -> Flame (Red)

Have fun!

Ratings

Coolness 75% 2
Overall 2.98 781
Audio 2.35 750
Fun 2.50 1005
Graphics 3.55 271
Innovation 3.02 646
Mood 2.51 914
Theme 3.50 690

Feedback

Somfunambulist
08. Dec 2014 · 04:30 UTC
The visual style and implementation was really interesting! I liked it a lot!
bnmkt
08. Dec 2014 · 04:42 UTC
If i have a friend for play :c .. So i'm alone and it's good too !
cmcoto
08. Dec 2014 · 04:42 UTC
Loved the idea! How did you think about it? I almost did something like it, but using the Chinese Five Elements, but I didn´t manage to implement it, besides a paper prototype... great Idea and great implementation!
MiniBobbo
08. Dec 2014 · 05:13 UTC
Hey, I won a match!

It took a couple tries to get what was going on and how my choices mattered. But afterwards it was fun.

I think the only reason I won was because two of my elements were the same and beat two of his elements that were the same. So I just picked those over and over.
daviosmash
08. Dec 2014 · 07:53 UTC
Loved the style!
Mokosha
08. Dec 2014 · 07:56 UTC
It seems like you have the right idea here. At least, you're on the right track. I had a hard time figuring out what each of the symbols meant -- it didn't seem like there was a theme going on. However, I liked the art overall and you clearly have a knack for aesthetic.
Bogden
08. Dec 2014 · 08:22 UTC
Nice visual style. Neat take on rock paper scissors. Did take a little while to figure out what the symbols/controls were.
Bogden
08. Dec 2014 · 08:23 UTC
Nice visual style. Neat take on rock paper scissors. Did take a little while to figure out what the symbols/controls were.

Thanks for bringing up the issue with ratings on my game. Think I fixed it (http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=31759)
furriKira
08. Dec 2014 · 08:25 UTC
This! I love this!
Too bad I think it's really more fun if you played it with two people then I maybe would have enjoyed more! >~<
Nuclear Napalm
08. Dec 2014 · 08:35 UTC
Pretty nice visuals for this simple dame! I like it! Good job!
🎤 indigofiz
08. Dec 2014 · 10:25 UTC
@all
Thank you for the kind words and encouragement. And yes, it does take some time to figure out the tempo and what's what of the game. Definitely something I'll address in the future.

@minibobbo
If you pay attention you'll start to see a pattern in the AI. There's several different patterns that will come up, selected randomly :D.

@cmcoto
Basically by just pondering about how turn based system is basically rock paper scissors hahaha
Groydis
08. Dec 2014 · 11:23 UTC
Very nice, Played a few rounds against my son, he also had a great time playing. Well done.
Franklin's Ghost
08. Dec 2014 · 13:48 UTC
Liked the clean design and the challenge of having to think quickly, even if I wasn't very good at it. Eventually did get the hang of it though.
hexagore
08. Dec 2014 · 13:57 UTC
Liked the look and it's an interesting take on rock paper scissors.
Lars Faust
08. Dec 2014 · 15:17 UTC
Nice, smooth aesthetics and snappy, fast gameplay.
Good entry!
Halleflux
08. Dec 2014 · 18:36 UTC
I had a hard time understanding it. Instructions in the game itself might help a bit, with visuals. (I do know about the main screen having the cycle, but it's hard to remember.)
Jupitron
09. Dec 2014 · 01:45 UTC
Controls didnt work, used AWD im a doing something wrong? Add some music please!!!
🎤 indigofiz
09. Dec 2014 · 02:00 UTC
@Halleflux
Yeah, was thinking of a tutorial the first time the game started, but didn't have time to implement it. Thank you for pointing that out.

@Jupitron
REally? It worked fine for me and everybody else. On the main menu you click the mode instead of using ADW though.

I didn't have the skill to compose music, maybe I'll find someone to create it for the postmortem version :3
DavidLv
09. Dec 2014 · 12:48 UTC
very direct! :)

Good job.
pjimmy
13. Dec 2014 · 12:54 UTC
Very confusing at first, but then I eventually got the gist of it, nice original concept
mrexcessive
14. Dec 2014 · 16:45 UTC
Hi there. Looks good, sounds good. Could do with a bit more feedback about what selection you've made, is not clear which player is you and my control inputs (WDA or Arrows) never seemed to make any difference. Chrome/W8.1