Super Engine Blast by savethejets1

[raw]
made by savethejets1 for LD31 (JAM)
Super Engine Blast is a Match 3 Platformer

Match 3 Blocks and fuel the spaceship. Don't let it crash!

CONTROLS

Arrows - Move
Space - Jump
Shift - Pickup Block/ Drop Block

Should be set up to work with an XBOX controller as well. (tested on mac)

Art - Wilson Leong
Code and Music - Kyle Reczek

NOTE: I'm seeing a ton of other people on IRC say the unity webplayer is broken in Chrome. I've tried it in Safari and it seems to work. Otherwise there is the download links

Ratings

Coolness 66% 3
Overall(Jam) 3.38 347
Audio(Jam) 3.32 255
Fun(Jam) 3.51 180
Graphics(Jam) 3.24 516
Innovation(Jam) 3.61 187
Theme(Jam) 3.61 442

Feedback

madcapacity
09. Dec 2014 · 16:04 UTC
This is a really clever match 3 game. The music was great and I loved how it sped up as your spaceship was running out of fuel. It was a lot of fun running around, wall jumping, and moving blocks.

The potential of expanding this is pretty huge. I can imagine this turning into a multiplayer game where each player has certain colours they must solve while blocking their opponents blocks.

The issues I had were:
- Blocks that already matched 3 did not solve themselves
- When I ran out of the fuel I didn't just lose a life and continue playing, the game over music just kept looping and I couldn't play anymore.
- Blocks did not fall down on their own after solving other blocks beneath them.

Great job!
EvilObjective
09. Dec 2014 · 17:33 UTC
Nice job. It is really satisfying to pull a block from the middle, fall down through the bottom and match some blocks on top all in one go!
pjimmy
10. Dec 2014 · 01:37 UTC
love the mixture between puzzle and platformer, the game looks very good, well done
LegacyCrono
10. Dec 2014 · 01:45 UTC
This is so addicting that I didn't even realize there wasn't a goal or score :P madcapacity said everything already, the idea is really fun, and I'd love to see a full-fledged version of this! The music was awesome! Great job!
Virtually Competent
10. Dec 2014 · 01:46 UTC
This is neat! Kind of reminds me of Meteos on the DS (thematically, at least). Could really use some sort of scoring mechanic (maybe display how far the ship has travelled? the number could increase faster or slower depending on how much fuel you're giving it) and obviously, having the blocks fall and combo off each other would be great.

I also might suggest a different key configuration...shift/spacebar are awkward to use together and I could never remember which jumped and which grabbed. Maybe change jump to the Up key?
Antworks Studio
10. Dec 2014 · 01:48 UTC
I love this game! Very addictive. It would be nice to have some kind of score or at least show how long I survived.
Leaghorn
10. Dec 2014 · 01:51 UTC
Nicely done stack attack clone. Weirdly, I couldnt get it to work on windows on Firefox and chrome, but it worked on safari on Mac.
pancakecity
10. Dec 2014 · 02:48 UTC
Nice effort! I like the concept. Controls felt a little unintuitive, kept thinking up should be jump.
Zi
10. Dec 2014 · 05:18 UTC
Very nice! At first I found it difficult to reach certain places, but then I realized I could move blocks around as stepping blocks, not just to match them!
Davision
10. Dec 2014 · 15:10 UTC
Very interesting idea. But unfortunately that bug where it you get stuck inside the blocks broke it for me. I think it would have been better if there would be significantly less blocks and somehow faster gameplay. Plays nice otherwise.
Pinpickle
11. Dec 2014 · 05:13 UTC
It's a good twist on the typical match 3 game.

A colourblind mode would go well for people like me, I had trouble telling the difference between some of the blocks.
deathray
11. Dec 2014 · 05:15 UTC
This looks like a great idea. I agree with a previous comment that the key combination didn't work well for me though.
Gamepopper
12. Dec 2014 · 19:03 UTC
Neat puzzle game! I did get glitched into the blocks though and couldn't get out. Still fun idea that should get a lot of polish.
DavidVisscher
14. Dec 2014 · 23:12 UTC
Really nice. I like the graphics!
OldPeculier
17. Dec 2014 · 18:51 UTC
Woah! I was totally about to go this way for LD31. You did a great job on the concept.
TheScragglyMan
17. Dec 2014 · 19:01 UTC
i really wanted to like this game, and for the most part i did, The UI is set out really well, i understood what was happening right from the get go, I think limiting block selection to the block you are on was a mistake in some ways, as i found that i was getting trapped in small spaces with no way out. I had to restart multiple times since this kept happening.

Besides that though, it is a really strong entry, well polished, smooth movements, The selection provides a bug of sorts so maybe a Suicide key or a restart one or something would solve having to close the entire game down due to becoming trapped.
ilokimo
17. Dec 2014 · 19:25 UTC
Super fun! Need a goal and levels and high score!!!
kipelovets
17. Dec 2014 · 19:32 UTC
Great game!
Hellequin
17. Dec 2014 · 20:03 UTC
Interesting concept! Really addictive to play! Well done!
Luis Anton
17. Dec 2014 · 20:26 UTC
Great idea! Although it would be great if the guy jumped a a bit faster, or being able to pick blocks when you are wall sliding, just for sake of being more agile!
Aglavra
17. Dec 2014 · 21:25 UTC
I liked this approach to match-3 game, I think it is innovative. I really would like to see more elaborated version of the game, with scores, title screen, maybe some story...
PIXEL^3
24. Dec 2014 · 02:43 UTC
Cool puzzle platformer. I'd love to see this expanded upon post-jam. Loved the 'bomb' blocks they really helped keep the board from getting unruly mid-late game. It might be cool if the player could stack blocks, like pick up a block then let another block fall on top of it to stack it.

-AlucardX60
okkolobr
27. Dec 2014 · 21:11 UTC
Not sure if it was intended, but I liked the "portal" effect when falling to respawn on top of the screen.

Nice mix between "platformer" and match-3, well done.
Some glitches, but nothing unusual for a Jam :)
PapyPilgrim
29. Dec 2014 · 19:27 UTC
- Dying from the falling blocks felt a bit unfair since it's hard to avoid
- Special blocks were not explained
Good job otherwise, I spent a great deal of time on it