Crate Commander by quadtree

[raw]
made by quadtree for LD31 (COMPO)
Note: Be sure to extract all the files into a folder before attempting to run the game. Running the game from inside the .ZIP will NOT work.

I have provided .BAT files that should launch the game in various resolutions.

I've noticed a crash issue on Windows 8 machines in power-saving mode. If you experience a crash on startup, make sure your computer is plugged in (if it's a laptop, of course).

Crate Commander is a game where you must keep as many crates intact in the cargo hold of a ship as it performs wild maneuvers.

Controls:
Click to power on the force field that lifts things under the cursor.

Ratings

Coolness 35% 1856
Overall 3.14 614
Audio 2.86 472
Fun 2.82 811
Graphics 3.86 139
Humor 2.72 404
Innovation 3.55 270
Mood 2.72 739
Theme 3.73 385

Feedback

apiotrw
08. Dec 2014 · 18:20 UTC
My antivirus says that this is a malicious file :/
AntonyBaasan
08. Dec 2014 · 21:37 UTC
Looks sick graphics.
sirdorius
09. Dec 2014 · 10:40 UTC
Looks very good but I don't really understand how i'm supposed to control the game
sharp911
11. Dec 2014 · 03:53 UTC
Interesting. But really nice graphics.
DomNomNom
11. Dec 2014 · 06:23 UTC
is a nice effect when the walls break.

I feel like there should have more game mechanics rather than just the physics simulation.
for instance invaders that you have to chuck out of the cargo lock.
This is because otherwise the only strategy is to clump up the valuables securely and wait.

Directional lights may work be more suited rather than just point lights.
freaknarf
11. Dec 2014 · 14:37 UTC
Wow !! really amazing visuals on your game ! I didn't really manage to win (i destroyed everything instead) but the engine is amazing !!! GREAT!!!
Cheers!
slarrimer
13. Dec 2014 · 00:18 UTC
The interaction with the crates is a bit difficult to figure out. It makes the game a bit frustrating. I like the way they break apart though. It's nice that the interior walls break apart too.
danidre14
13. Dec 2014 · 19:06 UTC
Nice game, cool graphics!
Chaoseed
15. Dec 2014 · 03:27 UTC
It's actually kind of hilarious watching the crates fly around and destroy stuff (and themselves)! A couple things I thought were issues; first, there's so much stuff on the screen, you don't know what's valuable crates, debris or broken wall. Maybe make the crates certain colors that really stand out? (And be sure to show the player a guide, like, "This is a crate, valuable, this is a wall, not valuable".) The other thing was that I really didn't feel like I had much control. The force field whatever could stop the crates from careening around, sorta, but ultimately it didn't have much effect. I guess I understand that you wanted it to feel chaotic, but I ended up feeling sorta helpless. But honestly I think that's just a polish issue, you've got a good start on something here!
xaedes
19. Dec 2014 · 13:40 UTC
Very cool idea. The graphics are really nice.
But as Chaoseed said, its hard to determine which crates are valuable and which not.
The power of the force field was ok, I just tried to put everything in one corner so I can control it.
I could imagine other kinds of controls that are unlocked during the game. Would be very interesting to play.
Great game!
01rafael
20. Dec 2014 · 21:47 UTC
Doesent work on windows 8.1 :(
Gamepopper
20. Dec 2014 · 22:43 UTC
Fun physics game, really difficult trying to save all the crates. Great job!
Terrabalt
20. Dec 2014 · 23:59 UTC
Is it just me or that it's play that slow?
schnerble
21. Dec 2014 · 00:25 UTC
Interesting idea - pretty cool physics sim. Nice graphics and music too - though my laptop really struggles with performance for it :| I ran in 1024x768
eusekerci
21. Dec 2014 · 02:19 UTC
controls are really hard :/ but greate innovation
Hempuli
22. Dec 2014 · 20:01 UTC
The game ran at about 3-4 FPS for me, which made playing really tough; possibly due to this it seemed like I had little control over things happening on the screen. That said, the art is nice and I really like the visual effect of stuff breaking down into pieces!
maxmetallica
29. Dec 2014 · 21:29 UTC
nice work