Screen War by sfdnetwork
Game Info: THERE CAN ONLY BE ONE SCREEN LEFT! In this game you battle the blue team for screen space. You do this by placing turrets and attack droids to take down the enemy's defences. Then you can quite literally wipe them of the map. The game uses a credits system. Every time you place an item on your screen, you will spend credits. You can earn credits by hitting the enemy's defences and by destroying screen space.
TIP: The turret gives you credits when it hits the enemy's screen. The attack droid gives you credits when it hits the enemies' items.
Controls:
Left Click - Select Inventory Items and navigate menus.
Right Click - Place Inventory Items
Escape - Return to Menu
Final Note: If you guys want me to continue development on this game, there is (or will be) a voting system on my website (crystalstreak.com). There you can simply hit "Make this game" to let me know you want me to continue development.
Theme: Entire Game on One Screen
File Size: 23.08MB
Development Tools: Eclipse
Language: Java
Libraries: LWJGL, LibGDX
Platform: Windows, Mac OS and Linux (Tested on Windows 64Bit)
TIP: The turret gives you credits when it hits the enemy's screen. The attack droid gives you credits when it hits the enemies' items.
Controls:
Left Click - Select Inventory Items and navigate menus.
Right Click - Place Inventory Items
Escape - Return to Menu
Final Note: If you guys want me to continue development on this game, there is (or will be) a voting system on my website (crystalstreak.com). There you can simply hit "Make this game" to let me know you want me to continue development.
Theme: Entire Game on One Screen
File Size: 23.08MB
Development Tools: Eclipse
Language: Java
Libraries: LWJGL, LibGDX
Platform: Windows, Mac OS and Linux (Tested on Windows 64Bit)
| Windows, Mac and Linux | http://www.crystalstreak.com/screenwar.php |
| Source | https://db.tt/oOWueqpj |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=27919 |
Ratings
| Coolness | 41% | 1659 |
| Overall | 3.14 | 614 |
| Audio | 2.81 | 506 |
| Fun | 3.11 | 521 |
| Graphics | 3.07 | 574 |
| Humor | 2.40 | 621 |
| Innovation | 3.14 | 546 |
| Mood | 3.09 | 411 |
| Theme | 3.86 | 256 |
And nearly perfect Graphics!
I find the AI isn't caring about his turrets and rebuilds them to slow.
And after you get a bunch of turrets on one place, it starts lagging.
The AI is a little weak. I guess that's why it has a lot of turret at the beginning ^^.
Good job!
AI need to be stronger, and there are times that turrets are placed out of screen.