BombardeAlien by Igor KinGamer

[raw]
made by Igor KinGamer for LD31 (COMPO)
BombardeAlien, as you might have thought, comes from bomb/bombard ("bombardear" in Portuguese) + Alien. And as you probably have noticed, my mother tongue isn't English, so sorry for any mistakes.

*** NOTE: You will need a bit (or a lot) of luck with the random values I used since I had no time to test before posting. I don't know if I should fix it considering the rules, but anyway, you shall get to the last level after a few tries and see all there is to see. ;) ***

*** NOTE ON NOTE: Now, there is a beatable post-compo version! :) The game is exactly the same, except for the changes listed in the bottom of this text (the first of which made the game beatable). ***
___

*** STORY ***

You are traveling from your planet to one at the other side of the star. But aliens don't want you to get there, and they will do all they can to stop you!

Lean your spaceship and use what you can to make them fall off! But don't forget that leaning your ship you're getting out of the route...

*** CONTROLS *** (Since I wasn't able to put this in the game...)

W, A, S, D - Lean the ship

Leaning the ship makes objects on it slide. For example, W leans to the front/down, so objects slide to the front.

Caution! If you lean for too much time to either side, you're gonna get out of the route and get lost. The further you go up, the less secure you will be. Don't get too close to the star beneath you!

Left mouse button - Laser
Right mouse button - Water jet

Use the laser to push aliens. Use the water to make objects slide more.
___

Post-compo changes/bugs fixed:
- Chances of enemies coming are better chosen and implemented.
- Changed the movement of objects falling off the spaceship.
- Aliens kept attacking while falling off.
- Laser and water affected objects when they shouldn't.
- Collision "without" the spaceship enhanced, there was only a thin outline objects could bypass.

Ratings

Coolness 65% 3
Overall 2.56 1093
Fun 2.34 1086
Graphics 2.09 1116
Humor 2.34 669
Innovation 2.71 836
Mood 2.30 1021
Theme 3.06 1039

Feedback

馃帳 Igor KinGamer
08. Dec 2014 路 03:06 UTC
BUG FIX: A mistake in a variable name I had corrected but was still there somehow...
joppiesaus
08. Dec 2014 路 13:56 UTC
Could you upload your game to another site please(itch.io, dropbox, read the FAQ for more hosting sites)?
4shared asks me to register. Many people(like me) don't like that.
LexGear
08. Dec 2014 路 14:02 UTC
:( Lonely mac. So many games I have to miss out on.
馃帳 Igor KinGamer
08. Dec 2014 路 14:50 UTC
@joppiesaus Done! Sorry, I thought of Dropbox, but I always used 4shared and yesterday was in a hurry...
joppiesaus
08. Dec 2014 路 18:07 UTC
@Igor Good.
Now I can say it's a fun game!
At first I didn't get it: "Ship? What ship? What's that light bulb thinggy?"
The mechanics are really interesting. It's quite hard, but that's OK. I wish your ship could heal slowly, that would be fair because the player can progress further that way.
For 48 hours it's a extensive game. Great job! :D
馃帳 Igor KinGamer
08. Dec 2014 路 20:31 UTC
Thanks ^^
It's harder than I wanted, I was planning a mechanism to stop between the levels and heal the ship... But I'm glad it's fun. :)
TriSquare
09. Dec 2014 路 02:26 UTC
This Game Should of implemented KeyBoard controls
CrefossusJam
10. Dec 2014 路 14:26 UTC
Very innovative. I would say let the mouse repeat and reduce firerate if need be.

I like needing to keep on track, but the feedback could be fullscreen somehow. Maybe getting dark or like messages could pop up as you get close? "you're loosing communication. Maybe not, but just the bar isn't enough to catch it the first time. After that I stared too much at the bars :D
馃帳 Igor KinGamer
10. Dec 2014 路 20:11 UTC
Thanks for the feedback :)
I liked the fullscreen idea. Since I intend to continue making the game, I think I will do that :D
Brian Mayberry
11. Dec 2014 路 03:23 UTC
Once I caught on to the flight mechanics, the game went from rage-quit hard, to really quite fun and humorous. Got pretty good and sliding those buggers off, just as they were jumping on. :D
jojocanard
16. Dec 2014 路 13:24 UTC
Interesting mechanic but really need more feedback. I found it very hard to understand what was happening, even when was simply "leaning"
Waterman7
17. Dec 2014 路 19:24 UTC
Great concept, I enjoyed it very much!
Needs a bit more visual feedback as to what your inputs actually do. I didn't figure out what the difference between the laser and the water gun was until I read it in the description afterwards.
Apart from that, good job! Hope you continue working on this, I think it has some potential :)
Hellequin
17. Dec 2014 路 20:00 UTC
Pretty neat game! Really well done!
ramyaanudeep
18. Dec 2014 路 16:27 UTC
heyy....wat an awsum job guys
Valeour
28. Dec 2014 路 16:48 UTC
Very clever idea. Slightly frustrating at times. Would be great with a bit more polish. :)