Toytown by Frozen Fractal
Toytown is a city builder and simulation game for the browser. How big will your town get? See if you can reach 10,000 inhabitants!
If it's too small in the iframe, click the Toggle Fullscreen link below it. Use Chrome for best performance, but it also works in Firefox.
Post-compo changes:
- Added WebGL support, falling back to canvas2d if not available. Speeds up rendering considerably, allowing more people to play.
- Fixed click target size on Restart link so people don't accidentally restart. (There should have been a confirmation dialog, I know...)
If it's too small in the iframe, click the Toggle Fullscreen link below it. Use Chrome for best performance, but it also works in Firefox.
Post-compo changes:
- Added WebGL support, falling back to canvas2d if not available. Speeds up rendering considerably, allowing more people to play.
- Fixed click target size on Restart link so people don't accidentally restart. (There should have been a confirmation dialog, I know...)
| Web | http://toytown.frozenfractal.com |
| Source | http://github.com/ttencate/toytown |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=7882 |
Ratings
| Coolness | 71% | 3 |
| Overall | 3.89 | 54 |
| Audio | 2.63 | 600 |
| Fun | 3.52 | 193 |
| Graphics | 3.89 | 129 |
| Humor | 2.30 | 704 |
| Innovation | 3.02 | 646 |
| Mood | 3.26 | 286 |
| Theme | 4.09 | 108 |
Simple, yet beautiful and entertaining.
More building types would have been nice, but I guess there was no more time.
Otherwise, really good work. Lots of complexity in there for such a short time.
Thanks!
yet somehow I feel like a monster destroying peoples homes and the trees >:)
It would be nice to be able to rebuild trees, although I can understand why that might not be allowed.
I was also briefly confused by the prices for items, I couldn't seem to find them anywhere.
I found it a little difficult to see where I could place new structures once the high-rises started coming.
If their commute becomes too long, housing demand should get negative and people should leave. But I'll be the first to admit that that part of the simulation hasn't been tuned very well :)
Planting trees was something I wanted to do, but I didn't have time.
I also wanted to make things transparent in front of the cursor so you could see what you were doing, but again, no time.
I really like to get the detailed info by hovering over a space. The statistics overlays are nicely cone.
I guess it's hard to fine tune a simulation like this within the time given. Getting cash is ridiculously easy and people with high commute time won't move at least a little closer to office buildings. Removing all roads seems to be the way to go to get your population really going. ^^ Then lower the tax rate to the minimum of 5% and you should be well on your way to a population of 10'000.
The CPU load hit on this was interesting. Playing it at max. speed it used about 13% of CPU load on an i7 920 Bloomfield and 182MB of RAM.
The sound for building roads is awful. :-)
Well made!
It has also good graphics and an interesting concept.
Very well done!