Guns & Bricks by tMalicet
This is my first at LD. And I didn't have much time this week end. But I did my best and hope you'll like it.
This is the sound track http://www.audiotool.com/track/guns_bricks/
This is the sound track http://www.audiotool.com/track/guns_bricks/
| Web | http://thomasmalicet.com/ld31/ |
| Source | https://github.com/Wanchai/Guns-Bricks |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45577 |
Ratings
| Coolness | 70% | 3 |
| Overall | 3.26 | 485 |
| Audio | 3.00 | 371 |
| Fun | 3.10 | 535 |
| Graphics | 3.24 | 456 |
| Humor | 2.52 | 528 |
| Innovation | 3.26 | 450 |
| Mood | 2.96 | 523 |
| Theme | 3.54 | 644 |
But liked it, so I think 4/5 :)
jams.gamejolt.io/gbjam3/games/to-burn-in-flames/31591
On my first try I thought it was pretty easy until i noticed you could run out of bullets and got stuck. ^^
I'll have to admit now that that game is actually very challenging!
Nice work!
@christopf: I didn't have much time for the sound so I thought that hearing this short loop during the game would be annoying :/
And you are right, I think there is a better thing to do with the 'placing a brick' action.
but .... nintendoHard detected :)
Like your concept, especially incorporating squares disappearing against their same coloured backgrounds.
It's rather difficult due to the constraint time frame.
Overall its a good little game. Well done.
I really liked the idea and the graphics and music.
The levels being procedurally generated makes it a bit tough though.
I didn't get to understand what the shooting was for, but that may have been me failing too soon. But for the bricking I was experimenting with more interesting patterns than the one image you have above and it feels like it would have been nice to be able to control where around the player the brick would appear. Maybe with mouse aim.
But I think you have the basis of a really great concept and you are obviously talented with those pixels so hope you give the difficulty a tweak and have a round with the controls.
Brick placement & procedural generation need some improvements to make the controls more precise and the overal experience less "random".
The only thing I find frustrating is that you only place the platform over your head, so it's always the same way of playing which means putting blocks under the red one and jumping. It feels less "platformer"
I think you can make something cool with this idea. I imagine myself cursing some blocks I previously placed or the color changing so I can't get anywhere because half of my structure disappeared... But in this game, you can just pillar up to solve any problem.