Dungeon by CivvyThePandaTM

[raw]
made by CivvyThePandaTM for LD31 (COMPO)
NOTE: Some people with non-updated Unity Web Player plugins may not see the UI. Update your Web Player or download a standalone version. (Thanks to Quill18 for letting me know of this.)

==============

Hello and welcome to Dungeon (what an original name for a game)!

==============

Dungeon is a game where you have to defend your core from waves of enemies. There's also a boss at the end. His name is Ellie. Say hi if you see him. He often has a big shield, you should take that thing down first, if he attacks you.

==============

Controls, in case you can't see the ingame tutorial :
W/S : Move Forwards and Backwards
Mouse : Aim
Left-mouse Button : Shoot your crossbow
TAB : Open Upgrade Shop

==============
Tools :
Engine : Unity2D 4.6 with MonoDevelop (blergh)
Graphics : Photoshop CS5
Sounds : Jfxr
Music : Abundant Music (Music Generator)
==============
Have fun playing Dungeon, and don't forget to rate it!

Ratings

Coolness 39% 1742
Overall 2.54 1104
Audio 3.04 352
Fun 2.23 1123
Graphics 1.80 1176
Innovation 1.88 1175
Mood 2.08 1080
Theme 3.31 903

Feedback

Yrasin
08. Dec 2014 · 17:16 UTC
Nice music. Pretty easy to kill the minions because they always spawn in the same spot and always goes in a straight line. Would be better if they could spawn randomly inside the enemy base
Bogden
08. Dec 2014 · 21:04 UTC
Love the music!
foolmoron
09. Dec 2014 · 00:54 UTC
Enemies need to be more varied. No challenge when they come from the same spot.
liquidmedia
09. Dec 2014 · 00:57 UTC
The game is like every tower defender, I like them I was hoping for something different about it. It is a running game in 48 hr and I did not seen any problems or errors good job :)
TheMonsterFromTheDeep
09. Dec 2014 · 00:58 UTC
The music is nice, although it's too bad that it hides the shooting sound effect. I think it would be nice if there was more variation to the game (the enemies never go after you, only your base, so if you have the right upgrades nothing ever gets hurt).
Nobuyoshi
09. Dec 2014 · 01:07 UTC
Why didn't you implement A/D movement?
🎤 CivvyThePandaTM
09. Dec 2014 · 04:08 UTC
Thank you, everyone, for all the comments, eitehr positive or negative.
I wasn't happy with this theme at all, and I didn't have as much fun making this game as I had while making my other entries. However, I did the best that I could while also having a tiny bit of fun. I would have loved making the game more complex, but I started making the game itself a bit late due to problems with Unity.
@Nobuyoshi I was having a few troubles with diagonal movement which I wasn't able to fix without using too much of my precious time.
@TheMonsterFromTheDeep At first, I made the enemies go after you instead of the base, and I didn't think about putting it back in for some specific kind of enemy.
@Foolmoron Yes, I know that they should spawn in different spots, but again, my motivation for making this was quite low.
billrizer
09. Dec 2014 · 23:24 UTC
Good foundations - would like to see more variety
spacedoubt
09. Dec 2014 · 23:37 UTC
Needs a little something more. Not a bad little game, though. I enjoyed playing it. Not sure why it's called dungeon...
pancakecity
10. Dec 2014 · 02:32 UTC
I like the music! Wish the enemies were larger...
mrexcessive
10. Dec 2014 · 17:47 UTC
Hi there. Like the idea, always like trying archery games. The targets were a bit frustratingly small... tricky to see on background also. Like the music. Good job!
el-pepi
13. Dec 2014 · 19:23 UTC
The music is nice, but the game gets boring too fast. The enemys spawn always in the same place, so you can stand still and hold click.
01rafael
20. Dec 2014 · 19:23 UTC
Arbalet shooter simulator with nostalgic music! Awesome!
codeapparat
29. Dec 2014 · 12:36 UTC
The music is pretty nice. The gameplay, however, is not very exciting. The player just has to move onto a position in the enemies path once and just hold down the mouse button for the rest of the game, even for the boss. Enemies that take different paths would be way more interesting. Also, having movement tied to mouse aim feels awkward. Moving with WASD and free aiming with the mouse would feel much more natural.
🎤 CivvyThePandaTM
30. Dec 2014 · 03:01 UTC
Hello everyone!
I'd like to thank you all for your comments. This was definitely my worst Ludum Dare game so far, but I'm still considering a free iOS version to learn SpriteKit. The enemies definitely should have had different paths. However, I think that the boss was a bit harder. It might be just me, however. Il'll probably make a post-mortem soon.