Ram Dungeon by 01101101
Edit: Yes, I know you can reach the end just by pressing SPACE all the time ^^ But your score will be very low if you do that.
I should have made it clearer that the ultimate goal is not to reach the end but to reach it with AS MUCH GOLD AS YOU CAN. To start getting significant amounts of gold, you HAVE to use the Dungeon Upgrade, which also makes it harder to beat monsters.
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Explore the dungeon to collect as much gold as possible before you explore the whole screen and reach the end of the dungeon.
Chests contain items that can help you, as well as dungeon upgrades to make the treasures more interesting.
But beware! Upgrading the dungeon also makes the monsters stronger...
I should have made it clearer that the ultimate goal is not to reach the end but to reach it with AS MUCH GOLD AS YOU CAN. To start getting significant amounts of gold, you HAVE to use the Dungeon Upgrade, which also makes it harder to beat monsters.
----
Explore the dungeon to collect as much gold as possible before you explore the whole screen and reach the end of the dungeon.
Chests contain items that can help you, as well as dungeon upgrades to make the treasures more interesting.
But beware! Upgrading the dungeon also makes the monsters stronger...
| Web | http://01101101.fr/ld31/ |
| Source | https://github.com/OIIOIIOI/LD31 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=5105 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.49 | 275 |
| Audio | 2.82 | 498 |
| Fun | 3.08 | 559 |
| Graphics | 4.15 | 54 |
| Humor | 2.80 | 354 |
| Innovation | 3.52 | 289 |
| Mood | 3.12 | 393 |
| Theme | 4.08 | 113 |
I also just kept pressing spacebar, there is some lack of gameplay and objective but it feels very polished, and it fits the theme perfectly
Otherwise, it's pretty cool, and I love the UI and the Goat :')
It would be nice to have more enemies and less exploitable mechanics for a more balanced game, but obviously that's too much to expect in 48 hours. I really enjoyed it! Nice job.
I was thinking of adding (for a post-compo version) a gold requirement to exit the dungeon (you need to pay a certain amount for the door to open), so that if you just press space all the time, you don't get enough gold in the end.
I think that would make the actual goal of the game more obvious and force the player to make an effort.
"You found 515 gold. Great. But you could have made 10101 gold ! Try harder next time ;)" Something like that
Otherwise, I like the simplicity of the game :)
It reminds me a lot of Dungeon 18 on Android (https://play.google.com/store/apps/details?id=com.qqhouse.dungeon18&hl=en), very nice entry which would deserve a more complete version! I love this kind of simplified roguelike :)
I would have liked to get more "effect" out of the choices I made. Other than that a great idea and an elegant mechanic. Well done!
Anyway, good job overall!
remind me of ernesto rpg (even it's different gameplay)
my best: 556.
But for me there is to less interaction between the player and the game. I mean way to many times i have no choices but pressing space. hmmm you know "stanley parable"? maybe stanleys job was to play your game... just joking. I'd love to see an update of your game with more things to do!
Maybe loot is a little too random, but that's just a nitpick.
Good job!
The fact that this game if more or less finished is amazing too.
BUT:
The lack of informed choice is a problem in this, all you can do is replay the game a few times and see how much risk (dungeon upgrade) you can take in relation to the damage/health/hooves upgrade.
I like the concept of a quick dungeon, but this feels like repeating a puzzle to solve it rather than having an acutally intelligently solved puzzle.
- add 3 others monsters ( crab for life+init, bear for life+att and snake for att+init ) and you can deal with draw on top value.
- add 1 monster for balanced stats and a set of 3-4 colors for each 7 monsters and you deal with all your stats possibilities :)
Note sure it is what the game need the most, but It would be really fun to running through the dungeon with a monster in mind you dont want to encounter.
@Ben: yeah I wanted to have more monsters and have their stats visible (skin/color) but I ran out of time...
It took me 3 sessions to understand how the chest were working (and I knew all that time from reading other comments that I was missing something...). I just couldn't figure how to "upgrade the dungeon": I tried pressing enter, pressing up, clicking on the chest, clicking on my hero, clicking on the little flashing arrow... Only after all that did I found how the chests worked.
I am not telling you the game is bad (on the contrary), but you should really rework your gui, my guess is that a lot of people probably missed the point of the game.
This is what i call a very nice entry, i really enjoyed the concept to choose wisely your loot in order to exit the dugeon as a wealthy&Healthy Goat!
What i'll enhanced:
-> It would be interesting to see what goat pick when there is some gold in chests :)
-> Public gold score online : the richest Goat! (+twitter to go viral)
->Enhanced Chest GUI, just show all the loots by the same time (not easy i know), explain better that the loot choice is very important.
-> Restart Button :) same at the end of the game :)
-> BIGGER DUNGEON !!!!! (wider screen or maybe put some doors with side bonus dungeons and fuck the LD31theme)
-> Extended version on iOs Android
Very nice job by the way, with better explanations of the chests loot strategy and the main goal, this game deserves to be in the top ranking :)