BACON DEFENDER: Ninja assault by flegmatical
*** NOTE: PLEASE CLICK WEB LINK ABOVE, OR FULLSCREEN TO PLAY! Embedded window is too small. Thanks! ****
Defend the king's bacon from ninjas! Ninjas with no arms even!
Controls:
WASD for moving
Mouse for aiming and shooting
Note:
Your score multiplier increases every 5 seconds.
It is reset if you take damage, or a ninja manages to bring bacon from your crate to the edge of the screen (red ninjas).
How much can you score?
Everything is created by me. I opt out of audio, as it is a track from before the compo. This was my first Ludum Dare and a lot of fun! I didn't get to finish the game, as I would like to have added more enemies, a more tower defense wave-like gameplay, better AI, more weapons, more music, sound effects etc.
I used the Phaser javascript framework for this. Awesome framework!
Defend the king's bacon from ninjas! Ninjas with no arms even!
Controls:
WASD for moving
Mouse for aiming and shooting
Note:
Your score multiplier increases every 5 seconds.
It is reset if you take damage, or a ninja manages to bring bacon from your crate to the edge of the screen (red ninjas).
How much can you score?
Everything is created by me. I opt out of audio, as it is a track from before the compo. This was my first Ludum Dare and a lot of fun! I didn't get to finish the game, as I would like to have added more enemies, a more tower defense wave-like gameplay, better AI, more weapons, more music, sound effects etc.
I used the Phaser javascript framework for this. Awesome framework!
| Web | http://kjellivar.github.io/ |
| Source | https://dl.dropboxusercontent.com/u/670863/ludum/Ludum%20dare%2031.7z |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46321 |
Ratings
| Coolness | 35% | 1856 |
| Overall(Jam) | 3.00 | 679 |
| Fun(Jam) | 2.87 | 644 |
| Graphics(Jam) | 2.74 | 738 |
| Humor(Jam) | 3.00 | 292 |
| Innovation(Jam) | 2.22 | 923 |
| Mood(Jam) | 2.77 | 693 |
| Theme(Jam) | 3.35 | 681 |
Good job on your first LD! I know you mentioned you opted out on audio, but it would've been so much better hearing the sound of a machine gun tearing them ninjas away!
Also, +1 for using Phaser; I use it too. :)
I think it was pretty smart! At first I was like BLEH run into a corner and shoot across the stage - that got me typically like 50000+, but then I changed tact and moved to the middle and shot left and right...
So my biggest complaint would be design-wise, there are no incentives to move around. The best thing you can do is to stand next to the box and shoot left and right and occasionally up at some dude jumping.
I really like that there seems to be AI and they'd dodge bullets by air jumping. That's a really nice touch.
Oh and the fact that the multiplier is show way up there in the corner means having to take your eye off the action, which sucks. Incorporate it into the game so you don't have to move your eye too much. And it's tiny.
Good one :)
As far as improvements go, I think being able to fire while moving could be smoother and since the jump is a little awkward, you might want to drop the collision on the bacon box.
Otherwise it's a fun game and I'm glad you got to share it. Congrats! :D