Remote Island by eolhing

[raw]
made by eolhing for LD31 (COMPO)
Remote Island is a Turn-Based Strategy Game.

You, as the captain, will have to guide your faithful soldiers on a mysterious island. No one knows what you will discover there.

Please play and rate the game! Let me know if you managed to finish it in the comments :D

Controls :
[Arrow keys] : move cursor
[Space] : Select action
[Escape] : Cancel action
[Enter] : Next turn

Dev info :
To make the code, I used Haxe with the libs heaps and actuate.
To make the graphics, I used Photoshop.
To make the music and sfx, I used FL Studio.

(Oh and there might be some easter egg somewhere ...)

Ratings

Coolness 35% 1856
Overall 2.91 850
Audio 2.86 472
Fun 2.65 922
Graphics 2.71 799
Innovation 2.65 875
Mood 3.05 446
Theme 3.00 1049

Feedback

salmonmoose
08. Dec 2014 路 04:16 UTC
Perhaps look at some mouse support - manually switching between characters is tedious, even automatically switching, and opening the menu would make life easier.

Also, should my battles take more than an entire day? Seems a bit drawn out.
馃帳 eolhing
08. Dec 2014 路 08:13 UTC
Hi ! Thanks for reviewing. The lack of mouse support was intentional at first because I wanted the game to have the feeling of handleld consoles. Maybe that was not such a good idea, it must be frustrating to have a mouse and not to be able to use it. :p
As for the battle, since each character can attack only once per day, it usually take more than a day, yeah. :)
Tiago Ling Alexandre
08. Dec 2014 路 18:14 UTC
Very cool game! Impressive job making a complex system like this one, congratulations!
mrexcessive
08. Dec 2014 路 18:44 UTC
Hi there. Like the ambition here, and the SWG-like control facet popups seem impressive and big scope, but kept having to scroll browser page (Chrome + W8.1). Also the control facet system was pretty tricky to use fluidly, felt very turn based. Like the sound moods.
ncannasse
09. Dec 2014 路 13:13 UTC
Good mood :)

Mouse support would have been nice, also there's a bug when you are into attack mode and press Enter. Several times I fired myself by pressing space on the soldier to cancel.
Belvar
10. Dec 2014 路 20:51 UTC
Relly well done. The use of the keyboard makes it feel like Advance Wars or Fire Emblem. A bit to punitive for a first level maybe... Controls could be enhanced, I shot my own units once or twice by mistake.
cxsquared
11. Dec 2014 路 19:25 UTC
Mouse support would have been nice but still a great game. I liked the nice interface.
ViliX64
12. Dec 2014 路 13:50 UTC
Impressive game :)
FergusonTV
12. Dec 2014 路 13:55 UTC
The gameplay is a bit tedious, but the concept is pretty cool. I would have liked a visual feedback of an enemy attack.
Zwergesel
12. Dec 2014 路 15:02 UTC
A bit frustrating to control. After I died I didn't have the motivation to restart.
mahu
12. Dec 2014 路 15:02 UTC
I really like this style of gameplay, loved the actions menu, but monsters and players need a hud for hp that is allways on screen.
Random Seed Games
12. Dec 2014 路 15:03 UTC
This is a pretty nice foundation that I could see expanded on, but as it is it was a bit tedious. Liked the audio.