SumoBall! by flyingbear
An army of crabs has invaded your prefecture. It's up to you to stop them... SUMO PINBALL style!
Made in Game Maker. Used some concepts from Game Maker Pinball Engine by barrya3 for the Pinball physics. Photoshop, Audacity, sfxr were also used.
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12/7 Update: Fixed a bug that caused you to frequently get stuck inside the flippers.
12/8 Update: I totally mismanaged my time this LD and only ended up with 10 minutes to actually playtest and make balance tweaks. I decided that I'd give myself 1 extra hour to flesh out and balance the game a bit. That extra hour of work makes the game substantially more balanced and fun, but it's technically post-compo so judge accordingly.
Here are the changes for the 49 hour edition:
-Reset back to level 1 after death (This is how it was intended to work)
-If there are no enemies on-screen, send the next row immediately
-Fixed a bug where store items weren't always updating their "affordability"
-Made the tougher enemies give out more money
-Time between rows decreases as you get to later levels
-Made the first appearance of some of the tougher enemies happen at a later level
-You can't shoot out of the cannon right as you get to the shop (It would cause you to mistakenly purchase the wrong thing)
-And NEW "ONE-HUNDRED HAND SLAP" ability to help you clear out multiple enemies and blow past their shields!
12/9 Update: Added music to the 49-hour Edition (also quick-fixed the off-the-top-of-the-screen bug)
-One of the things I love doing each Ludum Dare is to spend an hour or two composing a chiptune to go with my game. Well, I didn't get a chance to do that this LD cause I spent so much time on physics this and physics that. So when a tune popped in my head today I couldn't help but spend an hour-and-a-half busting out this chiptune, which you can now find in the 49-hour edition.
12/13 Update: Added a web version of the game! Check it out if you have a somewhat-powerful computer.
Made in Game Maker. Used some concepts from Game Maker Pinball Engine by barrya3 for the Pinball physics. Photoshop, Audacity, sfxr were also used.
--------------------------------------------------------------
12/7 Update: Fixed a bug that caused you to frequently get stuck inside the flippers.
12/8 Update: I totally mismanaged my time this LD and only ended up with 10 minutes to actually playtest and make balance tweaks. I decided that I'd give myself 1 extra hour to flesh out and balance the game a bit. That extra hour of work makes the game substantially more balanced and fun, but it's technically post-compo so judge accordingly.
Here are the changes for the 49 hour edition:
-Reset back to level 1 after death (This is how it was intended to work)
-If there are no enemies on-screen, send the next row immediately
-Fixed a bug where store items weren't always updating their "affordability"
-Made the tougher enemies give out more money
-Time between rows decreases as you get to later levels
-Made the first appearance of some of the tougher enemies happen at a later level
-You can't shoot out of the cannon right as you get to the shop (It would cause you to mistakenly purchase the wrong thing)
-And NEW "ONE-HUNDRED HAND SLAP" ability to help you clear out multiple enemies and blow past their shields!
12/9 Update: Added music to the 49-hour Edition (also quick-fixed the off-the-top-of-the-screen bug)
-One of the things I love doing each Ludum Dare is to spend an hour or two composing a chiptune to go with my game. Well, I didn't get a chance to do that this LD cause I spent so much time on physics this and physics that. So when a tune popped in my head today I couldn't help but spend an hour-and-a-half busting out this chiptune, which you can now find in the 49-hour edition.
12/13 Update: Added a web version of the game! Check it out if you have a somewhat-powerful computer.
| Windows (49-hour Edition w/ Music) | https://www.dropbox.com/s/dhcvpys2uywgxjf/sumoball_49HourEdition.exe?dl=0 |
| Windows | https://www.dropbox.com/s/ir4btbaegw6e5qo/sumoball.exe?dl=0 |
| Web (49-hour Edition w/ Music) *higher system requirements | https://www.dropbox.com/s/i5rg7aa1zqbb0ky/index.html?dl=0 |
| Source | https://www.dropbox.com/s/fjly8lrrr1v82i2/sumoball.gm81?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=16232 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.98 | 30 |
| Audio | 3.38 | 177 |
| Fun | 4.12 | 11 |
| Graphics | 3.79 | 162 |
| Humor | 3.75 | 45 |
| Innovation | 3.43 | 343 |
| Mood | 3.41 | 184 |
| Theme | 3.87 | 252 |
I've noticed a few minor glitches as I'm playing through the game myself. Ah... it's nice to be able to relax post-compo and just play the game without freaking out. I have to say it's quite enjoyable and I'm proud of how this one turned out. =) (btw, it does take a lot of time to farm the 15k katana, but it's more tolerable in the 49-hour version where the red-eyed crabs generously explode into bushels of money)
Thanks so much to all of you for taking the time to play. And I have to say, you haven't lived until you've hundred hand slapped 5 crabs in a row in the 49 hour edition!
And of course it's PINBALL, so you know it gets my vote. :3
BFXR sounds are definitely just placeholder sounds.
The sumo is too much sticky IMO.
Brilliant idea and perfectly executed with some small bugs that you seem to have fixed already anyway. Good luck going for the throne this LD :)
-Great idea with the canons; I've had a few nice combos with them
-Love the sumo's bouncy effect :)
-No music :(
-SFX :)
-Nooooo I lost my sumo off the top of the screen :(
-Simple but Much fun :)
-Nice replayability :)
-This game illustrates how you can recycle the same crab image to make ALL the ennemies :)
Very enjoyable, I like the upgrades
I noticed a few glitches when the sumo reaches the pinball bats
However I would like the game to progress quicker. A steeper difficulty curve would help with that.
Thanks everyone for your feedback and for taking the time to check out the game =)
Also, now I know what a prefecture is, bonus!
Very well done!
B) Whew, you weren't kidding with better frame rates for Windows version... The web version lagged so much, though I don't see why, as it looks really fairly simple in what the game needed to do.
Ultimately, I feel there's a missed opportunity with exaggerating the size of the sumo ball - that's your biggest (ha pun intended) hook with that theme, and I didn't feel like it was much of a factor - have you played Sushi Cat? Yeah like that.
And then beyond that... Any pinball lives and dies by their table design, IMO. So with a really sparse table the interaction potential is minimal... And so fun factor suffers.
Funny power ups!
The sumo got stuck a few times while rolling down, and the sound stopped.
The music and hundred hand slap are huge improvements for the 49-hr version.
In addition, a completely missable shop. Consider showing it before the initial playthrough?
Finally, you could have totally had some sumo "HUAH!!!"-style sounds. Wasted opportunity :(
PS. Happy we both had the "pinball" idea, take a look at mine if you got time :)
Great, I guess. wow/10
I did encounter a technical issue where the sound effects stopped playing around the time the first crab with a shield appeared. A minute after that the music stopped and the game was still fully functional otherwise, but silent.
Well done!
The pinball physics are pretty good, but they could still use a tiny bit of work to be really satisfying; in particular, the sumoball is very reluctant to flip backwards the way he would in an actual pinball cabinet. The magnet also doesn't work the way I would expect, but that might be a feature.
Minor quibbles, though, this game is incredible.
I was at lvl 2 until I decided to stop playing, but is there a point to collect coins ? Can you buy power ups with them ?
seriously though it's pretty good