RandomRemoteRush[RRR] by AwesomeAlliterationAlliance
Gamerules:
at the beginning a goal(diamond thing) will spawn and switch on the timer.
The aim is to reach the goal before the timer ends.
If there is no way to the goal in the channel, you can zapp to the next.
But you need batteries for zapping and the zapps will increase the amount of lasers!
Lasers absorb your time!
Also the moving Balls will...
TIME IS SHORT! RRRUN AND COLLECT POWERUPS WITHOUT DETOUR!
(they will help you for instance by giving you more doublejumps :) or a drone ;) )
if you have reached a goal, you gain some time and
you automatically zapp to the next channel!
the sound is randomly sampled together for each channel
(you can sample your own in the pause screen)
Feel free to watch the trailer ;)
https://www.youtube.com/watch?v=sviD6JoBESI&feature=youtu.be
Controls (also for Gamepad) described in game
and in the sreenshot
GAMEPAD RECOMMENDED
HAVE FUN
LET US KNOW ABOUT YOUR HIGHSCORE
at the beginning a goal(diamond thing) will spawn and switch on the timer.
The aim is to reach the goal before the timer ends.
If there is no way to the goal in the channel, you can zapp to the next.
But you need batteries for zapping and the zapps will increase the amount of lasers!
Lasers absorb your time!
Also the moving Balls will...
TIME IS SHORT! RRRUN AND COLLECT POWERUPS WITHOUT DETOUR!
(they will help you for instance by giving you more doublejumps :) or a drone ;) )
if you have reached a goal, you gain some time and
you automatically zapp to the next channel!
the sound is randomly sampled together for each channel
(you can sample your own in the pause screen)
Feel free to watch the trailer ;)
https://www.youtube.com/watch?v=sviD6JoBESI&feature=youtu.be
Controls (also for Gamepad) described in game
and in the sreenshot
GAMEPAD RECOMMENDED
HAVE FUN
LET US KNOW ABOUT YOUR HIGHSCORE
Ratings
| Coolness | 86% | 2 |
| Overall(Jam) | 3.52 | 245 |
| Audio(Jam) | 3.54 | 155 |
| Fun(Jam) | 3.09 | 463 |
| Graphics(Jam) | 3.39 | 443 |
| Humor(Jam) | 2.95 | 319 |
| Innovation(Jam) | 3.28 | 342 |
| Mood(Jam) | 3.31 | 316 |
| Theme(Jam) | 3.67 | 387 |
thank you :P
Unfortunately, I seemed to be experiencing the same bug chibiFlux is talking about, where parts of the screen were missing, I couldn't see the time, and my character occasionally spawned out of bounds. I also seemed to have an issue where the first level would only give me one or two seconds to reach the goal sometimes.
These bugs meant I couldn't really have fun with the game, but I thought all the other aspects of its design were awesome.
There also seems to be an exploit, wherein the player can dash any time in the air; since the dash can go slightly upwards (or downwards), the player can use this to climb quickly without having the requisite jump powerups.
I managed to get 1800. Probably not particularly impressive :P
The little dude looks funny wallsliding, haha!
Interesting game with solid, fundamental platforming intact. Great job!
Anway, great job! (+1 for the RRR, which made me think abuot VVVVV :p)