Visual Out by madameberry
Abandoned for your obsolescence, you must escape the screen which binds you. What will you find on the outside?
I wasn’t a huge fan of the theme this time ’round. Instead of taking it in a “technical limitation” sense, I decided to use a visual of an old or tube monitor as a frame for the game, theming it around that.
Technically the game (and the code!) are each in just one layout, too, so...
If I had the time, I’d like to work on the end some more so it doesn’t just kind of cut off. Other than that, I’m super happy with this game!
I wasn’t a huge fan of the theme this time ’round. Instead of taking it in a “technical limitation” sense, I decided to use a visual of an old or tube monitor as a frame for the game, theming it around that.
Technically the game (and the code!) are each in just one layout, too, so...
If I had the time, I’d like to work on the end some more so it doesn’t just kind of cut off. Other than that, I’m super happy with this game!
Ratings
| Coolness | 69% | 3 |
| Overall | 3.60 | 198 |
| Audio | 3.48 | 129 |
| Fun | 2.88 | 752 |
| Graphics | 3.98 | 96 |
| Innovation | 3.50 | 299 |
| Mood | 3.96 | 27 |
| Theme | 3.57 | 604 |
@Pastry It was meant for mobile, so it feels a bit better there. Totally right on the visual feedback though, I need to indicate when the game starts looking for a "hold" so you know to keep holding.
Thanks!
I wish I could use it in more different ways, well done !
The art is great and the ambient is beautiful and mysterious.
The story was interesting and gave a sense of eeriness
Overall the game is really good, but I wish you explained how to play and having no audio sorta hurt, but otherwise it was a amazing game!
I would have enjoyed more uses for the stomping mechanic, would have been really cool.
http://gamejolt.com/games/other/visual-out/41116/
Thanks!
I hope you will continue this because I think that the main mechanic has a lot of potential for multiple genres given its use of timing.
The only thing (yet, minor) that I would change in this entry is in the "Replaced. Abandoned. Broken." scene. When falling into the pit without having created the "bridge" to cross over beforehand, I would let the player lose immediately instead of waiting to receive the needed number of shots.
(Or am I missing something?)
Still, great entry! :D
I just wish there were a bit more to it. Very nice job... one of my favorites.