Petite Juliet by kts_kettek
Petite Juliet is lost in the fragments of her mind! Help her escape by defeating the countless demons of doubt!
This game is written from scratch in C++ and SDL2. It has some fun stuff going on with generating a Julia Set on the GPU and retrieving a bounding box around entities for some terrain collision detection. Lots of GLSL fun!
I shoulda tried to put some music in, but it'll have to do!
Addendum: I would love feedback and suggestions, as I very much want to expand this game further. :)
Note: Requires OpenGL 2.1/GLSL 1.20.8
This game is written from scratch in C++ and SDL2. It has some fun stuff going on with generating a Julia Set on the GPU and retrieving a bounding box around entities for some terrain collision detection. Lots of GLSL fun!
I shoulda tried to put some music in, but it'll have to do!
Addendum: I would love feedback and suggestions, as I very much want to expand this game further. :)
Note: Requires OpenGL 2.1/GLSL 1.20.8
Ratings
| Coolness | 80% | 2 |
| Overall | 2.89 | 877 |
| Audio | 2.03 | 860 |
| Fun | 2.58 | 964 |
| Graphics | 3.21 | 476 |
| Humor | 1.96 | 853 |
| Innovation | 3.28 | 436 |
| Mood | 3.20 | 329 |
| Theme | 3.65 | 482 |
Congratulations, man!
The fractal landscape is brilliant, and the graphics and animation manage to pack a lot of punch with just a few pixels.
I didn't feel like I was giving or taking damage, though :-(
Game plays pretty well although I would do something to make combat favor the player more.
While I think that the fighting mechanic is clever (it doesn't support the "slugfest" approach, but seems to require a little strategy, which is great), I think it should be tweaked a little, maybe with further moves (i.e. blocking a hit stops the enemy from attacking you for 1 second, giving you the chance).
Also, having the bottom border of the level to be covered by the hearts' bar makes it difficult to sort out what's happening between your character and her enemies.
I took a screenshot (http://i.imgur.com/CSuwDlV.png) of a small "glitch" that I found. While I was staying on that spot, the enemies were somehow unable to reach me and those "upstairs" were bouncing against each other.
Great job indeed, anyway! I'm looking forward to a PostDare version :D
Sometimes kick doesn't seems to start. And kick seems to have no effect on enemy (except back jump)
I didn't understand when/how avatar move from inner to outer level.
I like the fractal image.