Can't find the channel by Sogomn

[raw]
made by Sogomn for LD31 (COMPO)
The theme really demotivated me. It tooke me like 10 hours to think of something that was at least A LITTLE different than 90% of all other games.
There was no space for variations.
Who voted for that?!? Why couldnt we have the snowman? ☃☃☃
Anyways. Heres my game. Its propably the most boring game I have ever made (well Ive only made like 3 games). This is my 2nd Ludum Dare, I have used pure Java without any engine/library and the theme ******. Please respect that.
I do not want my game to be rated in certain categories since I only spend 3h on it due to the lack of an idea.

Feedback

Boog33
06. Dec 2014 · 21:29 UTC
Cool!
🎤 Sogomn
06. Dec 2014 · 23:58 UTC
Uh seriously? The game really sucks IMHO...
ajayajayaj
07. Dec 2014 · 03:02 UTC
Neat but you should put instructions.
red__hara
07. Dec 2014 · 17:47 UTC
Cute and unusual...
But:
1)there are no instructions
2)no warning about flashing light
BtheDestroyer
07. Dec 2014 · 20:28 UTC
As stated above:
1. No instructions.
2. Flashing screws with my eyes.
3. No sound (even quiet white noise would be nice)
MurrayL
10. Dec 2014 · 09:38 UTC
Not terrible for a simple maze game. I like how you can take 'shortcuts' by moving through some parts of the static.
🎤 Sogomn
10. Dec 2014 · 16:35 UTC
I seriously got a positive command...
Dudes, this game sucks. I was really proud of my old one but I dont like this one at all!
Frozen Fractal
10. Dec 2014 · 19:42 UTC
I disagree, there was *too much* space for variations. Look at all the different games made -- many of them would not have been any different, had the theme been something else. I would also have preferred the snowman :)

Still, you made a game, that's what counts! And you get bonus points from me for making what might be the smallest game in all the compo, just 48 kB unzipped :)
uberscientist
10. Dec 2014 · 19:53 UTC
Good game, but your attitude could use a bit of adjustment (negativity overload)
Lythom
20. Dec 2014 · 10:22 UTC
The blinking pixels gives headache, besides this it works and it's playable, even if not fun as crazy and not vert challenging. I'd have prefer a small screen with more difficult path to find rather a this wide easy to go throw zone, because it turns a labyrinthe game into an empty exploration game.
Having a full working entry is always a hard job, so still congrats and thanks for the game :)