Microphyla by 7Soul
Controls:
WASD: Move
J: Jump
K: Shoot
L: Fire Missile
NM: Toggle sound or music volume
- Added a 2x zoom version for people with big monitors and bad eyesight
Tools used:
- Construct 2
- Photoshop
- Bosca Ceoil (music)
- Bfxr (sound)
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@7SoulDesign
WASD: Move
J: Jump
K: Shoot
L: Fire Missile
NM: Toggle sound or music volume
- Added a 2x zoom version for people with big monitors and bad eyesight
Tools used:
- Construct 2
- Photoshop
- Bosca Ceoil (music)
- Bfxr (sound)
---
@7SoulDesign
Ratings
| Coolness | 44% | 1605 |
| Overall(Jam) | 4.08 | 21 |
| Audio(Jam) | 3.28 | 271 |
| Fun(Jam) | 3.94 | 36 |
| Graphics(Jam) | 4.07 | 140 |
| Innovation(Jam) | 2.94 | 563 |
| Mood(Jam) | 3.62 | 147 |
| Theme(Jam) | 4.07 | 98 |
Only fault i can find is that the controls, to me, feel sort of floaty.
I beat the second boss (chainsaw wheel) and didnt know where to go next. There is one block missing on the ground, I went inside but it doesn't seem to lead anywhere. This is where I got stuck http://i.imgur.com/toGCSFA.png
Having the metroid trope of bosses using the item they hold against you is great attention to detail, as is the very metroid-y colour palette. good stuff
Awesome job.
Only issue for is that EVERYTHING too SMALL =(
I beat wheel boss and got time bombs. And I was trapped in that room. Can't understand how escape it.
The Metroid influence is delightful. Metroidvanias are my favorite, so I might be biased. I loved it. Great art, great level design. It might be too easy, the enemies are very straightforward and don't pose much of a threat, and I finished the game without even using the missiles.
Only real problem I found is that you can't jump when standing near the breaking blocks, which makes getting a certain missile upgrade (the one to the right, under the red blocks) a very frustrating task.
Fantastic job! Congrats! =D
I was also quite a fan of the speed boots!
I'd love to see a full game that plays with this idea, maybe with a series of worlds or missions each taking up a screen like this, full of small boss fights and lock-and-key powerups. Maybe even procedurally generated worlds ala Spelunky? I'd buy the heck out of that!
You should bind A and W for those with azerty keyboards :)
I got stuck too at the begining in a room i could'nt escape.
Nice entry anyway!
Congratulations, awesome job!
Nice art, tho.
The retro visuals were quite pleasing. Them, combined with the lighting effects and audio, created a nice feel to the game. I especially liked the boss fights, and was bummed that there wasn't a final boss fight at the end.
Definitely one of my favorites so far.
It seems you can fall through blocks if your vertical speed gets too high? It happened to me a few times in the middle-rightmost room.
The missiles seemed like they would be useful on bosses, but they were all already dead by the time I got my first missile.