Defend the House by Enzo42
The goal of this game is to defend your house as enemies will spawn at night and try to destroy it. Place obstacles to prevent them from reaching your house as you kill them.
You can make money to build obstacles by killing enemies and farming.
Controls:
[SPACE]: Attack
Click a fully grown farm to farm it for money.
Click the button location at the right-bottom of the screen to open/close the building interface
Click an object to build and place it somewhere on the map.
Use your mouse wheel to rotate the object.
How many days do you survive?
You can make money to build obstacles by killing enemies and farming.
Controls:
[SPACE]: Attack
Click a fully grown farm to farm it for money.
Click the button location at the right-bottom of the screen to open/close the building interface
Click an object to build and place it somewhere on the map.
Use your mouse wheel to rotate the object.
How many days do you survive?
| Jar (Mega) | https://mega.co.nz/#!ptViHYZS!kpyja2tIRonY49fpJe_og7w3txv_OXUbFSqFfJpRnc8 |
| Jar (Uppit) | http://up.ht/1A6O5jW |
| Windows (Jar with .bat) | http://up.ht/12TZutr |
| Source | https://mega.co.nz/#!Z10lQCgZ!O1xWqdbfE4KllERYPQf21FUgHfl5G5TyR4XENeu6oGk |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34095 |
Ratings
| Coolness | 47% | 1461 |
| Overall | 2.97 | 789 |
| Audio | 2.27 | 790 |
| Fun | 2.97 | 666 |
| Graphics | 2.57 | 892 |
| Humor | 2.43 | 597 |
| Innovation | 2.77 | 800 |
| Mood | 2.77 | 698 |
| Theme | 3.32 | 893 |
A game that is not about snowman for once hehe.
As Enzo42 said, the first thing to buy is the iron sword, so plant some seeds and sell some wheat until you can... After that, there's not much you can do, sadly, I couldn't get far enough in the game to unlock more than the iron fence, which is very expensive and doesn't protect you much longer than the wooden one...
A little frustrating, but a great game nonetheless!
Exception in thread "Thread-3" java.lang.IllegalStateException: Component must have a valid peer at java.awt.Component$FlipBufferStrategy.createBuffers(Unknown Source)
at java.awt.Component$FlipBufferStrategy.<init>(Unknown Source)
at java.awt.Component$FlipSubRegionBufferStrategy.<init>(Unknown Source)
at java.awt.Component.createBufferStrategy(Unknown Source)
at java.awt.Canvas.createBufferStrategy(Unknown Source)
at java.awt.Component.createBufferStrategy(Unknown Source)
at java.awt.Canvas.createBufferStrategy(Unknown Source)
at com.game.Main.render(Main.java:111)
at com.game.Main.run(Main.java:225)
at java.lang.Thread.run(Unknown Source)
https://mega.co.nz/#!g9lXCIZa!jMRJySJig7ca7nhEZ6sS_yGm8Ag6cS453nmGNghSVbw
(DO NOT VOTE THIS ENTRY BASED ON THIS VERSION)
With the addition of more types of things to place and different enemies, this game could be really great! :)