Bomber by xaedes
My interpretation of the theme was "Entire Game in One Screen" as in game screen. So I wanted that all game state related and the whole story telling in to one screen fitted. I imagined text information into the world placed. In the post-compo version this is somehow implemented.
For the compo version:
Not very much to play, I apologize.
Wasted too much time fighting with Unity^^
Controls:
WASD, or arrow keys
Click or Ctrl to drop bombs
After submission bugfixes: As the commenters said, the explosion is somewhat crucial, so I fixed this for the compo entry. The boxes are now also blocking as intended.
----
Stack:
- Unity (thanks to LudumDare key)
- Sometimes SublimeText3
- Audacity
- SmartGit
- Git
- Gitlab
- Github
----
Post-Compo:
I decided to get rid of all the Unity related Physics, Collisions and Nav, because that only caused problems for me and I only wanted a simple 2D movement anyway.
Also I added some levels.
Plus: there is music!
The first levels teach you how to play.
For the compo version:
Not very much to play, I apologize.
Wasted too much time fighting with Unity^^
Controls:
WASD, or arrow keys
Click or Ctrl to drop bombs
After submission bugfixes: As the commenters said, the explosion is somewhat crucial, so I fixed this for the compo entry. The boxes are now also blocking as intended.
----
Stack:
- Unity (thanks to LudumDare key)
- Sometimes SublimeText3
- Audacity
- SmartGit
- Git
- Gitlab
- Github
----
Post-Compo:
I decided to get rid of all the Unity related Physics, Collisions and Nav, because that only caused problems for me and I only wanted a simple 2D movement anyway.
Also I added some levels.
Plus: there is music!
The first levels teach you how to play.
| Web | http://xaedes.de/dev/ld/31/ |
| Web Post-Compo | http://xaedes.de/dev/ld/31/postcompo/ |
| Github | https://github.com/xaedes/LD31 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=31351 |
Ratings
| Coolness | 82% | 2 |
| Overall | 2.65 | 1041 |
| Audio | 2.41 | 714 |
| Fun | 2.74 | 873 |
| Graphics | 2.41 | 984 |
| Humor | 2.43 | 597 |
| Innovation | 2.24 | 1081 |
| Mood | 2.34 | 1000 |
| Theme | 2.33 | 1176 |
With a bit of polish this could be a fun game. Didn't match the theme though. ;)
Also, the animations are quite cute. I like it.
It's a shame that it's not really playable. A large part of the work is already done. Do you plan to finish the game later? It could be a fun game.
The idea is good, but it wasn't well executed.
As other have said, the explosion fx doesn't work and that's crucial for a game like this. The enemies keep killing themselves and you never die if you run around placing bombs.
(rated the compo version)
The post compo version gives a good addition to the official one. Good job.
The mechanics need more reflexion maybe.
Maybe you should've done some practising before LD began, then you wouldn't have spent as much time fighting with unity