You Can't Take The Space From Me by ZeronSix
"You can't take the space from me" is a simple arcade 2D space shooter with some unusual twist. Rules change every 10 seconds: from the simple damage modifiers to radical gameplay changes. It's very raw version that was made in very short time, but I want to know what people think and send their hate letters and ideas to us. Wait for the full post-compo version!
Coding: ZeronSix
Background Asset: TideS
Graphics: default Unity graphics (will be changed in post-compo version)
Sound: bfxr!
Coding: ZeronSix
Background Asset: TideS
Graphics: default Unity graphics (will be changed in post-compo version)
Sound: bfxr!
Ratings
| Coolness | 59% | 3 |
| Overall(Jam) | 3.08 | 616 |
| Audio(Jam) | 2.37 | 606 |
| Fun(Jam) | 3.17 | 416 |
| Graphics(Jam) | 3.41 | 435 |
| Humor(Jam) | 2.27 | 665 |
| Innovation(Jam) | 2.80 | 654 |
| Mood(Jam) | 2.72 | 725 |
| Theme(Jam) | 3.11 | 834 |
ps. Put the game name on the download files!
1. The glitch mode feels kind of seizure-inducing. I really wish that wasn't there.
2. Do the enemies HAVE to get the bonuses like one shot one kill? If they get the positive effects, then they should get the confused spinning effect or the can't shoot effect as well. Otherwise it's kind of annoyingly unfair, not fun and unfair. :P
3. The bullets sometimes do not seem to shoot right at the mouse cursor. It feels like there is some sort of deadzone where the ship resists turning, and this can be really bad if you thought you were lined up to take out a ship.
4. When enemies start shooting rapid-fire, you can take a ton of damage SUPER quickly, and health is super rare. Some sort of hitstun that lets the player avoid so many repeated hits might be a really welcome addition.
I did not make it past round 5 so I do not know if the game has an end.
On the plus side, the game looks really nice, and the idea of switching rules is creative.
I don't want this to sound like a plug: I can't help but observe that your entry is a lot like Gunship Souls, which I (@arrogantgamer) released on GameJolt last week. They are quite different; but because of the setting, the bullet-hellness, and the bfxr sound-effects, I felt right at home! The game feel is familiar, is all. If you enjoy your game as much as I did, you might enjoy mine too ^o^//
Observation: there is no reason not to push the shoot button, it can be held down at all times?