Time Climb by Abrexas
**Disclaimer: The jump mechanics are deliberate! =P
I am a VERY big fan of SNES 'Super Ghouls And Ghosts'. It has been consistently rated one of the hardest games of all time, partially due to it's frustrating mechanics.. =P
I do plan to allow air control in the 'easy' version of the game, but I ran out of time..
Also, All "bosses" were created in the last hour or so of development... so they are basically garbage... haha. Thanks for playing!
Have you ever felt like you were too powerful for your own world? Well now you do!
Fed up with being trapped in the core of the earth, Rock Johnson sets off to conquer the kinds from the surfaces of time. Can you destroy each king using their own ancient technologies?
Programming: Steven French
Art: ZackBeNinja
Disclaimer: Ran out of time for proper enemies and music :/
Was an amazing time participating though!!!
I am a VERY big fan of SNES 'Super Ghouls And Ghosts'. It has been consistently rated one of the hardest games of all time, partially due to it's frustrating mechanics.. =P
I do plan to allow air control in the 'easy' version of the game, but I ran out of time..
Also, All "bosses" were created in the last hour or so of development... so they are basically garbage... haha. Thanks for playing!
Have you ever felt like you were too powerful for your own world? Well now you do!
Fed up with being trapped in the core of the earth, Rock Johnson sets off to conquer the kinds from the surfaces of time. Can you destroy each king using their own ancient technologies?
Programming: Steven French
Art: ZackBeNinja
Disclaimer: Ran out of time for proper enemies and music :/
Was an amazing time participating though!!!
| Web | http://tinyurl.com/TimeClimb |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=55991 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
Thanks! I will certainly upload it there, but it may have to wait until tonight.
I also got stuck on the triceratops and couldn't get past it no matter how hard I tried. Having the triceratops AI follow the player 100% of time might be a little to simple. His AI meant that jumping over him was impossible, and running back just delays your death. My last option is to stand my ground and hope I don't die.
Very complete game though!
Thank you all for the feedback! The jump mechanics ARE deliberate =P. The frystrating mechanic is nearly identical to 'Super Ghouls and Ghosts' for SNES. I'l a fan of difficult games, so that is what I chose to make.. haha
They bosses are super broken, and I apologize for that. They were made very last minute, and I had no time to test them out. haha.
Pro Tip: if you're jumping to the side and you hit roll JUST before touching the ground, you will perform a "super roll" That travels much much further. You are also invulnerable during rolls, so you can use this method to bypass most bosses. =P
Thanks again for the feedback!!
It sounds like from the feedback you already have some good ideas of how to improve the game. I'd also mention that it would be cool if the tileset changed between the ages and not just the background. I got stuck on the stone age and the autoscrolling :)
Art is something that I have a lot of plans for, but time was an issue. For the most part I was working along, and for the last night my friend was making sprites.
We plan to finish the game entirely!
i didnt know it was double ghouts and ghouls jump, so at the beggining i almost stop playing:P but i got into the end.
Also i found an interesting bug that helped me a lot...
if you jump and melee, and then jump and mele.. infinite jumping :P
the last boss was strange but i liked the levels
The bosses are SUPER bugged. I'm workin' on fixing them, but the comp is over so I won't upload the new versions here =P