Explosive Painting by snowyowl
* One animate paintbrush who lives only for his art.
* One room with a pristine and absorbent white floor.
* An arbitrarily large number of defence robots with no patience for vandals.
* One multifunctional high-capacity laser-powered paintball gun.
EXPLOSIVE PAINTING has all of these and more! Survive for as long as you can against wave after wave of enemies - potentially taking up to SEVERAL MINUTES! Create a work of true art out of paint splashes, laser-straight lines, and the occasional scorch mark and bloodstain.
And when you finally succumb to the ever-accelerating waves, you will have the entire history of your game captured in a single screenshot. Which you can then save to your hard drive, so that future generations can be inspired by your art.
WASD, ZQSD, or arrow keys to move. Click or hold the mouse to shoot. Health packs will drop every 15 points.
* One room with a pristine and absorbent white floor.
* An arbitrarily large number of defence robots with no patience for vandals.
* One multifunctional high-capacity laser-powered paintball gun.
EXPLOSIVE PAINTING has all of these and more! Survive for as long as you can against wave after wave of enemies - potentially taking up to SEVERAL MINUTES! Create a work of true art out of paint splashes, laser-straight lines, and the occasional scorch mark and bloodstain.
And when you finally succumb to the ever-accelerating waves, you will have the entire history of your game captured in a single screenshot. Which you can then save to your hard drive, so that future generations can be inspired by your art.
WASD, ZQSD, or arrow keys to move. Click or hold the mouse to shoot. Health packs will drop every 15 points.
Ratings
| Coolness | 20% | 2185 |
| Overall | 3.75 | 102 |
| Audio | 3.47 | 134 |
| Fun | 3.88 | 40 |
| Graphics | 3.81 | 153 |
| Innovation | 3.94 | 98 |
| Theme | 3.75 | 362 |
Character is a paintbrush and yet shoots paint? butt-hearts?
Love it.
I'm glad you liked being able to save the canvas. That was the original idea that the entire game was built around.
The game does get chaotic quickly, but that was really the only way to create a reasonable challenge - and I find hordes of weak enemies much more satisfying to kill than a handful of strong boss types.
I really like the idea ;)