Kvetch-A-Sketch by mooncalf

[raw]
made by mooncalf for LD36 (JAM)
In a forward thinking move in 1983, Kvecth-A-Sketch obtained all mobile display patents and destroyed all potential competition.

Enter this reality and enjoy Kvetch-A-Sketch Turbo's flagship game!

Space to shake the screen.
WASD or arrows to draw a line.



Andy Gainey : game programming, shaders, game design : experilous.com
Luke Schroder : art, game design, sound fx
Kevin Smith : game design, game programming
Peter Jones : title track
Nathan Walker : game design, game programming, animation, ux/ui design, shaders : mooncalfgames.com

Patch 8/31 : fixed inconsistent physics, level loading no longer breaks

Feedback

Mettra
30. Aug 2016 · 08:49 UTC
That was super cool! The etch a sketch puzzler is a neat idea and lots of fun. Love everything about this.
Pierrec
30. Aug 2016 · 14:31 UTC
Really clever, but I'm totally stuck at the level where the ball is super bouncy
Allthebees
30. Aug 2016 · 18:08 UTC
This is incredible! Great idea, brilliantly realised
stuckne1
31. Aug 2016 · 00:37 UTC
That was a lot harder than I thought it would be be. Awesome game!
Lacaranian
31. Aug 2016 · 02:50 UTC
A bit tough in places, and after a point I stopped being able to draw lines, even after shaking, (in the second level with all the horizontal lines like blinds), but fantastic art and solid mechanics! I wonder now where I can get an Etchflix subscription. Probably through the mail!

The especially bouncy diagonal level was tough - making it easier to draw lines at odd angles could be a useful feature, though I'm not sure what the best approach for that is with WASD conttrols. Solid work!
Muffinhat
31. Aug 2016 · 07:27 UTC
Very good, but a little too difficult.
PanicTheFirst
31. Aug 2016 · 21:49 UTC
Haha that was a funny game. Love it. The fingers are a pretty cool idea. :D
csanyk
31. Aug 2016 · 22:37 UTC
Very clever concept. Fun physics puzzles:) More fun than real etch-a-sketch.
Spaghetti and Meatball
01. Sep 2016 · 05:13 UTC
Very cool innovative puzzle game, really nicely done! The music is fun, the gameplay is varied and interesting, good job guys :D
hermetic
01. Sep 2016 · 05:33 UTC
Love the etch-a-sketch-y-ness of it. Really fun physics game. The physics seemed to sometimes not be repeatable. The ball would bounce 2 or 3 different ways off of the same bit of line. This may have been intentional, but it made it difficult to adjust my builds with minor tweaks. Still I played it for a long time, so it must have been really fun! The music was good too, very fitting and didn't become annoying after listening to it for a long period of time. The little interlude/intermission ads done in the style of etch, were very well done and humorous.
Great game!
juaxix
01. Sep 2016 · 09:03 UTC
omg, i always wanted one of this! :) thanks for make it real!
Sean
01. Sep 2016 · 16:39 UTC
Cool concept, and the visuals do a good job of conveying the etch-a-sketch aesthetic.
I would've liked if the "cursor" moved a bit faster though, on some of the puzzles it was really tedious just navigating to the right spot.
GamerJenn
02. Sep 2016 · 02:51 UTC
Very clever game, super fun!
TerraCottaFrog
02. Sep 2016 · 03:58 UTC
Really fun concept, really fun execution. The ads are great, the musics great, the puzzles are great.

My only gripe is that some of the hazards I felt should have looked more etch a sketchy. They seemed a little bit too cloud like rather than line like.

Great work!
ajayajayaj
02. Sep 2016 · 17:19 UTC
Really fun puzzle. This really could turn into a full game (maybe mobile). The graphics are great and the controls are great. The controls are easier to control than an etch a sketch, but that is not a bad thing, considering the control necessary for the game.
Frederika and Patrick
03. Sep 2016 · 02:59 UTC
This is an awesome game, please let us know where you end up posting this game! I had trouble with the physics, but I would love to see your progress.
dreamlogician
03. Sep 2016 · 03:38 UTC
This is glorious. ^_^
Steven Miller
04. Sep 2016 · 20:50 UTC
Really good game, the only issue is the inconsistent physics, but I'm sure you're already aware of this. I got stuck on the level where the ball starts in the top right and has to go to the bottom left with a gray cross across the screen. Amazing work overall, I loved the music and fake ads.
Jupiter_Hadley
11. Sep 2016 · 16:04 UTC
Really nice twist on an old toy! I included it in my compilation video series of Ludum Dare 36, if you’d like to take a look :) https://youtu.be/kkOlDKzD1Xw
Lon
19. Sep 2016 · 05:09 UTC
The Kvetch-A-Sketch looks great! I enjoy the stickers on the front, and the fingers moving the controls.

The force effect was clear from looking at it, and after a my first encounter with the disintegration and no-draw-zone it made sense of what they did. Good communications there.

The elements and controls were good. I ended at the gray/no-draw-zone cross level.

Sometimes the physics seemed to vary from one ball re-spawn to another. Some times I had to erase/shake more than once to get the ball to follow its original trajectory for a level (happened on the cross level).

I am impressed! Great visuals, good puzzling, creative mechanics. Nicely done!