Puissant by dkellycollins
Puissant - having great power or influence
In Puissant you control the queen ant in an ant colony. You can influence the other ants in the colony by placing different pheromones on the map. But be warned the ants have a mind of their own! Build your colony and protect your subjects from the forces of nature. How long will you survive?
Controls:
Place the queen's nest to begin the game.
Click anywhere on the map to place the currently selected pheromone.
Pheromones:
Attack - Soldier ants will follow these pheromones and attack anything that gets close to them. This pheromone expires after 10 seconds.
Soldier - Once the worker ants dig to this, solider ants will spawn at the location
Worker - Once the worker ants dig to this, a worker ant spawner will be created
In Puissant you control the queen ant in an ant colony. You can influence the other ants in the colony by placing different pheromones on the map. But be warned the ants have a mind of their own! Build your colony and protect your subjects from the forces of nature. How long will you survive?
Controls:
Place the queen's nest to begin the game.
Click anywhere on the map to place the currently selected pheromone.
Pheromones:
Attack - Soldier ants will follow these pheromones and attack anything that gets close to them. This pheromone expires after 10 seconds.
Soldier - Once the worker ants dig to this, solider ants will spawn at the location
Worker - Once the worker ants dig to this, a worker ant spawner will be created
Ratings
| Coolness | 28% | 2025 |
| Overall(Jam) | 2.85 | 793 |
| Fun(Jam) | 2.94 | 588 |
| Graphics(Jam) | 2.74 | 738 |
| Humor(Jam) | 2.47 | 563 |
| Innovation(Jam) | 3.50 | 237 |
| Mood(Jam) | 2.67 | 758 |
| Theme(Jam) | 3.53 | 529 |
The game also became unbearably slow after around 125 ants. Around 1 to 2 FPS. It would occasionally and briefly speed up again, only to quickly drop back down to super slow frame rate. Judging by the events that happened when it would briefly speed up, such as worker ants digging to a designated pheromone spot, my hunch would be that it is pathfinding related.
So what's going on with the slow down is that we have a unit cap on workers, but not on soldier ants because we didn't have time to get nurseries for the soldier ants implemented. As a result the only way you can get soldier ants is by killing beetles (which we had intended to be a food resource to support and expand the nest, but time didn't allow).
Andy, you'd also be right the the path finding slows things down as well and could use some optimizing I think.
I also think there might be some interest to pursue this game beyond the game jam, but it's too early to tell.