BounceEmUp by Kuality Games

[raw]
made by Kuality Games for LD31 (JAM)
Smash, shoot and bounce in space. Bounce em up is an arcade physics based local multiplayer shooter!

*Please look at the instructions*

Controls:

Player 1:
Movement - A, D
Jump - W
Shoot - Spacebar

Player 2:
Movement - Left & Right Arrow Keys
Jump - Up Arrow Key
Shoot - rCtrl

You can increase your speed by bouncing off the walls and RAM your enemy!
But be careful, it will also damage yourself, so play smart.

You can shoot rockets and plasma! (IN SPACE!!)
Feedback is much appreciated, have fun playing the game!

Music by: The Spin Wires


Find - Kuality Games - on Facebook!

*UPDATE: Uploaded a higher resolution web build.*

Ratings

Coolness 100% 1
Overall(Jam) 3.51 251
Audio(Jam) 3.64 131
Fun(Jam) 3.55 157
Graphics(Jam) 4.01 160
Innovation(Jam) 3.25 365
Mood(Jam) 3.27 342
Theme(Jam) 3.72 329

Feedback

error031
09. Dec 2014 · 02:57 UTC
awesome, great gameplay and amazing graphics!
Gread72
09. Dec 2014 · 03:00 UTC
Good Graphics ... Looks like fun... need to give more info on how to play...
Inateno
09. Dec 2014 · 03:04 UTC
really nice remind me one of my game.
Tried alone but I can feel how much is it fun with a friend ^^
FatKarate
09. Dec 2014 · 03:27 UTC
looks cool but no idea how to play, its broken. shooting does not work. and player one always wins, rather its a tie
Justin Mullin
09. Dec 2014 · 03:32 UTC
Nice! It's a solid little game, feels really tight to play, and gives the feeling that it could be fairly competitive if you got good at the mechanics. I like it.
Joel 2724
09. Dec 2014 · 03:36 UTC
very good pretty real imajenes
AntonyBaasan
09. Dec 2014 · 04:05 UTC
hart to control (good way). Like it
pkenney
09. Dec 2014 · 04:15 UTC
Looks and sounds fantastic. I wish there was more direct control. The jump is a tiny hop in midair, and the side to side movement is mild compared to inertia. I have no idea whether my rockets are ready to fire.

That lack of direct control made it quite hard for me as a new player. I did play local multiplayer and we had to agree to stop shooting each other to explore the movement and figure out how it worked.

But it's slick production and I did have some fun button-mashing.
jsscjss
09. Dec 2014 · 20:18 UTC
Visuals, controls and sounds are amazing! No lag, everything is very smooth. Love it!
note: I wish I could shoot more
Alendro
09. Dec 2014 · 21:19 UTC
Nice. Creative.
hypnoticbytes
09. Dec 2014 · 21:56 UTC
Solid game, smooth. Nice graphics, nice sound. Well done!!!!
kaa
09. Dec 2014 · 22:31 UTC
Very cool!! Beautiful graphics, physics and nice sound effects! Interesting gameplay
jamajk
09. Dec 2014 · 22:53 UTC
great game! bit lack of control feeling, maybe bit bigger level would help.
Brassawiking
09. Dec 2014 · 23:20 UTC
A nice twist on a arena brawler!
MurderSantaTeam
10. Dec 2014 · 12:02 UTC
amazing :D
FPS-Art1st
10. Dec 2014 · 13:03 UTC
These people life-streamed the entire thing, the game play is fun! Personally though I'd have preferred a higher firing rate and object velocity to play a role in damage output to the other orb.

The orbs look cool, I think if the visuals had an hour or two more polish they'd be awesome.

I can already imagine the game with unlocks such as rocket boosts! :D

There are a few interface bugs that shouldn't take long to fix. But most of all, this is a fun mini game they can be proud of.
iShadow
10. Dec 2014 · 17:01 UTC
Superb game! Liked absolutely everything. It's like more aggressive Super Smash Bros.
Awesome entry!
goodbadokay
10. Dec 2014 · 20:46 UTC
Yeah! Badass turbo deathmatch pinball! B)
Would definitely play a game like this on a console with a friend!
Graphics and sounds are pretty good!
Dokthar
10. Dec 2014 · 21:07 UTC
Thanks for this game :)
RobotLovesKitty
11. Dec 2014 · 19:56 UTC
pretty neat brawling ball game! I played it by myself, but I could see how fun it would be with 2 players some kind of indication when you reload would be the only suggestion I have. nice work!
Pestel Crew
11. Dec 2014 · 20:04 UTC
Neat!
Asaratha
11. Dec 2014 · 20:24 UTC
This game is incredible. I would love to see online multiplayer, but i suppose ping would be an issue
Crosstales
11. Dec 2014 · 20:29 UTC
Very nice gameplay and good graphics/sfx.

Great job!
paperweight
11. Dec 2014 · 20:39 UTC
Nice game, good work!
OFF
11. Dec 2014 · 21:08 UTC
Really well made game, the physic is really perfect and the sound effects are gorgeous.
But actually in order to perfectly be in the theme, your game could be describe as a pinball fighting game, and by imagining the same idea inside a real pinball would make, in my opinion an insane game.
Still a really fun game, but imagine futuristice pinball fighting game of robots.
Perfect! ;)
whitematterteam
11. Dec 2014 · 21:35 UTC
Nice concept,fun and simple. I loved the song in background.
ArcturusDeluxe
11. Dec 2014 · 21:43 UTC
Since I'm a billy no-mates I couldn't really test this game to its fullest, but it seems really fun. The graphics are excellent, the feel of the game is pretty satisfying. The whole mood of the game is just intense and action-packed. Good stuff.
Taunia Sabanski
12. Dec 2014 · 03:24 UTC
Unfortunately I didn't have a second player so it ended up being Right Hand vs Left Hand. :) Right Hand won!

This handled REALLY well. The controls were good, nice and smooth. There was a lot of quality player feedback, and I felt like I could sit and stay for awhile. :)

Definitely something worth working on post-LD. Power ups, different levels, and just more content in general will make this game super-awesome! Solid foundation. :)
Tino
12. Dec 2014 · 11:22 UTC
That was quite a bit of fun to play! Impressive to see what you managed to create in such a short time frame. I'm sure that your game dev future is bright indeed. :)
Rothens
12. Dec 2014 · 22:39 UTC
Nice visuals, nice music, I'll try this out again with a friend :) [my multitasking skills are failing me on this :D ]
Stending
13. Dec 2014 · 15:41 UTC
Super visual and sound, and really cool to play!
Awesome work!
Pulsartronic
13. Dec 2014 · 16:43 UTC
Frenetic game! I like that entry. You just need to blow your opponent, once, and twice, and again, and again. Before I played this one, I'm absolutelly relaxed. Good work :D
kipelovets
13. Dec 2014 · 19:58 UTC
Nice multiplayer game, can't wait to play online multiplayer version ;)
Code Medicine
13. Dec 2014 · 21:15 UTC
Wow, I was really impressed with this one. The screenshots do it no justice. The handling is fantastic. It's so satisfying knocking the players around. The bouncing is handled perfectly and the players are super responsive to the controls. The sounds is also really good, as well as the visuals. Particles were spot on, shadows and lighting were great. Would be neat to have some sort of tutorial level, and a round end / begin function would be a great addition. Varying characters could also be really good. I ended up playing by myself right hand vs left so some sort of simple AI would be crucial. Hope to see you continue with this one. Nicely done.
skiddings
14. Dec 2014 · 14:29 UTC
Cool game, nice local multiplayer. The interface was a little buggy, it didn't decrease the number of hearts after someone died.
rabbit
14. Dec 2014 · 18:58 UTC
Really fun game. I like that you dont have to aim. Its sort of liberating.

Played this with my friend for a while and had a blast. No pun intended.
WatercressStudios
14. Dec 2014 · 23:57 UTC
I really liked it! Cool and punchy gameplay, well-done and professional-grade graphics, cool music, this seems really polished!
Integershift
15. Dec 2014 · 23:33 UTC
Had no second person to play with but I played against myself :P Fun game to play on stream and would be even better with a second person. Art was really nice as well I might fetch a second person and try it on stream again great game.
BoxedMeatRevolution
15. Dec 2014 · 23:37 UTC
Though I wish there were more moves that you could do besides floating and shooting, this game has GREAT graphics and is very well implemented! Awesome entry!
asobitech
16. Dec 2014 · 19:32 UTC
Good arcade gameplay. Looks incredible.
Omiya Games
16. Dec 2014 · 23:19 UTC
Very well polished, and I loved the screenshakes during the ramming and shots. More control to cause bouncing would be nice. As an example, pressing down might cause your ball to bounce higher.

In my personal opinion, the bounce was the best part of the game, yet most underutilized.
ynots
17. Dec 2014 · 13:20 UTC
nice...