Red Repair by Red Sigma
Squadron Red Sigma is off to battle the most dangerous foe mankind has ever faced. Unfortunately, you're just a foreman for the repair team.
Assign repair teams to fix Sigma Squadron's broken ships while they go off to battle, and hope to god they come back alive.
Art/Programming - Jordan Whitlock
Audio/Programming - Carson Whitlock
Art - Brad Steele
Play here: https://dl.dropboxusercontent.com/u/15988591/Red%20Repair/Web/Builds.html
Follow us on twitter: @NullCabal
Assign repair teams to fix Sigma Squadron's broken ships while they go off to battle, and hope to god they come back alive.
Art/Programming - Jordan Whitlock
Audio/Programming - Carson Whitlock
Art - Brad Steele
Play here: https://dl.dropboxusercontent.com/u/15988591/Red%20Repair/Web/Builds.html
Follow us on twitter: @NullCabal
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.55 | 233 |
| Audio(Jam) | 3.98 | 43 |
| Fun(Jam) | 3.08 | 472 |
| Graphics(Jam) | 3.51 | 390 |
| Humor(Jam) | 2.90 | 345 |
| Innovation(Jam) | 3.65 | 168 |
| Mood(Jam) | 3.80 | 75 |
| Theme(Jam) | 3.94 | 171 |
Last note - looks like your "Web" link is down, dropbox gives me a 404.
Win is possible, not going to spoil it for you all though. ;)
A bit more information about repairman or info on how essential any part of the ship is to its return home safely would have been good. That and the ability to allocate repairmen to different sub systems would be great for future builds! :D
I didn't quite understand the meaning of the blue bars (the other colors are ok) however, still managed to win :)
Very cool game, quite punishingly hard I think.
Took a few playthroughs to ensure survival of at least one spacecraft, and can be painful trying to decide who shouldn't make it if there are more than one badly damaged.
But then even when you put lots of repairs on one spacecraft, to hear it was lost just breaks my heart.
Also for those who didn't work it out, blue bars are full health.
Nice game though! Sounds and graphics are gread!
You requested some feedback, so here it is: This could be really made into something great if you added some more gameplay! Maybe add some managed repair ressources and give some more feedback as to what happened to the ship (Destroyed by laser fire after shields went offline, couldn't make it back due to engine failure, etc) and maybe even some rudimentary mission descriptions and results to get you more invested into the fighters. Different missions could have different requirements (Battle outside of hangar? -> Weapons and shields. Deep space reconnaisance? -> Life support and engines) coupled with the ability to target subsystem repair. And/or pilots could stand beside their ships and give some comments as to what is most important for that mission for them (or crack some jokes) so that you have more connections to them. But I'm sure you had plenty of ideas yourself already that didn't make it into the game due to time constraints. Really hoping for a post-ld version!
The different pilots' personalities came through very strongly in the voice acting, and that was marvellous.
I would have liked a big more feeling of "time passing" while the fighters were out on a mission, and maybe a bit more guidance on what to do (it took me a few clicks before I figured out what the game was about).
Good work!
Took me a while to figure out what to do after assigning my crew to different ships though : The "start repairs" button doesn't look very button-y to me.
I beat it on the first try (with only one ship left , but hey...)
The only thing I didn't like is that the differents values looked very random. Not enough feedback on that point.
Thanks for the feedback! We're going to address that in the full release for sure. In retrospect, I wish I could have done more to the hangar itself, but I just didn't have enough time.
Great job, not much to say that hasn't been said.
Though one thought is that it might do well to add in choices that are more moral-based, forcing the player to either try to be a white knight or a cold, calculating commander, who only needs to get through the mission.